continue decomping more dungeon side

This commit is contained in:
Seth Barberee 2022-08-20 10:03:09 -07:00
parent 00940175b4
commit 7fd9ef920a
14 changed files with 1162 additions and 1890 deletions

View File

@ -7542,7 +7542,7 @@ _08056400:
bl SendImmobilizeEndMessage
adds r0, r5, 0
adds r1, r5, 0
bl sub_807A6C8
bl SendLinkedEndMessage
_08056418:
ldr r0, _08056464
ldrb r0, [r0]

View File

@ -1133,7 +1133,7 @@ _080585EC:
bl sub_80522F4
adds r0, r5, 0
adds r1, r4, 0
bl sub_807A4C8
bl SendProtectionEndMessage
movs r6, 0x1
_08058602:
movs r3, 0x80
@ -1414,7 +1414,7 @@ sub_80587E8:
lsrs r4, r1, 31
adds r0, r6, 0
adds r1, r5, 0
bl sub_807A290
bl SendNonVolatileEndMessage
b _0805882E
_0805881A:
movs r3, 0x80

View File

@ -431,7 +431,7 @@ _0806A650:
bne _0806A6D2
adds r0, r6, 0
adds r1, r6, 0
bl sub_807A290
bl SendNonVolatileEndMessage
b _0806A6D2
_0806A664:
cmp r1, 0
@ -1157,7 +1157,7 @@ sub_806ABAC:
bne _0806ABD4
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A290
bl SendNonVolatileEndMessage
_0806ABD4:
adds r0, r4, 0
movs r1, 0x40
@ -1172,7 +1172,7 @@ _0806ABD4:
bne _0806ABF4
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A400
bl SendVolatileEndMessage
_0806ABF4:
adds r0, r4, 0
movs r1, 0x42
@ -1187,7 +1187,7 @@ _0806ABF4:
bne _0806AC14
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A290
bl SendNonVolatileEndMessage
_0806AC14:
adds r0, r4, 0
movs r1, 0x29
@ -1202,7 +1202,7 @@ _0806AC14:
bne _0806AC34
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A400
bl SendVolatileEndMessage
_0806AC34:
adds r0, r4, 0
movs r1, 0x36
@ -1232,7 +1232,7 @@ _0806AC66:
adds r1, r4, 0
movs r2, 0
movs r3, 0x1
bl sub_807A124
bl SendSleepEndMessage
_0806AC72:
adds r0, r4, 0
movs r1, 0x41
@ -1265,7 +1265,7 @@ _0806AC92:
bhi _0806ACB8
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A290
bl SendNonVolatileEndMessage
_0806ACB8:
adds r0, r4, 0
movs r1, 0x25
@ -1284,7 +1284,7 @@ _0806ACB8:
bne _0806ACE0
adds r0, r6, 0
adds r1, r4, 0
bl sub_807A4C8
bl SendProtectionEndMessage
_0806ACE0:
pop {r4-r6}
pop {r0}

View File

@ -1232,7 +1232,7 @@ _0806D9D4:
bne _0806D9E6
mov r0, r9
adds r1, r7, 0
bl sub_807A7C8
bl SendTransformEndMessage
_0806D9E6:
mov r0, r8
cmp r0, 0
@ -1692,7 +1692,7 @@ _0806DD62:
mov r0, r9
adds r1, r7, 0
movs r2, 0x3
bl sub_807A5D0
bl SendWaitingEndMessage
b _0806DDA2
.align 2, 0
_0806DD80: .4byte gDungeonGlobalData
@ -1706,7 +1706,7 @@ _0806DD94:
mov r0, r9
adds r1, r7, 0
movs r2, 0x2
bl sub_807A5D0
bl SendWaitingEndMessage
_0806DDA2:
adds r0, r7, 0
bl sub_8078084
@ -1854,7 +1854,7 @@ _0806DEC8:
mov r0, r9
adds r1, r7, 0
movs r2, 0x3
bl sub_807A5D0
bl SendWaitingEndMessage
b _0806DEF2
.align 2, 0
_0806DED4: .4byte gTeamInventory_203B460
@ -1867,7 +1867,7 @@ _0806DEE4:
mov r0, r9
adds r1, r7, 0
movs r2, 0x2
bl sub_807A5D0
bl SendWaitingEndMessage
_0806DEF2:
adds r0, r7, 0
bl sub_8078084

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@ -1880,7 +1880,7 @@ _08074C48:
adds r1, r7, 0
movs r2, 0x1
movs r3, 0x1
bl sub_807A124
bl SendSleepEndMessage
_08074C6E:
adds r0, r7, 0
bl EntityExists
@ -1909,7 +1909,7 @@ _08074C88:
bne _08074CAA
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A290
bl SendNonVolatileEndMessage
_08074CAA:
adds r0, r7, 0
bl EntityExists
@ -1967,7 +1967,7 @@ _08074D00:
bne _08074D22
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A400
bl SendVolatileEndMessage
_08074D22:
adds r0, r7, 0
bl EntityExists
@ -1996,7 +1996,7 @@ _08074D3C:
bne _08074D5E
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A4C8
bl SendProtectionEndMessage
_08074D5E:
adds r0, r7, 0
bl EntityExists
@ -2026,7 +2026,7 @@ _08074D78:
adds r0, r7, 0
adds r1, r7, 0
movs r2, 0
bl sub_807A5D0
bl SendWaitingEndMessage
_08074D9C:
adds r0, r7, 0
bl EntityExists
@ -2055,7 +2055,7 @@ _08074DB6:
bne _08074DD8
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A6C8
bl SendLinkedEndMessage
_08074DD8:
adds r0, r7, 0
bl EntityExists
@ -2084,7 +2084,7 @@ _08074DF2:
bne _08074E14
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A734
bl SendMoveEndMessage
_08074E14:
adds r0, r7, 0
bl EntityExists
@ -2113,7 +2113,7 @@ _08074E2E:
bne _08074E50
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A7C8
bl SendTransformEndMessage
_08074E50:
adds r0, r7, 0
bl EntityExists
@ -2142,7 +2142,7 @@ _08074E6A:
bne _08074E8C
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A888
bl SendEyesightEndMessage
_08074E8C:
adds r0, r7, 0
bl EntityExists
@ -2169,7 +2169,7 @@ _08074E9A:
bne _08074EC6
adds r0, r7, 0
adds r1, r7, 0
bl sub_807A924
bl SendMuzzledEndMessage
_08074EC6:
adds r0, r7, 0
bl EntityExists

File diff suppressed because it is too large Load Diff

344
asm/code_8077274_1.s Normal file
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@ -0,0 +1,344 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_807AB38
sub_807AB38:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x1A8
adds r2, r0, 0
lsls r1, 24
lsrs r4, r1, 24
ldr r0, [r2, 0x70]
ldrb r0, [r0, 0x6]
cmp r0, 0
beq _0807AB54
b _0807ADA6
_0807AB54:
adds r0, r2, 0
str r2, [sp, 0x1A4]
bl GetMapTileForDungeonEntity_2
ldrh r1, [r0]
movs r0, 0x40
ands r0, r1
ldr r2, [sp, 0x1A4]
cmp r0, 0
bne _0807AB6A
b _0807ADA6
_0807AB6A:
ldr r3, _0807AC10
ldr r0, [r3]
ldr r5, _0807AC14
adds r1, r0, r5
ldrb r0, [r1]
cmp r0, 0
beq _0807AB7A
b _0807ADA6
_0807AB7A:
movs r0, 0x1
strb r0, [r1]
ldr r3, [r3]
ldr r1, _0807AC18
adds r0, r3, r1
ldrb r1, [r0]
cmp r1, 0xFF
bne _0807AB8C
b _0807ADA6
_0807AB8C:
lsls r0, r1, 3
subs r0, r1
lsls r0, 2
ldr r5, _0807AC1C
adds r0, r5
adds r3, r0
movs r0, 0
mov r8, r0
cmp r4, 0
beq _0807AC20
movs r1, 0x6
ldrsh r0, [r2, r1]
subs r6, r0, 0x4
adds r0, 0x4
cmp r6, r0
ble _0807ABAE
b _0807ACB4
_0807ABAE:
movs r4, 0x4
ldrsh r0, [r2, r4]
subs r4, r0, 0x4
adds r0, 0x4
adds r5, r6, 0x1
mov r9, r5
cmp r4, r0
bgt _0807AC00
mov r1, r8
lsls r0, r1, 2
mov r1, sp
adds r5, r0, r1
_0807ABC6:
adds r0, r4, 0
adds r1, r6, 0
str r2, [sp, 0x1A4]
bl GetMapTile_2
adds r1, r0, 0
ldr r0, [r1, 0x10]
ldr r2, [sp, 0x1A4]
cmp r0, 0
bne _0807ABF4
ldrh r1, [r1]
movs r0, 0x3
ands r0, r1
cmp r0, 0x1
bne _0807ABF4
mov r0, r8
cmp r0, 0x63
bgt _0807ABF4
strh r4, [r5]
strh r6, [r5, 0x2]
adds r5, 0x4
movs r1, 0x1
add r8, r1
_0807ABF4:
adds r4, 0x1
movs r1, 0x4
ldrsh r0, [r2, r1]
adds r0, 0x4
cmp r4, r0
ble _0807ABC6
_0807AC00:
mov r6, r9
movs r4, 0x6
ldrsh r0, [r2, r4]
adds r0, 0x4
cmp r6, r0
ble _0807ABAE
b _0807ACB4
.align 2, 0
_0807AC10: .4byte gDungeonGlobalData
_0807AC14: .4byte 0x00000671
_0807AC18: .4byte 0x00003a0c
_0807AC1C: .4byte 0x000104c4
_0807AC20:
movs r5, 0x4
ldrsh r0, [r2, r5]
subs r1, r0, 0x4
movs r5, 0x2
ldrsh r4, [r3, r5]
mov r10, r4
cmp r10, r1
bge _0807AC32
mov r10, r1
_0807AC32:
adds r1, r0, 0x5
movs r0, 0x6
ldrsh r7, [r3, r0]
cmp r7, r1
ble _0807AC3E
adds r7, r1, 0
_0807AC3E:
movs r1, 0x6
ldrsh r0, [r2, r1]
subs r2, r0, 0x4
movs r4, 0x4
ldrsh r1, [r3, r4]
cmp r1, r2
bge _0807AC4E
adds r1, r2, 0
_0807AC4E:
adds r0, 0x5
movs r5, 0x8
ldrsh r2, [r3, r5]
cmp r2, r0
ble _0807AC5A
adds r2, r0, 0
_0807AC5A:
adds r6, r1, 0
cmp r6, r2
bge _0807ACB4
_0807AC60:
mov r4, r10
adds r0, r6, 0x1
mov r9, r0
cmp r4, r7
bge _0807ACAE
mov r1, r8
lsls r0, r1, 2
mov r1, sp
adds r5, r0, r1
_0807AC72:
adds r0, r4, 0
adds r1, r6, 0
str r2, [sp, 0x1A4]
bl GetMapTile_2
adds r1, r0, 0
ldr r0, [r1, 0x10]
ldr r2, [sp, 0x1A4]
cmp r0, 0
bne _0807ACA8
ldrh r1, [r1]
movs r0, 0x3
ands r0, r1
cmp r0, 0x1
bne _0807ACA8
movs r0, 0x40
ands r0, r1
cmp r0, 0
beq _0807ACA8
mov r0, r8
cmp r0, 0x63
bgt _0807ACA8
strh r4, [r5]
strh r6, [r5, 0x2]
adds r5, 0x4
movs r1, 0x1
add r8, r1
_0807ACA8:
adds r4, 0x1
cmp r4, r7
blt _0807AC72
_0807ACAE:
mov r6, r9
cmp r6, r2
blt _0807AC60
_0807ACB4:
ldr r0, _0807AD74
movs r2, 0
ldrsh r0, [r0, r2]
ldr r1, _0807AD78
movs r4, 0
ldrsh r1, [r1, r4]
bl DungeonRandomRange
adds r7, r0, 0
cmp r7, r8
blt _0807ACCC
mov r7, r8
_0807ACCC:
movs r6, 0
cmp r6, r7
bge _0807ADA0
mov r10, r6
_0807ACD4:
mov r0, r8
bl DungeonRandomCapped
adds r2, r0, 0
movs r3, 0
cmp r3, r8
bge _0807AD0C
lsls r0, r2, 2
mov r5, sp
adds r1, r5, r0
movs r4, 0
ldrsh r1, [r1, r4]
adds r5, r0, 0
cmp r1, 0
bne _0807AD1C
_0807ACF2:
adds r2, 0x1
cmp r2, r8
blt _0807ACFA
movs r2, 0
_0807ACFA:
adds r3, 0x1
cmp r3, r8
bge _0807AD0C
lsls r0, r2, 2
add r0, sp
movs r5, 0
ldrsh r0, [r0, r5]
cmp r0, 0
beq _0807ACF2
_0807AD0C:
lsls r0, r2, 2
mov r2, sp
adds r1, r2, r0
movs r4, 0
ldrsh r1, [r1, r4]
adds r5, r0, 0
cmp r1, 0
beq _0807ADA0
_0807AD1C:
movs r0, 0x1
bl sub_803D970
add r4, sp, 0x190
movs r1, 0
strh r0, [r4]
mov r0, r10
strh r0, [r4, 0x8]
strb r1, [r4, 0x2]
mov r1, r10
str r1, [r4, 0x4]
movs r0, 0x1
strb r0, [r4, 0x10]
mov r2, sp
adds r1, r2, r5
ldrh r0, [r1]
strh r0, [r4, 0xC]
ldrh r0, [r1, 0x2]
strh r0, [r4, 0xE]
movs r5, 0
ldrsh r0, [r4, r5]
movs r1, 0x1
bl sub_806AA0C
lsls r0, 24
adds r6, 0x1
mov r9, r6
cmp r0, 0
beq _0807AD9A
adds r0, r4, 0
movs r1, 0
bl sub_806B7F8
adds r4, r0, 0
bl EntityExists
lsls r0, 24
cmp r0, 0
beq _0807AD9A
movs r0, 0xC8
lsls r0, 8
str r0, [r4, 0x1C]
movs r5, 0
b _0807AD84
.align 2, 0
_0807AD74: .4byte gUnknown_80F4DA2
_0807AD78: .4byte gUnknown_80F4DA4
_0807AD7C:
movs r0, 0x57
bl sub_803E46C
adds r5, 0x1
_0807AD84:
cmp r5, 0x63
bgt _0807AD96
ldr r0, [r4, 0x1C]
movs r1, 0xAA
bl sub_8009DA4
str r0, [r4, 0x1C]
cmp r0, 0xFF
bgt _0807AD7C
_0807AD96:
mov r0, r10
str r0, [r4, 0x1C]
_0807AD9A:
mov r6, r9
cmp r6, r7
blt _0807ACD4
_0807ADA0:
movs r0, 0x1
bl sub_804178C
_0807ADA6:
add sp, 0x1A8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_807AB38
.align 2,0

22
include/code_8077274_1.h Normal file
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@ -0,0 +1,22 @@
#ifndef GUARD_CODE_8077274_1_H
#define GUARD_CODE_8077274_1_H
void sub_8079F20(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3, u8 param_4);
void sub_807A0CC(struct DungeonEntity * pokemon, struct DungeonEntity * target);
void SendSleepEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 param_3, bool8 param_4);
void SendNonVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
void SendImmobilizeEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
void SendVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
void SendProtectionEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
void SendWaitingEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 waitingStatus);
void SendLinkedEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
void SendMoveEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
void SendTransformEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target);
void SendEyesightEndMessage(struct DungeonEntity * pokemon,struct DungeonEntity * target);
void SendMuzzledEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target);
void sub_807A96C(struct DungeonEntity *pokemon, struct DungeonEntity *target);
void sub_807A9B0(struct DungeonEntity * pokemon);
void sub_807A9D8(struct DungeonEntity *pokemon, struct DungeonEntity *target);
void sub_807AA30(void);
#endif // !GUARD_CODE_8077274_1_H

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@ -101,7 +101,9 @@ struct DungeonEntityData
/* 0x8C */ u8 IQSkillsSelected[4]; // IQ skills selected in the IQ skills menu.
/* 0x90 */ u8 IQSkillsEnabled[4];
/* 0x94 */ u8 tactic;
u8 fill95[0xA4 - 0x95];
u8 fill95[0x9C - 0x95];
/* 0x9C */ u32 unk9C;
u8 fillA0[0xA4 - 0xA0];
/* 0xA4 */ u8 clientType;
u8 fillA5[0xA8 - 0xA5];
// Statuses are split into groups based on which ones can't overlap.
@ -135,7 +137,8 @@ struct DungeonEntityData
/* 0xCC */ u8 cursedDamageTimer;
u8 fillCD[0xD0 - 0xCD];
/* 0xD0 */ u8 linkedStatus;
u8 fillD1[0xD9 - 0xD1];
u8 fillD1[0xD8 - 0xD1];
/* 0xD8 */ u8 unkD8;
/* 0xD9 */ u8 linkedStatusTurnsLeft;
/* 0xDA */ u8 linkedStatusDamageTimer;
u8 fillDB;
@ -270,7 +273,9 @@ struct DungeonEntity
/* 0x50 */ u16 spriteBaseForDirection;
u8 fill52[0x54 - 0x52];
/* 0x54 */ u16 spriteGlobalIndex;
u8 fill56[0x6A - 0x56];
u8 fill56[0x64 - 0x56];
u32 unk64;
u8 fill68[2];
/* 0x6A */ u8 unk6A;
/* 0x6A */ u8 unk6B;
/* 0x6C */ u8 facingDir;

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@ -110,7 +110,11 @@ struct DungeonGlobalData
/* 0x1358C */ struct DungeonEntity *wildPokemon[DUNGEON_MAX_WILD_POKEMON];
/* 0x135CC */ struct DungeonEntity *allPokemon[DUNGEON_MAX_POKEMON]; // Contains both team and wild Pokémon
/* 0x1361C */ struct DungeonEntity *clientPokemon[2]; // Not sure how large this array is.
u8 fill13624[0x181E8 - 0x13624];
u8 fill13624[0x17B30 - 0x13624];
/* 0x17B30 */ u32 unk17B30;
/* 0x17B34 */ u8 fillunk1734[0x17B3C - 0x17B34];
/* 0x17B30 */ u32 unk17B3C;
u8 fill17B40[0x181E8 - 0x17B40];
/* 0x181E8 */ struct Position posScreenWorld;
/* 0x181EC */ struct Position prevPosScreenWorld;
/* 0x181F0 */ struct Position posScreenPixel;

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@ -243,6 +243,8 @@ SECTIONS {
asm/code_8075BA4.o(.text);
src/status.o(.text);
asm/code_8077274.o(.text);
src/code_8077274_1.o(.text);
asm/code_8077274_1.o(.text);
src/dungeon_ai_movement.o(.text);
asm/code_807AEBC.o(.text);
src/dungeon_ai_movement_1.o(.text);

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@ -40,7 +40,7 @@ extern void sub_8076D10(struct DungeonEntity *pokemon, struct DungeonEntity *r1)
extern void LevelDownTarget(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32 r2);
extern void sub_8078B5C(struct DungeonEntity *, struct DungeonEntity *, u32, u32, u32);
extern void SetMessageArgument(u8 *buffer, struct DungeonEntity *r1, u32);
extern void sub_807A290(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
extern void SendNonVolatileEndMessage(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
extern void sub_80522F4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, const char[]);
extern void RestoreVisionTarget(struct DungeonEntity *pokemon, struct DungeonEntity *r1);
extern void sub_8077910(struct DungeonEntity *pokemon, struct DungeonEntity *r1, u32, u32);
@ -110,7 +110,7 @@ void sub_804841C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
void sub_8048428(struct DungeonEntity *pokemon, struct DungeonEntity *target)
{
if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_PARALYZED)
sub_807A290(pokemon, target);
SendNonVolatileEndMessage(pokemon, target);
else
// Pointer to "But nothing happened!"
sub_80522F4(pokemon, target, *gUnknown_80F89F4);
@ -119,7 +119,7 @@ void sub_8048428(struct DungeonEntity *pokemon, struct DungeonEntity *target)
void sub_8048450(struct DungeonEntity *pokemon, struct DungeonEntity *target)
{
if((u8)(target->entityData->nonVolatileStatus - 2) <= 1)
sub_807A290(pokemon, target);
SendNonVolatileEndMessage(pokemon, target);
else
// Pointer to "But nothing happened!"
sub_80522F4(pokemon, target, *gUnknown_80F89F4);
@ -164,7 +164,7 @@ void sub_80484DC(struct DungeonEntity *pokemon, struct DungeonEntity *target)
void sub_80484E8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
{
if(target->entityData->nonVolatileStatus == NON_VOLATILE_STATUS_BURNED)
sub_807A290(pokemon, target);
SendNonVolatileEndMessage(pokemon, target);
else
{
SetMessageArgument(gAvailablePokemonNames, target, 0);

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@ -2,6 +2,7 @@
#include "constants/status.h"
#include "dungeon_global_data.h"
#include "dungeon_entity.h"
#include "code_8077274_1.h"
#include "moves.h"
#include "status_checks_1.h"
#include "weather.h"
@ -42,7 +43,6 @@ extern void sub_80768DC(struct DungeonEntity *, struct DungeonEntity *, u32, u32
extern void sub_80772C0(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32, u32);
extern u8 sub_807EAA0(u32, u32);
extern void sub_80522F4(struct DungeonEntity *r1, struct DungeonEntity *r2, const char[]);
extern void sub_8079F20(struct DungeonEntity *r0, struct DungeonEntity *r1, u32, u32);
extern void sub_8077434(struct DungeonEntity *r0, struct DungeonEntity *r1, u32 , u32, u32);
extern s32 sub_80556BC(struct DungeonEntity *, struct DungeonEntity *, u8, u32, u32, u32);
extern u8 sub_805727C(struct DungeonEntity *, struct DungeonEntity *, s16);

743
src/code_8077274_1.c Normal file
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@ -0,0 +1,743 @@
#include "global.h"
#include "constants/item.h"
#include "constants/status.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_items.h"
#include "dungeon_util.h"
#include "code_80521D0.h"
#include "code_8077274_1.h"
#include "code_808417C.h"
#include "status_checks_1.h"
extern u8 gAvailablePokemonNames[0x58];
extern u8 *gUnknown_80FA8BC[];
extern u8 *gUnknown_80FA824[];
extern u8 *gUnknown_80FA81C[];
extern u8 *gUnknown_80FABF8[];
extern u8 *gUnknown_80FA820[];
extern u8 *gUnknown_80FA800[];
extern u8 *gUnknown_80FAC38[];
extern u8 *gUnknown_80FA97C[];
extern u8 *gUnknown_80FA9DC[];
extern u8 *gUnknown_80FAAAC[];
extern u8 *gUnknown_80FAB90[];
extern u8 *gUnknown_80FAC18[];
extern u8 *gUnknown_80FA638[];
extern u8 *gUnknown_80FA69C[];
extern u8 *gUnknown_80FA658[];
extern u8 *gUnknown_80FA67C[];
extern u8 *gUnknown_80FA6BC[];
extern u8 *gUnknown_80FA6D4[];
extern u8 *gUnknown_80FA9C0[];
extern u8 *gUnknown_80FAA68[];
extern u8 *gUnknown_80FAAC8[];
extern u8 *gUnknown_80FAAE8[];
extern u8 *gUnknown_80FAB08[];
extern u8 *gUnknown_80FAB28[];
extern u8 *gUnknown_80FAB40[];
extern u8 *gUnknown_80FA7BC[];
extern u8 *gUnknown_80FA9A0[];
extern u8 *gUnknown_80FA7DC[];
extern u8 *gUnknown_80FA79C[];
extern u8 *gUnknown_80FAA8C[];
extern u8 *gUnknown_80FA8E0[];
extern u8 *gUnknown_80FA90C[];
extern u8 *gUnknown_80FA934[];
extern u8 *gUnknown_80FA95C[];
extern u8 *gUnknown_80FABBC[];
extern u8 *gUnknown_80FAB6C[];
extern u8 *gUnknown_80FA9F4[];
extern u8 *gUnknown_80FAA0C[];
extern u8 *gUnknown_80FAA2C[];
extern u8 *gUnknown_80FAA48[];
extern u8 *gUnknown_80FABC0[];
extern u8 *gUnknown_80FA888[];
extern u8 *gUnknown_80FA8A8[];
extern u8 *gUnknown_80FA868[];
extern s16 gUnknown_80F4F78;
extern s16 gUnknown_80F4F2C[];
extern s32 gUnknown_80F4F7A;
extern u8 *gUnknown_80FA6E8[];
extern u8 *gUnknown_80FA708[];
extern u8 *gUnknown_80FA70C[];
extern u8 *gUnknown_80FA734[];
extern u8 *gUnknown_80FA710[];
extern u8 *gUnknown_80FA124[];
extern u8 *gPtrSealedMoveReleasedMessage[];
extern u8 *gUnknown_81004E8[];
extern u8 *gPtrExposedWoreOffMessage[];
extern u8 *gUnknown_8100594[];
extern void sub_8049ED4();
extern void sub_8040A84();
extern void sub_803E46C(u32);
extern u8 sub_806CEBC(struct DungeonEntity *);
extern void sub_806CCB4(struct DungeonEntity *, u8);
extern void SetMessageArgument(u8 *buffer, struct DungeonEntity *r1, u32);
extern void sub_80522F4(struct DungeonEntity *pokemon, struct DungeonEntity *r1, const char[]);
extern void DungeonEntityUpdateStatusSprites(struct DungeonEntity *);
extern void sub_8042A74(struct DungeonEntity *r0);
extern void sub_8076CB4(u32);
extern s32 GetMovementSpeed(struct DungeonEntity *);
extern void sub_807EC28(u32);
extern s32 sub_8069F54(struct DungeonEntity *param_1, s16 param_2);
extern u32 sub_80687D0(s16);
extern void sub_806A898(struct DungeonEntity *, u32, u32);
extern void HealTargetHP(struct DungeonEntity *pokemon, struct DungeonEntity *r1, s16, s16, u32);
extern void sub_806CE68(struct DungeonEntity *, s32);
extern void sub_806F324(struct DungeonEntity *, s16, u32, u32);
extern void sub_8075C58(struct DungeonEntity *, struct DungeonEntity *, s32, s32);
extern void sub_806BFC0(struct DungeonEntityData *, u32);
extern void sub_80420C8(struct DungeonEntity *r0);
void sub_8079F20(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 param_3, u8 param_4)
{
bool8 bVar1; // r9
s32 moveSpeed;
struct PokemonMove *move;
struct DungeonEntityData *entityData; // r7
bool8 bVar8; // r8
s32 index;
bVar8 = FALSE;
bVar1 = FALSE;
if (EntityExists(target)) {
entityData = target->entityData;
if (HasNegativeStatus(target)) {
bVar8 = TRUE;
SendSleepEndMessage(pokemon,target,0,0);
if (!EntityExists(target)) {
return;
}
SendNonVolatileEndMessage(pokemon,target);
SendImmobilizeEndMessage(pokemon,target);
SendVolatileEndMessage(pokemon,target);
SendWaitingEndMessage(pokemon,target,0);
SendLinkedEndMessage(pokemon,target);
SendMoveEndMessage(pokemon,target);
SendEyesightEndMessage(pokemon,target);
SendMuzzledEndMessage(pokemon,target);
if (entityData->perishSongTimer != 0) {
entityData->perishSongTimer = 0;
sub_80522F4(pokemon,target,*gUnknown_8100594);
}
if (entityData->exposedStatus != 0) {
entityData->exposedStatus = 0;
sub_80522F4(pokemon,target,*gPtrExposedWoreOffMessage);
}
}
moveSpeed = GetMovementSpeed(target);
for(index = 0; index < NUM_SPEED_TURN_COUNTERS; index++)
{
entityData->slowTurnsLeft[index] = 0;
}
if (moveSpeed != GetMovementSpeed(target)) {
bVar8 = TRUE;
sub_80522F4(pokemon,target,gUnknown_80FA124[entityData->movementSpeed]);
}
for(index = 0; index < MAX_MON_MOVES; index++)
{
move = &entityData->moves[index];
if ((move->moveFlags & MOVE_FLAG_EXISTS) && (move->moveFlags2 & MOVE_FLAG_EXISTS)) {
bVar8 = TRUE;
bVar1 = TRUE;
move->moveFlags2 &= 0xfe;
}
}
if (bVar8) {
if (param_3 != 0) {
sub_80420C8(target);
}
if (bVar1) {
sub_80522F4(pokemon,target,*gPtrSealedMoveReleasedMessage);
}
}
else if (param_4 == 0) {
sub_80522F4(pokemon,target,*gUnknown_81004E8);
}
DungeonEntityUpdateStatusSprites(target);
}
}
void sub_807A0CC(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct PokemonMove *move;
struct DungeonEntityData *entityData;
s32 index;
if (EntityExists(target)) {
entityData = target->entityData;
sub_806BFC0(entityData,0);
entityData->perishSongTimer = 0;
entityData->exposedStatus = 0;
for(index = 0; index < MAX_MON_MOVES; index++)
{
move = &entityData->moves[index];
if ((move->moveFlags & MOVE_FLAG_EXISTS) != 0) {
move->moveFlags2 = move->moveFlags2 & 0xfe;
}
}
DungeonEntityUpdateStatusSprites(target);
};
}
void SendSleepEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, bool8 param_3, bool8 param_4)
{
struct DungeonEntityData *entityData;
bool8 bVar4;
bVar4 = FALSE;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->sleepStatus) {
case SLEEP_STATUS_NONE:
case 6:
break;
case SLEEP_STATUS_SLEEP:
bVar4 = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FA6E8);
break;
case SLEEP_STATUS_SLEEPLESS:
sub_80522F4(pokemon,target,*gUnknown_80FA708);
break;
case SLEEP_STATUS_NIGHTMARE:
bVar4 = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FA70C);
if (param_4) {
sub_806F324(target,gUnknown_80F4F78,8,0x20f);
}
break;
case SLEEP_STATUS_NAPPING:
bVar4 = TRUE;
sub_80522F4(pokemon,target,*gUnknown_80FA710);
HealTargetHP(pokemon,target,gUnknown_80F4F7A,0,0);
entityData->sleepStatus = 0;
sub_8079F20(pokemon,target,1,1);
break;
case SLEEP_STATUS_YAWNING:
if (param_3) {
entityData->sleepStatus = SLEEP_STATUS_NONE;
sub_8075C58(pokemon,target,CalculateStatusTurns(target,gUnknown_80F4F2C,1) + 1,1);
return;
}
sub_80522F4(pokemon,target,*gUnknown_80FA734);
break;
}
entityData->sleepStatus = SLEEP_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
if (bVar4) {
sub_806CE68(target,8);
}
}
void SendNonVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->nonVolatileStatus) {
case NON_VOLATILE_STATUS_NONE:
case 5:
break;
case NON_VOLATILE_STATUS_POISONED:
case NON_VOLATILE_STATUS_BADLY_POISONED:
sub_80522F4(pokemon,target,*gUnknown_80FA8A8);
break;
case NON_VOLATILE_STATUS_PARALYZED:
sub_80522F4(pokemon,target,*gUnknown_80FA868);
break;
case NON_VOLATILE_STATUS_BURNED:
sub_80522F4(pokemon,target,*gUnknown_80FA888);
break;
}
entityData->nonVolatileStatus = NON_VOLATILE_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
void SendImmobilizeEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
{
bool8 bVar1;
struct DungeonEntityData *entityData;
bVar1 = FALSE;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->immobilizeStatus) {
case IMMOBILIZE_STATUS_NONE:
case 8:
break;
case IMMOBILIZE_STATUS_FROZEN:
sub_80522F4(pokemon,target,*gUnknown_80FA8BC);
bVar1 = TRUE;
break;
case IMMOBILIZE_STATUS_SQUEEZED:
sub_80522F4(pokemon,target,*gUnknown_80FA820);
break;
case IMMOBILIZE_STATUS_IMMOBILIZED:
case IMMOBILIZE_STATUS_INGRAIN:
sub_80522F4(pokemon,target,*gUnknown_80FA824);
break;
case IMMOBILIZE_STATUS_WRAPPED_AROUND_FOE:
case IMMOBILIZE_STATUS_WRAPPED_BY_FOE:
sub_80522F4(pokemon,target,*gUnknown_80FA81C);
sub_8076CB4(entityData->unk9C);
break;
case IMMOBILIZE_STATUS_PETRIFIED:
sub_80522F4(pokemon,target,*gUnknown_80FABF8);
break;
}
entityData->immobilizeStatus = IMMOBILIZE_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
if (bVar1) {
sub_8042A74(target);
}
}
void SendVolatileEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->volatileStatus) {
case VOLATILE_STATUS_NONE:
case 8:
break;
case VOLATILE_STATUS_CONFUSED:
sub_80522F4(pokemon,target,*gUnknown_80FA800);
break;
case VOLATILE_STATUS_COWERING:
sub_80522F4(pokemon,target,*gUnknown_80FA97C);
break;
case VOLATILE_STATUS_TAUNTED:
sub_80522F4(pokemon,target,*gUnknown_80FA9DC);
break;
case VOLATILE_STATUS_PAUSED:
sub_80522F4(pokemon,target,*gUnknown_80FAC38);
break;
case VOLATILE_STATUS_INFATUATED:
sub_80522F4(pokemon,target,*gUnknown_80FAB90);
break;
case VOLATILE_STATUS_ENCORE:
sub_80522F4(pokemon,target,*gUnknown_80FAAAC);
break;
case VOLATILE_STATUS_CRINGING:
sub_80522F4(pokemon,target,*gUnknown_80FAC18);
break;
}
entityData->volatileStatus = VOLATILE_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
GetMovementSpeed(target);
}
void SendProtectionEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->protectionStatus) {
case PROTECTION_STATUS_NONE:
case 0xF:
break;
case PROTECTION_STATUS_REFLECT:
SendMessage(target,*gUnknown_80FA638);
break;
case PROTECTION_STATUS_SAFEGUARD:
SendMessage(target,*gUnknown_80FA69C);
break;
case PROTECTION_STATUS_LIGHT_SCREEN:
SendMessage(target,*gUnknown_80FA658);
break;
case PROTECTION_STATUS_COUNTER:
case PROTECTION_STATUS_MINI_COUNTER:
SendMessage(target,*gUnknown_80FA67C);
break;
case PROTECTION_STATUS_MAGIC_COAT:
SendMessage(target,*gUnknown_80FA6BC);
break;
case PROTECTION_STATUS_WISH:
SendMessage(target,*gUnknown_80FA6D4);
break;
case PROTECTION_STATUS_PROTECT:
SendMessage(target,*gUnknown_80FA9C0);
break;
case PROTECTION_STATUS_MIRROR_COAT:
SendMessage(target,*gUnknown_80FAA68);
break;
case PROTECTION_STATUS_ENDURE:
SendMessage(target,*gUnknown_80FAAC8);
break;
case PROTECTION_STATUS_MIRROR_MOVE:
SendMessage(target,*gUnknown_80FAAE8);
break;
case PROTECTION_STATUS_CONVERSION_2:
SendMessage(target,*gUnknown_80FAB08);
break;
case PROTECTION_STATUS_VITAL_THROW:
SendMessage(target,*gUnknown_80FAB28);
break;
case PROTECTION_STATUS_MIST:
SendMessage(target,*gUnknown_80FAB40);
break;
}
entityData->protectionStatus = PROTECTION_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
void SendWaitingEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target, u8 waitingStatus)
{
u32 uVar3;
struct DungeonEntityData *entityData;
if (EntityExists(target)) {
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->waitingStatus) {
case WAITING_STATUS_NONE:
case 4:
break;
case WAITING_STATUS_CURSED:
if (waitingStatus != WAITING_STATUS_CURSED) {
SendMessage(target,*gUnknown_80FA7BC);
}
break;
case WAITING_STATUS_SNATCH:
if (waitingStatus != WAITING_STATUS_SNATCH) {
SendMessage(target,*gUnknown_80FA7DC);
}
gDungeonGlobalData->unk17B30 = 0;
gDungeonGlobalData->unk17B3C = 0;
break;
case WAITING_STATUS_DECOY:
entityData->waitingStatus = WAITING_STATUS_NONE;
uVar3 = sub_806CEBC(target);
sub_806CCB4(target,uVar3);
gDungeonGlobalData->decoyActive = FALSE;
if (waitingStatus != WAITING_STATUS_DECOY) {
SetMessageArgument(gAvailablePokemonNames,target,0);
SendMessage(target,*gUnknown_80FA9A0);
}
break;
}
entityData->waitingStatus = WAITING_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
}
void SendLinkedEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *iVar3;
if (EntityExists(target)) {
iVar3 = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(iVar3->linkedStatus)
{
case LINKED_STATUS_NONE:
break;
case LINKED_STATUS_LEECH_SEED:
SendMessage(target,*gUnknown_80FA79C);
break;
case LINKED_STATUS_DESTINY_BOND:
SendMessage(target,*gUnknown_80FAA8C);
break;
}
iVar3->linkedStatus = LINKED_STATUS_NONE;
iVar3->unkD8 = 0xff;
DungeonEntityUpdateStatusSprites(target);
}
}
void SendMoveEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData * entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->moveStatus) {
case MOVE_STATUS_NONE:
case 5:
break;
case MOVE_STATUS_SURE_SHOT:
SendMessage(target,*gUnknown_80FA8E0);
break;
case MOVE_STATUS_WHIFFER:
SendMessage(target,*gUnknown_80FA90C);
break;
case MOVE_STATUS_SET_DAMAGE:
SendMessage(target,*gUnknown_80FA934);
break;
case MOVE_STATUS_FOCUS_ENERGY:
SendMessage(target,*gUnknown_80FA95C);
break;
}
entityData->moveStatus = MOVE_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
void SendTransformEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity *target)
{
bool8 bVar1;
struct DungeonEntityData *entityData;
u32 uVar3;
bVar1 = FALSE;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->transformStatus) {
case TRANSFORM_STATUS_NONE:
case 4:
break;
case TRANSFORM_STATUS_INVISIBLE:
bVar1 = TRUE;
SendMessage(target,*gUnknown_80FA9F4);
break;
case TRANSFORM_STATUS_MOBILE:
SendMessage(target,*gUnknown_80FABBC);
break;
case TRANSFORM_STATUS_TRANSFORMED:
entityData->transformSpecies = sub_8069F54(target, entityData->entityID);
target->unk64 = sub_80687D0(entityData->transformSpecies);
uVar3 = sub_806CEBC(target);
sub_806CCB4(target,uVar3);
SendMessage(target,*gUnknown_80FAB6C);
break;
}
entityData->transformStatus = TRANSFORM_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
if (bVar1) {
sub_807EC28(1);
}
}
void SendEyesightEndMessage(struct DungeonEntity * pokemon,struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->eyesightStatus) {
case EYESIGHT_STATUS_NONE:
case 4:
break;
case EYESIGHT_STATUS_BLINKER:
SendMessage(target,*gUnknown_80FAA0C);
break;
case EYESIGHT_STATUS_CROSS_EYED:
SendMessage(target,*gUnknown_80FAA2C);
break;
case EYESIGHT_STATUS_EYEDROPS:
SendMessage(target,*gUnknown_80FAA48);
break;
}
entityData->eyesightStatus = EYESIGHT_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
if (entityData->isLeader) {
sub_803E46C(0x31);
sub_8049ED4();
sub_8040A84();
}
}
void SendMuzzledEndMessage(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
if (!EntityExists(target)) {
return;
}
entityData = target->entityData;
SetMessageArgument(gAvailablePokemonNames,target,0);
switch(entityData->muzzledStatus) {
case MUZZLED_STATUS_NONE:
case 2:
break;
case MUZZLED_STATUS_MUZZLED:
SendMessage(target,*gUnknown_80FABC0);
break;
}
entityData->muzzledStatus = MUZZLED_STATUS_NONE;
DungeonEntityUpdateStatusSprites(target);
}
// TODO: this involves a union for sleepStatus/sleepStatusTurnsLeft that I don't want to deal with right now
/*
bool32 sub_807A96C(struct DungeonEntity * pokemon, struct DungeonEntity * target)
{
struct DungeonEntityData *entityData;
struct DungeonEntityData *entityData_1;
register bool32 bVar3 asm("r2");
entityData = target->entityData;
entityData_1 = entityData;
bVar3 = FALSE;
if (entityData->immobilizeStatus == 6) {
SendImmobilizeEndMessage(pokemon, target);
bVar3 = TRUE;
}
TODO: this is where the union is needed..
if ((entityData_1 + 0xa8) == 0x7f01) {
SendSleepEndMessage(pokemon,target,0,1);
bVar3 = TRUE;
}
return bVar3;
}
*/
NAKED
void sub_807A96C(struct DungeonEntity *pokemon, struct DungeonEntity *target)
{
asm_unified(
"\tpush {r4-r6,lr}\n"
"\tadds r6, r0, 0\n"
"\tadds r4, r1, 0\n"
"\tldr r0, [r4, 0x70]\n"
"\tadds r5, r0, 0\n"
"\tmovs r2, 0\n"
"\tadds r0, 0xB0\n"
"\tldrb r0, [r0]\n"
"\tcmp r0, 0x6\n"
"\tbne _0807A988\n"
"\tadds r0, r6, 0\n"
"\tbl SendImmobilizeEndMessage\n"
"\tmovs r2, 0x1\n"
"_0807A988:\n"
"\tadds r0, r5, 0\n"
"\tadds r0, 0xA8\n"
"\tldrh r1, [r0]\n"
"\tldr r0, _0807A9AC\n"
"\tcmp r1, r0\n"
"\tbne _0807A9A2\n"
"\tadds r0, r6, 0\n"
"\tadds r1, r4, 0\n"
"\tmovs r2, 0\n"
"\tmovs r3, 0x1\n"
"\tbl SendSleepEndMessage\n"
"\tmovs r2, 0x1\n"
"_0807A9A2:\n"
"\tadds r0, r2, 0\n"
"\tpop {r4-r6}\n"
"\tpop {r1}\n"
"\tbx r1\n"
"\t.align 2, 0\n"
"_0807A9AC: .4byte 0x00007f01");
}
void sub_807A9B0(struct DungeonEntity * pokemon)
{
struct DungeonEntityData *entityData;
entityData = pokemon->entityData;
entityData->sleepStatus = SLEEP_STATUS_NONE;
entityData->sleepStatusTurnsLeft = 0;
sub_806A898(pokemon, 1, 1);
DungeonEntityUpdateStatusSprites(pokemon);
}
void sub_807A9D8(struct DungeonEntity *pokemon, struct DungeonEntity *target)
{
struct DungeonEntityData *iVar2;
if (EntityExists(target)) {
iVar2 = target->entityData;
if (iVar2->immobilizeStatus == IMMOBILIZE_STATUS_FROZEN) {
iVar2->immobilizeStatus = IMMOBILIZE_STATUS_NONE;
iVar2->immobilizeStatusTurnsLeft = 0;
iVar2->immobilizeStatusDamageTimer = 0;
SetMessageArgument(gAvailablePokemonNames,target,0);
sub_80522F4(pokemon,target,*gUnknown_80FA8BC);
DungeonEntityUpdateStatusSprites(target);
}
}
}
void sub_807AA30(void)
{
bool32 adjacentCheck;
bool32 forceWakeup;
u8 roomIndex;
s32 xDiff;
s32 wildIndex;
s32 yDiff;
struct DungeonEntity *teamEntity;
struct DungeonEntity *wildEntity;
struct DungeonEntityData *entityData;
s32 teamIndex;
for(wildIndex = 0; wildIndex < DUNGEON_MAX_WILD_POKEMON; wildIndex++)
{
wildEntity = gDungeonGlobalData->wildPokemon[wildIndex];
if (EntityExists(wildEntity) &&
(entityData = wildEntity->entityData, entityData->sleepStatus == SLEEP_STATUS_SLEEP) &&
(entityData->sleepStatusTurnsLeft == 0x7F)) {
adjacentCheck = FALSE;
forceWakeup = FALSE;
roomIndex = GetEntityRoomIndex(wildEntity);
for(teamIndex = 0; teamIndex < MAX_TEAM_MEMBERS; teamIndex++)
{
teamEntity = gDungeonGlobalData->teamPokemon[teamIndex];
if (EntityExists(teamEntity) && !HasItem(teamEntity, ITEM_ID_SNEAK_SCARF)) {
xDiff = teamEntity->posWorld.x - wildEntity->posWorld.x;
if (xDiff < 0) {
xDiff = -xDiff;
}
if (xDiff < 2) {
yDiff = teamEntity->posWorld.y- wildEntity->posWorld.y;
if (yDiff < 0) {
yDiff = -yDiff;
}
if (yDiff < 2) {
adjacentCheck = TRUE;
break;
}
}
if (HasItem(teamEntity, ITEM_ID_RACKET_BAND) && (roomIndex == GetEntityRoomIndex(teamEntity)))
goto _WakeUp;
}
}
if(forceWakeup)
goto _WakeUp;
else if(adjacentCheck)
forceWakeup = TRUE;
if (forceWakeup) {
_WakeUp:
sub_807A9B0(wildEntity);
}
}
}
}