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77 lines
3.5 KiB
C
77 lines
3.5 KiB
C
static const unkTalkTable sBaseKindTable[17] = {
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[0] = { .unk0 = 0, .species = MONSTER_PIKACHU },
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[1] = { .unk0 = 1, .species = MONSTER_MEOWTH },
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[2] = { .unk0 = 2, .species = MONSTER_EEVEE },
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[3] = { .unk0 = 3, .species = MONSTER_SKITTY },
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[4] = { .unk0 = 4, .species = MONSTER_SQUIRTLE },
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[5] = { .unk0 = 5, .species = MONSTER_TOTODILE },
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[6] = { .unk0 = 6, .species = MONSTER_MUDKIP },
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[7] = { .unk0 = 7, .species = MONSTER_PSYDUCK },
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[8] = { .unk0 = 8, .species = MONSTER_CHARMANDER },
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[9] = { .unk0 = 9, .species = MONSTER_TORCHIC },
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[10] = { .unk0 = 10, .species = MONSTER_CYNDAQUIL },
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[11] = { .unk0 = 11, .species = MONSTER_CUBONE },
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[12] = { .unk0 = 12, .species = MONSTER_MACHOP },
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[13] = { .unk0 = 13, .species = MONSTER_BULBASAUR },
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[14] = { .unk0 = 14, .species = MONSTER_CHIKORITA },
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[15] = { .unk0 = 15, .species = MONSTER_TREECKO },
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[16] = { .unk0 = 0, .species = MONSTER_NONE },
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};
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static const unkTalkTable sTalkKindTable[5] = {
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[0] = { .unk0 = 1, .species = MONSTER_SQUIRTLE },
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[1] = { .unk0 = 1, .species = MONSTER_TOTODILE },
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[2] = { .unk0 = 3, .species = MONSTER_TORCHIC },
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[3] = { .unk0 = 3, .species = MONSTER_CHIKORITA },
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[4] = { .unk0 = 2, .species = MONSTER_NONE },
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};
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ALIGNED(4) static const u8 sPMDBuildVersion[] = _("PKDi ver 1.0 [Apr 28 2006] 16:37:54");
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ALIGNED(4) static const u8 sTitlen0[] = _("titlen0");
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ALIGNED(4) static const u8 sTitlen1[] = _("titlen1");
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ALIGNED(4) static const u8 sTitlen2[] = _("titlen2");
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/* static */ // TODO: Uncomment
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ALIGNED(4) const u8* const sLoadScreenBackgroundFileNames[3] = { sTitlen0, sTitlen1, sTitlen2 };
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ALIGNED(4) static const u8 sTitlen0p[] = _("titlen0p");
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ALIGNED(4) static const u8 sTitlen1p[] = _("titlen1p");
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ALIGNED(4) static const u8 sTitlen2p[] = _("titlen2p");
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/* static */ // TODO: Uncomment
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ALIGNED(4) const u8* const sLoadScreenBackgroundPaletteFileNames[3] = { sTitlen0p, sTitlen1p, sTitlen2p };
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ALIGNED(4) static const u8 sSaveTextQuicksaving[] = _(
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"{CENTER_ALIGN}Quicksaving your adventure...\n"
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"{CENTER_ALIGN}Please don't turn off the power.");
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ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSaved[] = _("{CENTER_ALIGN}Your adventure has been saved.");
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ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSavedLong[] = _(
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"{CENTER_ALIGN}Your adventure has been saved.\n"
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"{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
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"{CENTER_ALIGN}your progress before ending the game.");
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ALIGNED(4) static const u8 sSaveTextTheDataCouldNotBeWritten[] = _(
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"{CENTER_ALIGN}The data could not be written.\n"
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"{CENTER_ALIGN}Please turn off the power and remove\n"
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"{CENTER_ALIGN}and reinsert the DS Card.");
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ALIGNED(4) static const u8 sSaveTextFailed[] = _("{CENTER_ALIGN}Save failed.");
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ALIGNED(4) static const u8 sSaveTextError[] = _(
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"{CENTER_ALIGN}Error reading data.\n"
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"{CENTER_ALIGN}Please turn off the power and reinsert\n"
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"{CENTER_ALIGN}the DS Game Card.");
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ALIGNED(4) static const u8 sSaveTextCantResume[] = _(
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"{CENTER_ALIGN}Your data was not properly saved,\n"
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"{CENTER_ALIGN}so your game cannot be resumed\n"
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"{CENTER_ALIGN}from your last spot.{EXTRA_MSG}"
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"{CENTER_ALIGN}Your last outing is considered a defeat.\n"
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"{CENTER_ALIGN}Before shutting down, save in your\n"
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"{CENTER_ALIGN}team base, or quicksave in a dungeon.");
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ALIGNED(4) static const u8 sSaveTextMayNotResume[] = _(
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"{CENTER_ALIGN}You may not resume your dungeon\n"
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"{CENTER_ALIGN}adventure using this saved data.\n"
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"{CENTER_ALIGN}Your last outing is considered a defeat."); |