#include "global.h" #include "globaldata.h" #include "code_80118A4.h" #include "code_80130A8.h" #include "code_801C244.h" #include "input.h" #include "memory.h" #include "menu_input.h" #include "pokemon_3.h" #include "text1.h" #include "text2.h" extern u8 gUnknown_202DEA8[]; static EWRAM_DATA_2 struct unkStruct_203B23C *sUnknown_203B23C = {0}; #include "data/code_801C244.h" static void sub_801C440(void); bool8 sub_801C244(s16 species, u32 index, u32 a2) { #ifndef NONMATCHING register s32 species_s32 asm("r4"); #else s32 species_s32; #endif species_s32 = species; if (HasNoAvailIQSkills(species)) return FALSE; if (sUnknown_203B23C == NULL) sUnknown_203B23C = MemoryAlloc(sizeof(struct unkStruct_203B23C), 8); sUnknown_203B23C->species = species_s32; sUnknown_203B23C->pokeStruct = &gRecruitedPokemonRef->pokemon[species_s32]; sUnknown_203B23C->numIQSkills = GetNumAvailableIQSkills(sUnknown_203B23C->iqSkills, sUnknown_203B23C->pokeStruct->IQ); sUnknown_203B23C->s24.s0.unk34 = index; sUnknown_203B23C->s24.s0.unk38 = &sUnknown_203B23C->s24.s0.unk3C[index]; sub_8006518(sUnknown_203B23C->s24.s0.unk3C); sUnknown_203B23C->s24.s0.unk3C[sUnknown_203B23C->s24.s0.unk34] = sUnknown_80DBDF0; sUnknown_203B23C->s24.s0.unk38->unk14 = sUnknown_203B23C->s24.unk9C; sub_8012D08(sUnknown_203B23C->s24.s0.unk38, a2); ResetUnusedInputStruct(); sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE); sub_8013818(&sUnknown_203B23C->s24.s0.input, sUnknown_203B23C->numIQSkills, a2, index); sub_801C440(); sub_801C4C8(); return TRUE; } u32 sub_801C308(bool8 a0) { if (!a0) { sub_8013660(&sUnknown_203B23C->s24.s0.input); return 0; } switch (GetKeyPress(&sUnknown_203B23C->s24.s0.input)) { case 2: PlayMenuSoundEffect(1); return 2; case 1: PlayMenuSoundEffect(0); return 3; case 4: PlayMenuSoundEffect(4); return 4; default: if (sub_80138B8(&sUnknown_203B23C->s24.s0.input, 1) != 0) { sub_801C440(); sub_801C4C8(); return 1; } return 0; } } s32 sub_801C390(void) { return (sUnknown_203B23C->s24.s0.input.unk1E * sUnknown_203B23C->s24.s0.input.unk1C) + sUnknown_203B23C->s24.s0.input.menuIndex; } void sub_801C3B0(bool8 r0) { ResetUnusedInputStruct(); sub_800641C(sUnknown_203B23C->s24.s0.unk3C, FALSE, FALSE); sUnknown_203B23C->s24.s0.input.unk22 = sUnknown_203B23C->numIQSkills; sub_8013984(&sUnknown_203B23C->s24.s0.input); sub_801C440(); sub_801C4C8(); if (r0) AddMenuCursorSprite(&sUnknown_203B23C->s24.s0.input); } void sub_801C3F8(void) { if (sUnknown_203B23C != NULL) { sUnknown_203B23C->s24.s0.unk3C[sUnknown_203B23C->s24.s0.unk34] = sUnknown_80DBDD8; ResetUnusedInputStruct(); sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE); MemoryFree(sUnknown_203B23C); sUnknown_203B23C = NULL; } } static void sub_801C440(void) { sUnknown_203B23C->s24.unk9C[0] = sUnknown_203B23C->s24.s0.input.unk20; sUnknown_203B23C->s24.unk9C[1] = sUnknown_203B23C->s24.s0.input.unk1E; sUnknown_203B23C->s24.unk9C[2] = 10; sUnknown_203B23C->s24.unk9C[3] = 0; ResetUnusedInputStruct(); sub_800641C(sUnknown_203B23C->s24.s0.unk3C, TRUE, TRUE); SUB_80095E4_CALL_2(sUnknown_203B23C->s24.s0); } void sub_801C4C8(void) { u32 y; s32 x; s32 x2; u32 skillIndex; s32 counter; sub_8008C54(sUnknown_203B23C->s24.s0.unk34); sub_80073B8(sUnknown_203B23C->s24.s0.unk34); x = sUnknown_203B23C->s24.s0.input.unk1E * 8; x2 = x; x2 += 10; xxx_call_draw_string(x2, 0, sIQSkills, sUnknown_203B23C->s24.s0.unk34, 0); x += 4; x2 = x + sUnknown_203B23C->s24.unk9C[2] * 8; sub_8012BC4(x2, 0, sUnknown_203B23C->s24.s0.input.unk1E + 1, 1, 7, sUnknown_203B23C->s24.s0.unk34); for (counter = 0; counter < sUnknown_203B23C->s24.s0.input.unk1A; counter++) { skillIndex = sUnknown_203B23C->iqSkills[(sUnknown_203B23C->s24.s0.input.unk1E * sUnknown_203B23C->s24.s0.input.unk1C) + counter]; y = sub_8013800(&sUnknown_203B23C->s24.s0.input, counter); strncpy(gUnknown_202DEA8, GetIQSkillName(skillIndex), 80); if (IsIQSkillSet((u8 *)&sUnknown_203B23C->pokeStruct->IQSkills, 1 << skillIndex)) strcpy(gUnknown_202DEA8 - 80, sStarBullet); else strcpy(gUnknown_202DEA8 - 80, sUnknown_80DBE18); xxx_format_and_draw(12, y, sFmt01, sUnknown_203B23C->s24.s0.unk34, 0); } sub_80073E0(sUnknown_203B23C->s24.s0.unk34); } bool8 HasNoAvailIQSkills(s16 species) { s32 species_s32; u8 iqSkillBuffer[NUM_IQ_SKILLS]; PokemonStruct1 *pokeStruct; species_s32 = species; pokeStruct = &gRecruitedPokemonRef->pokemon[species_s32]; if (GetNumAvailableIQSkills(iqSkillBuffer, pokeStruct->IQ) == 0) return TRUE; return FALSE; }