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23 lines
1.5 KiB
C
23 lines
1.5 KiB
C
#ifndef GUARD_CODE_8077274_1_H
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#define GUARD_CODE_8077274_1_H
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void sub_8079F20(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3, u8 param_4);
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void sub_807A0CC(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendSleepEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 param_3, bool8 param_4);
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void SendNonVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendImmobilizeEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendProtectionEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendWaitingEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 waitingStatus);
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void SendLinkedEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendMoveEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void SendTransformEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
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void SendEyesightEndMessage(struct DungeonEntity * pokemon,struct DungeonEntity * target);
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void SendMuzzledEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
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void sub_807A96C(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void sub_807A9B0(struct DungeonEntity * pokemon);
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void sub_807A9D8(struct DungeonEntity *pokemon, struct DungeonEntity *target);
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void sub_807AA30(void);
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#endif // !GUARD_CODE_8077274_1_H
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