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agb_flash_1m.c
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initial commit
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2017-12-10 22:41:46 -08:00 |
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agb_flash_le.c
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initial commit
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2017-12-10 22:41:46 -08:00 |
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agb_flash_mx.c
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initial commit
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2017-12-10 22:41:46 -08:00 |
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agb_flash.c
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initial commit
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2017-12-10 22:41:46 -08:00 |
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bg_palette_buffer.c
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"Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
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2018-11-21 18:48:44 +08:00 |
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code_80A7714.c
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split, decomp, rinse, repeat
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2020-09-26 21:43:31 -05:00 |
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code_808DAB4.c
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some more dumping and one decomp
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2020-09-30 14:48:13 -05:00 |
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code_8027C84_pre.c
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massive split of file and decomp one func with an attempt on an another
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2020-10-08 20:18:00 -05:00 |
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code_8027C84.c
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massive split of file and decomp one func with an attempt on an another
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2020-10-08 20:18:00 -05:00 |
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code_8094F88.c
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decomp some save stuff
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2020-10-09 01:34:01 -05:00 |
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code_80118A4_1.c
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some splittig and decomping
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2020-09-26 20:09:32 -05:00 |
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code_80118A4.c
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actually add both files
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2020-10-01 01:40:05 -05:00 |
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code_80428A0.c
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1.8% functions decomped.. so close to 2%
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2020-09-27 17:56:12 -05:00 |
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code_80521D0.c
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some more decomping
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2020-09-20 20:13:04 -05:00 |
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code_8048480.c
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split, decomp, rinse, repeat
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2020-09-25 00:10:54 -05:00 |
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code_8092334.c
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some doc'ing and decomp work
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2020-10-05 22:32:47 -05:00 |
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code_8272724.c
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more decomping of functions
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2020-09-20 01:54:59 -05:00 |
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code.c
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decomp decomp decomp
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2020-09-21 01:40:48 -05:00 |
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dungeon.c
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doc'ing more bool stuff from pmde
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2020-09-09 19:58:33 -05:00 |
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event_flag.c
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successful decomp of one pokemon data func and struct.. making headway
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2020-10-01 13:32:53 -05:00 |
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file_system.c
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changed hex boundary to decimal and format corresponding data
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2020-10-01 13:48:10 -05:00 |
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flash.c
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Renamed primary heap variables and partial cleanup m4a.s
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2018-11-20 15:04:00 +08:00 |
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input.c
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nonmatching input be GONE. Just one func left
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2020-09-16 17:01:21 -05:00 |
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libisagbprn.c
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Add libisagbprn
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2019-08-13 13:00:33 -04:00 |
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m4a_2.c
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"Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
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2018-11-21 18:48:44 +08:00 |
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m4a_4.c
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Identify, split, decompile m4a, and more
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2018-11-20 15:04:02 +08:00 |
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m4a_tables.c
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Identify, split, decompile m4a, and more
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2018-11-20 15:04:02 +08:00 |
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main.c
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we already decomped this func so use it from text
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2020-09-21 12:03:19 -05:00 |
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memory.c
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Identify, split, decompile m4a, and more
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2018-11-20 15:04:02 +08:00 |
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memory1.c
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some more nullsubs
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2020-09-15 17:09:36 -05:00 |
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other_random.c
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decompile other_random
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2017-12-11 09:18:22 -08:00 |
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pokemon_1.c
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successful decomp of one pokemon data func and struct.. making headway
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2020-10-01 13:32:53 -05:00 |
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pokemon_mid.c
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decomp a number of pokemon functions
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2020-10-01 17:40:44 -05:00 |
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pokemon.c
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successful decomp of one pokemon data func and struct.. making headway
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2020-10-01 13:32:53 -05:00 |
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random.c
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create random.h
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2017-12-11 00:56:09 -08:00 |
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save_mid.c
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unify save defines and decomp more save stuff
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2020-10-09 15:16:49 -05:00 |
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save.c
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unify save defines and decomp more save stuff
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2020-10-09 15:16:49 -05:00 |
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save1.c
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more decomping
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2020-09-26 18:30:40 -05:00 |
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sprite.c
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Identify, split, decompile m4a, and more
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2018-11-20 15:04:02 +08:00 |
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text.c
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"Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables
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2018-11-21 18:48:44 +08:00 |
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util.c
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decompile util
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2017-12-11 10:14:59 -08:00 |