mid-kid 99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
2021-08-08 17:37:09 -07:00
2021-12-20 16:29:12 +01:00
2021-12-20 16:29:12 +01:00
2021-12-13 10:44:48 -06:00
2021-10-22 10:01:07 -07:00
2021-12-18 00:22:03 -05:00
2021-12-20 16:29:12 +01:00
2021-07-07 17:07:54 -05:00
2021-01-28 10:01:56 -06:00
2021-10-05 17:09:53 -07:00
2021-10-05 17:09:53 -07:00
2021-10-05 17:09:53 -07:00
2021-12-18 00:22:03 -05:00
2021-12-20 16:29:12 +01:00
2021-10-08 04:42:35 -06:00
2018-11-18 18:29:52 +08:00
2021-11-20 08:47:46 -08:00
2018-11-18 18:29:52 +08:00

Pokémon Mystery Dungeon: Red Rescue Team

build

This is a disassembly of Pokémon Mystery Dungeon: Red Rescue Team.

It builds the following rom:

  • pmd_red.gba sha1: 9f4cfc5b5f4859d17169a485462e977c7aac2b89

To set up the repository, see INSTALL.md.

See also

Description
Decompilation of Pokémon Mystery Dungeon: Red Rescue Team
Readme 107 MiB
Languages
C 82.4%
Assembly 16.1%
C++ 1.1%
Boogie 0.4%