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main_loops data
This commit is contained in:
parent
35a53e5a0a
commit
58765c1867
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@ -1,144 +0,0 @@
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.section .rodata
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.string "pksdir0\0"
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.global gBaseKindTable
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gBaseKindTable: @ 80B690C
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.byte 0x00, 0x00, 0x00, 0x00
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.byte 0x19, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x34, 0x00, 0x00, 0x00
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.byte 0x02, 0x00, 0x00, 0x00
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.byte 0x85, 0x00, 0x00, 0x00
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.byte 0x03, 0x00, 0x00, 0x00
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.byte 0x45, 0x01, 0x00, 0x00
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.byte 0x04, 0x00, 0x00, 0x00
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.byte 0x07, 0x00, 0x00, 0x00
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.byte 0x05, 0x00, 0x00, 0x00
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.byte 0x9e, 0x00, 0x00, 0x00
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.byte 0x06, 0x00, 0x00, 0x00
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.byte 0x1b, 0x01, 0x00, 0x00
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.byte 0x07, 0x00, 0x00, 0x00
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.byte 0x36, 0x00, 0x00, 0x00
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.byte 0x08, 0x00, 0x00, 0x00
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.byte 0x04, 0x00, 0x00, 0x00
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.byte 0x09, 0x00, 0x00, 0x00
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.byte 0x18, 0x01, 0x00, 0x00
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.byte 0x0a, 0x00, 0x00, 0x00
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.byte 0x9b, 0x00, 0x00, 0x00
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.byte 0x0b, 0x00, 0x00, 0x00
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.byte 0x68, 0x00, 0x00, 0x00
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.byte 0x0c, 0x00, 0x00, 0x00
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.byte 0x42, 0x00, 0x00, 0x00
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.byte 0x0d, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x0e, 0x00, 0x00, 0x00
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.byte 0x98, 0x00, 0x00, 0x00
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.byte 0x0f, 0x00, 0x00, 0x00
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.byte 0x15, 0x01, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.global gTalkKindTable
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gTalkKindTable: @ 80B6994
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x07, 0x00, 0x00, 0x00
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.byte 0x01, 0x00, 0x00, 0x00
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.byte 0x9e, 0x00, 0x00, 0x00
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.byte 0x03, 0x00, 0x00, 0x00
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.byte 0x18, 0x01, 0x00, 0x00
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.byte 0x03, 0x00, 0x00, 0x00
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.byte 0x98, 0x00, 0x00, 0x00
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.byte 0x02, 0x00, 0x00, 0x00
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.byte 0x00, 0x00, 0x00, 0x00
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.global gPMDBuildVersion
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gPMDBuildVersion: @ 80B69BC
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.string "PKDi ver 1.0 [Apr 28 2006] 16:37:54\0"
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.align 2,0
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.global titlen0_text
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titlen0_text:
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.string "titlen0\0"
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.align 2,0
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.global titlen1_text
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titlen1_text:
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.string "titlen1\0"
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.align 2,0
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.global titlen2_text
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titlen2_text:
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.string "titlen2\0"
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.align 2,0
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.global gLoadScreenBackgroundFileNames
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gLoadScreenBackgroundFileNames: @ 80B69F8
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.4byte titlen0_text
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.4byte titlen1_text
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.4byte titlen2_text
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.global titlen0p_text
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titlen0p_text:
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.string "titlen0p\0"
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.align 2,0
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.global titlen1p_text
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titlen1p_text:
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.string "titlen1p\0"
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.align 2,0
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.global titlen2p_text
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titlen2p_text:
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.string "titlen2p\0"
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.align 2,0
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.global gLoadScreenBackgroundPaletteFileNames
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gLoadScreenBackgroundPaletteFileNames: @ 80B6A28
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.4byte titlen0p_text
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.4byte titlen1p_text
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.4byte titlen2p_text
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gSaveTextQuicksaving:: @ 80B6A34
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.string "{CENTER_ALIGN}Quicksaving your adventure...\n"
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.string "{CENTER_ALIGN}Please don't turn off the power.\0"
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.align 2, 0
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gSaveTextYourAdventureHasBeenSaved:: @ 80B6A7C
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.string "{CENTER_ALIGN}Your adventure has been saved.\0"
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.align 2, 0
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gSaveTextYourAdventureHasBeenSavedLong:: @ 80B6AA0
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.string "{CENTER_ALIGN}Your adventure has been saved.\n"
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.string "{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
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.string "{CENTER_ALIGN}your progress before ending the game.\0"
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.align 2, 0
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gSaveTextTheDataCouldNotBeWritten:: @ 80B6B14
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.string "{CENTER_ALIGN}The data could not be written.\n"
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.string "{CENTER_ALIGN}Please turn off the power and remove\n"
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.string "{CENTER_ALIGN}and reinsert the DS Card.\0"
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.align 2, 0
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gSaveTextFailed:: @ 80B6B78
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.string "{CENTER_ALIGN}Save failed.\0"
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.align 2, 0
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gSaveTextError:: @ 80B6B88
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.string "{CENTER_ALIGN}Error reading data.\n"
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.string "{CENTER_ALIGN}Please turn off the power and reinsert\n"
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.string "{CENTER_ALIGN}the DS Game Card.\0"
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.align 2, 0
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gSaveTextCantResume:: @ 80B6BDC
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.string "{CENTER_ALIGN}Your data was not properly saved,\n"
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.string "{CENTER_ALIGN}so your game cannot be resumed\n"
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.string "{CENTER_ALIGN}from your last spot.{EXTRA_MSG}{CENTER_ALIGN}Your last outing is considered a defeat.\n"
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.string "{CENTER_ALIGN}Before shutting down, save in your\n"
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.string "{CENTER_ALIGN}team base, or quicksave in a dungeon.\0"
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.align 2, 0
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gSaveTextMayNotResume:: @ 80B6CB8
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.string "{CENTER_ALIGN}You may not resume your dungeon\n"
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.string "{CENTER_ALIGN}adventure using this saved data.\n"
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.string "{CENTER_ALIGN}Your last outing is considered a defeat.\0"
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@ -400,7 +400,7 @@ SECTIONS {
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.rodata :
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ALIGN(4)
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{
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data/data_code_2.o(.rodata);
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src/main_loops.o(.rodata);
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data/data.o(.rodata);
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src/memory.o(.rodata);
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data/data1.o(.rodata);
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77
src/data/main_loops.h
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77
src/data/main_loops.h
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@ -0,0 +1,77 @@
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static const unkTalkTable sBaseKindTable[17] = {
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[0] = { .unk0 = 0, .species = MONSTER_PIKACHU },
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[1] = { .unk0 = 1, .species = MONSTER_MEOWTH },
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[2] = { .unk0 = 2, .species = MONSTER_EEVEE },
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[3] = { .unk0 = 3, .species = MONSTER_SKITTY },
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[4] = { .unk0 = 4, .species = MONSTER_SQUIRTLE },
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[5] = { .unk0 = 5, .species = MONSTER_TOTODILE },
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[6] = { .unk0 = 6, .species = MONSTER_MUDKIP },
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[7] = { .unk0 = 7, .species = MONSTER_PSYDUCK },
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[8] = { .unk0 = 8, .species = MONSTER_CHARMANDER },
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[9] = { .unk0 = 9, .species = MONSTER_TORCHIC },
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[10] = { .unk0 = 10, .species = MONSTER_CYNDAQUIL },
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[11] = { .unk0 = 11, .species = MONSTER_CUBONE },
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[12] = { .unk0 = 12, .species = MONSTER_MACHOP },
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[13] = { .unk0 = 13, .species = MONSTER_BULBASAUR },
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[14] = { .unk0 = 14, .species = MONSTER_CHIKORITA },
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[15] = { .unk0 = 15, .species = MONSTER_TREECKO },
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[16] = { .unk0 = 0, .species = MONSTER_NONE },
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};
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static const unkTalkTable sTalkKindTable[5] = {
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[0] = { .unk0 = 1, .species = MONSTER_SQUIRTLE },
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[1] = { .unk0 = 1, .species = MONSTER_TOTODILE },
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[2] = { .unk0 = 3, .species = MONSTER_TORCHIC },
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[3] = { .unk0 = 3, .species = MONSTER_CHIKORITA },
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[4] = { .unk0 = 2, .species = MONSTER_NONE },
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};
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ALIGNED(4) static const u8 sPMDBuildVersion[] = _("PKDi ver 1.0 [Apr 28 2006] 16:37:54");
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ALIGNED(4) static const u8 sTitlen0[] = _("titlen0");
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ALIGNED(4) static const u8 sTitlen1[] = _("titlen1");
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ALIGNED(4) static const u8 sTitlen2[] = _("titlen2");
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/* static */ // TODO: Uncomment
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ALIGNED(4) const u8* const sLoadScreenBackgroundFileNames[3] = { sTitlen0, sTitlen1, sTitlen2 };
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ALIGNED(4) static const u8 sTitlen0p[] = _("titlen0p");
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ALIGNED(4) static const u8 sTitlen1p[] = _("titlen1p");
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ALIGNED(4) static const u8 sTitlen2p[] = _("titlen2p");
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/* static */ // TODO: Uncomment
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ALIGNED(4) const u8* const sLoadScreenBackgroundPaletteFileNames[3] = { sTitlen0p, sTitlen1p, sTitlen2p };
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ALIGNED(4) static const u8 sSaveTextQuicksaving[] = _(
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"{CENTER_ALIGN}Quicksaving your adventure...\n"
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"{CENTER_ALIGN}Please don't turn off the power.");
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ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSaved[] = _("{CENTER_ALIGN}Your adventure has been saved.");
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ALIGNED(4) static const u8 sSaveTextYourAdventureHasBeenSavedLong[] = _(
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"{CENTER_ALIGN}Your adventure has been saved.\n"
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"{CENTER_ALIGN}When you are in a dungeon, quicksave\n"
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"{CENTER_ALIGN}your progress before ending the game.");
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ALIGNED(4) static const u8 sSaveTextTheDataCouldNotBeWritten[] = _(
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"{CENTER_ALIGN}The data could not be written.\n"
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"{CENTER_ALIGN}Please turn off the power and remove\n"
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"{CENTER_ALIGN}and reinsert the DS Card.");
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ALIGNED(4) static const u8 sSaveTextFailed[] = _("{CENTER_ALIGN}Save failed.");
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ALIGNED(4) static const u8 sSaveTextError[] = _(
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"{CENTER_ALIGN}Error reading data.\n"
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"{CENTER_ALIGN}Please turn off the power and reinsert\n"
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"{CENTER_ALIGN}the DS Game Card.");
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ALIGNED(4) static const u8 sSaveTextCantResume[] = _(
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"{CENTER_ALIGN}Your data was not properly saved,\n"
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"{CENTER_ALIGN}so your game cannot be resumed\n"
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"{CENTER_ALIGN}from your last spot.{EXTRA_MSG}"
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"{CENTER_ALIGN}Your last outing is considered a defeat.\n"
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"{CENTER_ALIGN}Before shutting down, save in your\n"
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"{CENTER_ALIGN}team base, or quicksave in a dungeon.");
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ALIGNED(4) static const u8 sSaveTextMayNotResume[] = _(
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"{CENTER_ALIGN}You may not resume your dungeon\n"
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"{CENTER_ALIGN}adventure using this saved data.\n"
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"{CENTER_ALIGN}Your last outing is considered a defeat.");
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@ -1,4 +1,5 @@
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#include "global.h"
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#include "globaldata.h"
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#include "constants/bg_music.h"
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#include "constants/main_menu.h"
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#include "structs/str_dungeon_8042F6C.h"
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@ -61,17 +62,7 @@ static EWRAM_INIT PersonalityRelated sPersonalityRelated_203B040 = {
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.PartnerNick = {""},
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};
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extern const u8 gPMDBuildVersion[];
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extern const u8 gSaveTextYourAdventureHasBeenSaved[];
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extern const u8 gSaveTextYourAdventureHasBeenSavedLong[];
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extern const u8 gSaveTextFailed[];
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extern const u8 gSaveTextTheDataCouldNotBeWritten[];
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extern const u8 gSaveTextQuicksaving[];
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extern const u8 gSaveTextError[];
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extern const u8 gSaveTextCantResume[];
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extern const u8 gSaveTextMayNotResume[];
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extern const unkTalkTable gTalkKindTable[];
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extern const unkTalkTable gBaseKindTable[];
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#include "data/main_loops.h"
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static void LoadTitleScreen(void);
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static void NDS_LoadOverlay_GroundMain();
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@ -113,7 +104,7 @@ void GameLoop(void)
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sub_800CD64(0x8000, FALSE);
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sub_8012284();
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InitializeGameOptions(TRUE);
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SetWindowTitle(gPMDBuildVersion);
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SetWindowTitle(sPMDBuildVersion);
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sub_800DAAC();
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SetSavingIconCoords(NULL);
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@ -366,8 +357,8 @@ static void LoadTitleScreen(void)
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" pop {r0}\n"
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" bx r0\n"
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" .align 2, 0\n"
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"_08000708: .4byte gLoadScreenBackgroundFileNames\n"
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"_0800070C: .4byte gLoadScreenBackgroundPaletteFileNames\n"
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"_08000708: .4byte sLoadScreenBackgroundFileNames\n"
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"_0800070C: .4byte sLoadScreenBackgroundPaletteFileNames\n"
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"_08000710: .4byte 0x00005b20\n"
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"_08000714: .4byte gTitleMenuFileArchive\n"
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"_08000718: .4byte sTitlePaletteFile\n"
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@ -407,7 +398,7 @@ void QuickSave(u32 mode)
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SetCharacterMask(3);
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sub_8005838(NULL, 0);
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sub_80060EC();
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CreateDialogueBoxAndPortrait(gSaveTextQuicksaving, 0, 0, 0x20);
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CreateDialogueBoxAndPortrait(sSaveTextQuicksaving, 0, 0, 0x20);
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while (TRUE) {
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xxx_update_stuff(0);
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@ -442,7 +433,7 @@ void QuickSave(u32 mode)
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switch (mode) {
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case 1:
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case 3: {
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CreateDialogueBoxAndPortrait(gSaveTextYourAdventureHasBeenSaved, 0, 0, 0x321);
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CreateDialogueBoxAndPortrait(sSaveTextYourAdventureHasBeenSaved, 0, 0, 0x321);
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counter = 60;
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saveStatus = SAVE_NOT_WRTTEN;
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break;
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@ -450,7 +441,7 @@ void QuickSave(u32 mode)
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case 0:
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case 2:
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default: {
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CreateDialogueBoxAndPortrait(gSaveTextYourAdventureHasBeenSavedLong, 0, 0, 0x321);
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CreateDialogueBoxAndPortrait(sSaveTextYourAdventureHasBeenSavedLong, 0, 0, 0x321);
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counter = 60;
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saveStatus = SAVE_NOT_WRTTEN;
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break;
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@ -458,11 +449,11 @@ void QuickSave(u32 mode)
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}
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}
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else if (saveStatus == SAVE_NOT_WRTTEN) {
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CreateDialogueBoxAndPortrait(gSaveTextTheDataCouldNotBeWritten, 0, 0, 0);
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CreateDialogueBoxAndPortrait(sSaveTextTheDataCouldNotBeWritten, 0, 0, 0);
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saveStatus = SAVE_UNK3;
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}
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else {
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CreateDialogueBoxAndPortrait(gSaveTextFailed, 0, 0, 0x301);
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CreateDialogueBoxAndPortrait(sSaveTextFailed, 0, 0, 0x301);
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saveStatus = SAVE_FAILED;
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}
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break;
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@ -520,22 +511,22 @@ void sub_80008C0(u32 errorKind)
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switch (errorKind) {
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case 0: {
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CreateDialogueBoxAndPortrait(gSaveTextError, 0, 0, 0x20);
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CreateDialogueBoxAndPortrait(sSaveTextError, 0, 0, 0x20);
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saveStatus = SAVE_FAILED;
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break;
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}
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case 1: {
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CreateDialogueBoxAndPortrait(gSaveTextCantResume, 0, 0, 0x301);
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CreateDialogueBoxAndPortrait(sSaveTextCantResume, 0, 0, 0x301);
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saveStatus = SAVE_NOT_WRTTEN;
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break;
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}
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case 2: {
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CreateDialogueBoxAndPortrait(gSaveTextMayNotResume, 0, 0, 0x301);
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CreateDialogueBoxAndPortrait(sSaveTextMayNotResume, 0, 0, 0x301);
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saveStatus = SAVE_NOT_WRTTEN;
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break;
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}
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case 3: {
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CreateDialogueBoxAndPortrait(gSaveTextMayNotResume, 0, 0, 0x301);
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CreateDialogueBoxAndPortrait(sSaveTextMayNotResume, 0, 0, 0x301);
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saveStatus = SAVE_NOT_WRTTEN;
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break;
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}
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@ -1331,7 +1322,7 @@ void sub_8001064(void)
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}
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if (sPersonalityRelated_203B040.StarterID != MONSTER_NONE) {
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psVar2 = &gBaseKindTable[0];
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psVar2 = &sBaseKindTable[0];
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while (psVar2->species != MONSTER_NONE && sPersonalityRelated_203B040.StarterID != psVar2->species) {
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psVar2++;
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}
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@ -1339,7 +1330,7 @@ void sub_8001064(void)
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}
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if (sPersonalityRelated_203B040.PartnerID != MONSTER_NONE) {
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psVar2 = &gTalkKindTable[0];
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psVar2 = &sTalkKindTable[0];
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while (psVar2->species != MONSTER_NONE && sPersonalityRelated_203B040.PartnerID != psVar2->species) {
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psVar2++;
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}
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