mirror of
https://github.com/pret/pmd-red.git
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170 lines
4.1 KiB
C
170 lines
4.1 KiB
C
#include "global.h"
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#include "code_8097670.h"
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#include "constants/friend_area.h"
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#include "constants/main_menu.h"
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#include "constants/move_id.h"
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#include "debug_menu1.h"
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#include "friend_area.h"
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#include "input.h"
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#include "main_menu1.h"
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#include "memory.h"
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#include "menu_input.h"
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#include "pokemon.h"
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#include "save.h"
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#include "text_util.h"
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#include "text1.h"
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enum DebugMenuOptions
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{
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MENU_DEBUG_MENU_DUNGEONS,
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MENU_DEBUG_MENU_FIELD,
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MENU_DEBUG_MENU_FIELD_MAP,
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MENU_DEBUG_MENU_FIELD_SCRIPT,
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MENU_DEBUG_MENU_DEBUG_MENU,
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MENU_DEBUG_MENU_UNKNOWN_1,
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MENU_DEBUG_MENU_STORAGE,
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// 7 - 8
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MENU_DEBUG_MENU_H_OPEN = 9,
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};
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static EWRAM_DATA_2 struct DebugMenu *sDebugMenu = {0};
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#include "data/debug_menu1.h"
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static void SetDebugMenuItems(void);
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static void sub_803A3A0(void);
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static void sub_803A3BC(void);
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void CreateDebugMenu(void)
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{
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s32 i;
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if (sDebugMenu == NULL) {
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sDebugMenu = MemoryAlloc(sizeof(struct DebugMenu), 8);
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MemoryFill8((u8 *)sDebugMenu, 0, sizeof(struct DebugMenu));
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}
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for (i = 0; i < 4; i++)
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sDebugMenu->unk140[i] = sUnknown_80E7D40;
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ResetUnusedInputStruct();
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sub_800641C(sDebugMenu->unk140, TRUE, TRUE);
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SetDebugMenuItems();
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}
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void DeleteDebugMenu(void)
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{
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ResetUnusedInputStruct();
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sub_800641C(NULL, TRUE, TRUE);
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if (sDebugMenu != NULL) {
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MemoryFree(sDebugMenu);
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sDebugMenu = NULL;
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}
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}
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u32 UpdateDebugMenu(void)
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{
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u32 nextMenu;
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s32 counter;
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s32 debugMenuAction;
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nextMenu = MENU_NO_SCREEN_CHANGE;
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debugMenuAction = 11;
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if (sub_8012FD8(&sDebugMenu->unk0[0]) == 0)
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sub_8013114(&sDebugMenu->unk0[0], &debugMenuAction);
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switch (debugMenuAction) {
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case MENU_DEBUG_MENU_DUNGEONS:
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nextMenu = MENU_DEBUG_DUNGEON;
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break;
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case MENU_DEBUG_MENU_FIELD:
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nextMenu = MENU_DEBUG_FIELD;
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break;
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case MENU_DEBUG_MENU_FIELD_MAP:
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nextMenu = MENU_DEBUG_FIELD_MAP;
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break;
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case MENU_DEBUG_MENU_FIELD_SCRIPT:
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nextMenu = MENU_DEBUG_FIELD_SCRIPT;
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break;
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case MENU_DEBUG_MENU_DEBUG_MENU:
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nextMenu = MENU_DEBUG_DEBUG_MENU;
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break;
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case MENU_DEBUG_MENU_UNKNOWN_1: // No option that correponds to this one
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nextMenu = MENU_DEBUG_UNKNOWN_1;
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break;
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case MENU_DEBUG_MENU_STORAGE:
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sub_803A3BC();
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nextMenu = MENU_MAIN_SCREEN;
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break;
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case MENU_DEBUG_MENU_H_OPEN:
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for (counter = 0; counter < 0x20; counter++)
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sub_80976F8(counter);
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nextMenu = MENU_MAIN_SCREEN;
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break;
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case 10:
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sub_803A3A0();
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nextMenu = MENU_MAIN_SCREEN;
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break;
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case 11:
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nextMenu = MENU_NO_SCREEN_CHANGE;
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break;
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}
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return nextMenu;
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}
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static void SetDebugMenuItems(void)
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{
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SetMenuItems(sDebugMenu->unk0, sDebugMenu->unk140, 0, &sUnknown_80E7D58, sDebugMenuItems, TRUE, 13, FALSE);
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sub_8035CF4(sDebugMenu->unk0, 0, 1);
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}
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static void sub_803A3A0(void)
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{
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sub_8035CC0(sDebugMenu->unk140, 0);
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}
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static void sub_803A3BC(void)
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{
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s32 speciesIndex;
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PokemonStruct1 pokemon;
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u16 moves [MAX_MON_MOVES]; // r7
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u8 buffer[20]; // r6
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u32 loc;
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s32 sp_0x80;
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#ifndef NONMATCHING
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register s32 index asm("r5");
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register u32 r9 asm("r9");
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#else
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s32 index;
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u32 r9;
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#endif
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index = 1;
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do {
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UnlockFriendArea(index);
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index++;
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} while (index < NUM_FRIEND_AREAS);
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index = 0;
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do {
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r9 = 0;
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loc = 0x1006;
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index++;
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speciesIndex = index * 0x10000 >> 0x10; // TODO: dumb way to force s16. Temp var may fix the regswap
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memset(moves, 0, sizeof(moves));
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moves[0] = MOVE_DOUBLESLAP;
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CopyMonsterNametoBuffer(buffer, speciesIndex);
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CopyStringtoBuffer(buffer, buffer);
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buffer[0] = 0x40;
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sub_808CFD0(&pokemon, speciesIndex, buffer, ITEM_CHERI_BERRY, (DungeonLocation *)&loc, moves);
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sub_808D1DC(&pokemon);
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} while (index < 300);
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sp_0x80 = r9;
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WriteSavetoPak(&sp_0x80, 1);
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}
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