pmd-red/include/dungeon_ai_targeting_1.h
2022-03-10 22:33:12 -05:00

10 lines
268 B
C

#ifndef GUARD_DUNGEON_AI_TARGETING_1_H
#define GUARD_DUNGEON_AI_TARGETING_1_H
#include "dungeon_entity.h"
bool8 ShouldAvoidEnemies(struct DungeonEntity *pokemon);
bool8 ShouldAvoidEnemiesAndShowEffect(struct DungeonEntity *pokemon, bool8 showRunAwayEffect);
#endif