pmd-red/include/dungeon_ai_movement.h
2022-01-25 23:17:27 -05:00

10 lines
171 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
// 0x75990
void DecideAction(struct DungeonEntity *pokemon);
#endif