mirror of
https://github.com/pret/pmd-red.git
synced 2026-04-09 10:55:45 -05:00
172 lines
5.0 KiB
C
172 lines
5.0 KiB
C
#include "global.h"
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#include "globaldata.h"
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#include "code_80118A4.h"
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#include "code_80130A8.h"
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#include "code_801C244.h"
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#include "input.h"
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#include "memory.h"
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#include "menu_input.h"
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#include "pokemon_3.h"
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#include "text1.h"
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#include "text2.h"
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extern u8 gUnknown_202DEA8[];
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static EWRAM_DATA_2 struct unkStruct_203B23C *sUnknown_203B23C = {0};
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#include "data/code_801C244.h"
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static void sub_801C440(void);
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bool8 sub_801C244(s16 species, u32 index, u32 a2)
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{
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#ifndef NONMATCHING
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register s32 species_s32 asm("r4");
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#else
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s32 species_s32;
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#endif
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species_s32 = species;
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if (HasNoAvailIQSkills(species))
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return FALSE;
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if (sUnknown_203B23C == NULL)
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sUnknown_203B23C = MemoryAlloc(sizeof(struct unkStruct_203B23C), 8);
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sUnknown_203B23C->species = species_s32;
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sUnknown_203B23C->pokeStruct = &gRecruitedPokemonRef->pokemon[species_s32];
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sUnknown_203B23C->numIQSkills = GetNumAvailableIQSkills(sUnknown_203B23C->iqSkills, sUnknown_203B23C->pokeStruct->IQ);
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sUnknown_203B23C->s24.s0.unk34 = index;
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sUnknown_203B23C->s24.s0.unk38 = &sUnknown_203B23C->s24.s0.unk3C[index];
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sub_8006518(sUnknown_203B23C->s24.s0.unk3C);
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sUnknown_203B23C->s24.s0.unk3C[sUnknown_203B23C->s24.s0.unk34] = sUnknown_80DBDF0;
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sUnknown_203B23C->s24.s0.unk38->unk14 = sUnknown_203B23C->s24.unk9C;
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sub_8012D08(sUnknown_203B23C->s24.s0.unk38, a2);
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ResetUnusedInputStruct();
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sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE);
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sub_8013818(&sUnknown_203B23C->s24.s0.input, sUnknown_203B23C->numIQSkills, a2, index);
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sub_801C440();
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sub_801C4C8();
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return TRUE;
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}
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u32 sub_801C308(bool8 a0)
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{
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if (!a0) {
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sub_8013660(&sUnknown_203B23C->s24.s0.input);
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return 0;
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}
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switch (GetKeyPress(&sUnknown_203B23C->s24.s0.input)) {
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case 2:
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PlayMenuSoundEffect(1);
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return 2;
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case 1:
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PlayMenuSoundEffect(0);
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return 3;
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case 4:
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PlayMenuSoundEffect(4);
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return 4;
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default:
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if (sub_80138B8(&sUnknown_203B23C->s24.s0.input, 1) != 0) {
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sub_801C440();
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sub_801C4C8();
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return 1;
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}
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return 0;
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}
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}
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s32 sub_801C390(void)
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{
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return (sUnknown_203B23C->s24.s0.input.unk1E * sUnknown_203B23C->s24.s0.input.unk1C) + sUnknown_203B23C->s24.s0.input.menuIndex;
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}
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void sub_801C3B0(bool8 r0)
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{
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ResetUnusedInputStruct();
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sub_800641C(sUnknown_203B23C->s24.s0.unk3C, FALSE, FALSE);
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sUnknown_203B23C->s24.s0.input.unk22 = sUnknown_203B23C->numIQSkills;
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sub_8013984(&sUnknown_203B23C->s24.s0.input);
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sub_801C440();
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sub_801C4C8();
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if (r0)
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AddMenuCursorSprite(&sUnknown_203B23C->s24.s0.input);
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}
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void sub_801C3F8(void)
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{
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if (sUnknown_203B23C != NULL) {
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sUnknown_203B23C->s24.s0.unk3C[sUnknown_203B23C->s24.s0.unk34] = sUnknown_80DBDD8;
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ResetUnusedInputStruct();
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sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE);
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MemoryFree(sUnknown_203B23C);
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sUnknown_203B23C = NULL;
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}
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}
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static void sub_801C440(void)
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{
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sUnknown_203B23C->s24.unk9C[0] = sUnknown_203B23C->s24.s0.input.unk20;
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sUnknown_203B23C->s24.unk9C[1] = sUnknown_203B23C->s24.s0.input.unk1E;
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sUnknown_203B23C->s24.unk9C[2] = 10;
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sUnknown_203B23C->s24.unk9C[3] = 0;
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ResetUnusedInputStruct();
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sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE);
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SUB_80095E4_CALL_2(sUnknown_203B23C->s24.s0);
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}
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void sub_801C4C8(void)
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{
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u32 y;
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s32 x;
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s32 x2;
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u32 skillIndex;
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s32 counter;
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sub_8008C54(sUnknown_203B23C->s24.s0.unk34);
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sub_80073B8(sUnknown_203B23C->s24.s0.unk34);
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x = sUnknown_203B23C->s24.s0.input.unk1E * 8;
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x2 = x;
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x2 += 10;
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xxx_call_draw_string(x2, 0, sIQSkills, sUnknown_203B23C->s24.s0.unk34, 0);
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x += 4;
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x2 = x + sUnknown_203B23C->s24.unk9C[2] * 8;
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sub_8012BC4(x2, 0, sUnknown_203B23C->s24.s0.input.unk1E + 1, 1, 7, sUnknown_203B23C->s24.s0.unk34);
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for (counter = 0; counter < sUnknown_203B23C->s24.s0.input.unk1A; counter++) {
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skillIndex = sUnknown_203B23C->iqSkills[(sUnknown_203B23C->s24.s0.input.unk1E * sUnknown_203B23C->s24.s0.input.unk1C) + counter];
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y = sub_8013800(&sUnknown_203B23C->s24.s0.input, counter);
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strncpy(gUnknown_202DEA8, GetIQSkillName(skillIndex), 80);
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if (IsIQSkillSet((u8 *)&sUnknown_203B23C->pokeStruct->IQSkills, 1 << skillIndex))
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strcpy(gUnknown_202DEA8 - 80, sStarBullet);
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else
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strcpy(gUnknown_202DEA8 - 80, sUnknown_80DBE18);
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xxx_format_and_draw(12, y, sFmt01, sUnknown_203B23C->s24.s0.unk34, 0);
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}
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sub_80073E0(sUnknown_203B23C->s24.s0.unk34);
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}
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bool8 HasNoAvailIQSkills(s16 species)
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{
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s32 species_s32;
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u8 iqSkillBuffer[NUM_IQ_SKILLS];
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PokemonStruct1 *pokeStruct;
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species_s32 = species;
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pokeStruct = &gRecruitedPokemonRef->pokemon[species_s32];
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if (GetNumAvailableIQSkills(iqSkillBuffer, pokeStruct->IQ) == 0)
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return TRUE;
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return FALSE;
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}
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