#include "global.h" #include "code_8097670.h" #include "constants/friend_area.h" #include "constants/main_menu.h" #include "constants/move_id.h" #include "debug_menu1.h" #include "friend_area.h" #include "input.h" #include "main_menu1.h" #include "memory.h" #include "menu_input.h" #include "pokemon.h" #include "save.h" #include "text_util.h" #include "text1.h" enum DebugMenuOptions { MENU_DEBUG_MENU_DUNGEONS, MENU_DEBUG_MENU_FIELD, MENU_DEBUG_MENU_FIELD_MAP, MENU_DEBUG_MENU_FIELD_SCRIPT, MENU_DEBUG_MENU_DEBUG_MENU, MENU_DEBUG_MENU_UNKNOWN_1, MENU_DEBUG_MENU_STORAGE, // 7 - 8 MENU_DEBUG_MENU_H_OPEN = 9, }; static EWRAM_DATA_2 struct DebugMenu *sDebugMenu = {0}; #include "data/debug_menu1.h" static void SetDebugMenuItems(void); static void sub_803A3A0(void); static void sub_803A3BC(void); void CreateDebugMenu(void) { s32 i; if (sDebugMenu == NULL) { sDebugMenu = MemoryAlloc(sizeof(struct DebugMenu), 8); MemoryFill8((u8 *)sDebugMenu, 0, sizeof(struct DebugMenu)); } for (i = 0; i < 4; i++) sDebugMenu->unk140[i] = sUnknown_80E7D40; ResetUnusedInputStruct(); sub_800641C(sDebugMenu->unk140, TRUE, TRUE); SetDebugMenuItems(); } void DeleteDebugMenu(void) { ResetUnusedInputStruct(); sub_800641C(NULL, TRUE, TRUE); if (sDebugMenu != NULL) { MemoryFree(sDebugMenu); sDebugMenu = NULL; } } u32 UpdateDebugMenu(void) { u32 nextMenu; s32 counter; s32 debugMenuAction; nextMenu = MENU_NO_SCREEN_CHANGE; debugMenuAction = 11; if (sub_8012FD8(&sDebugMenu->unk0[0]) == 0) sub_8013114(&sDebugMenu->unk0[0], &debugMenuAction); switch (debugMenuAction) { case MENU_DEBUG_MENU_DUNGEONS: nextMenu = MENU_DEBUG_DUNGEON; break; case MENU_DEBUG_MENU_FIELD: nextMenu = MENU_DEBUG_FIELD; break; case MENU_DEBUG_MENU_FIELD_MAP: nextMenu = MENU_DEBUG_FIELD_MAP; break; case MENU_DEBUG_MENU_FIELD_SCRIPT: nextMenu = MENU_DEBUG_FIELD_SCRIPT; break; case MENU_DEBUG_MENU_DEBUG_MENU: nextMenu = MENU_DEBUG_DEBUG_MENU; break; case MENU_DEBUG_MENU_UNKNOWN_1: // No option that correponds to this one nextMenu = MENU_DEBUG_UNKNOWN_1; break; case MENU_DEBUG_MENU_STORAGE: sub_803A3BC(); nextMenu = MENU_MAIN_SCREEN; break; case MENU_DEBUG_MENU_H_OPEN: for (counter = 0; counter < 0x20; counter++) sub_80976F8(counter); nextMenu = MENU_MAIN_SCREEN; break; case 10: sub_803A3A0(); nextMenu = MENU_MAIN_SCREEN; break; case 11: nextMenu = MENU_NO_SCREEN_CHANGE; break; } return nextMenu; } static void SetDebugMenuItems(void) { SetMenuItems(sDebugMenu->unk0, sDebugMenu->unk140, 0, &sUnknown_80E7D58, sDebugMenuItems, TRUE, 13, FALSE); sub_8035CF4(sDebugMenu->unk0, 0, 1); } static void sub_803A3A0(void) { sub_8035CC0(sDebugMenu->unk140, 0); } static void sub_803A3BC(void) { s32 speciesIndex; PokemonStruct1 pokemon; u16 moves [MAX_MON_MOVES]; // r7 u8 buffer[20]; // r6 u32 loc; s32 sp_0x80; #ifndef NONMATCHING register s32 index asm("r5"); register u32 r9 asm("r9"); #else s32 index; u32 r9; #endif index = 1; do { UnlockFriendArea(index); index++; } while (index < NUM_FRIEND_AREAS); index = 0; do { r9 = 0; loc = 0x1006; index++; speciesIndex = index * 0x10000 >> 0x10; // TODO: dumb way to force s16. Temp var may fix the regswap memset(moves, 0, sizeof(moves)); moves[0] = MOVE_DOUBLESLAP; CopyMonsterNametoBuffer(buffer, speciesIndex); CopyStringtoBuffer(buffer, buffer); buffer[0] = 0x40; sub_808CFD0(&pokemon, speciesIndex, buffer, ITEM_CHERI_BERRY, (DungeonLocation *)&loc, moves); sub_808D1DC(&pokemon); } while (index < 300); sp_0x80 = r9; WriteSavetoPak(&sp_0x80, 1); }