pmd-red/include/dungeon_ai_movement.h
2022-03-10 22:33:12 -05:00

9 lines
160 B
C

#ifndef GUARD_DUNGEON_AI_MOVEMENT_H
#define GUARD_DUNGEON_AI_MOVEMENT_H
#include "dungeon_entity.h"
void DecideAction(struct DungeonEntity *pokemon);
#endif