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https://github.com/pret/pmd-red.git
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89 lines
2.3 KiB
C
89 lines
2.3 KiB
C
static const MenuItem sUnknown_80DC584[3] =
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{
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{_("Yes"), 2},
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{_("No"), 3},
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{NULL, 1},
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};
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static const WindowTemplate sUnknown_80DC5A4 =
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{
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0,
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3,
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0, 0,
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0, 0,
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0, 0,
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NULL
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};
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static const WindowTemplate sUnknown_80DC5BC =
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{
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0,
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3,
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20, 4,
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6, 3,
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3, 0,
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NULL
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};
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static const WindowTemplate sUnknown_80DC5D4 =
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{
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0,
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3,
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20, 11,
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6, 3,
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3, 0,
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NULL
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};
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ALIGNED(4) static const u8 sTripleQuestionMark[] = _("???");
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ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry.");
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ALIGNED(4) static const u8 sFmtGummiBigFav[] = _(
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"{POKEMON_1} took the Gummi and ate it.\n"
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"This Gummi looks like a big favorite!\n"
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"{POKEMON_1}'s IQ went up!");
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ALIGNED(4) static const u8 sFmtGummiFav[] = _(
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"{POKEMON_1} took the Gummi and ate it.\n"
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"This Gummi looks like a favorite!\n"
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"{POKEMON_1}'s IQ went up!");
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ALIGNED(4) static const u8 sFmtGummiOkay[] = _(
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"{POKEMON_1} took the Gummi and ate it.\n"
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"It doesn't seem to dislike this Gummi.\n"
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"{POKEMON_1}'s IQ went up!");
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ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _(
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"{POKEMON_1} took the Gummi and ate it.\n"
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"It appears to be just a little satisfied.\n"
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"{POKEMON_1}'s IQ went up!");
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ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _(
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"{POKEMON_1}'s IQ helped it learn how to\n"
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"use {MOVE_ITEM_1}!");
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ALIGNED(4) static const u8 sFmtPlusEverything[] = _(
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"Yes! {POKEMON_1} grew explosively!\n"
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"Attack, Defense, and so on rose by 1!");
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ALIGNED(4) static const u8 sFmtPlusAtk[] = _(
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"Yes!\n"
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"{POKEMON_1}'s Attack rose by 1!");
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ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _(
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"Yes!\n"
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"{POKEMON_1}'s Special Attack rose by 1!");
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ALIGNED(4) static const u8 sFmtPlusDef[] = _(
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"Yes!\n"
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"{POKEMON_1}'s Defense rose by 1!");
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ALIGNED(4) static const u8 sFmtPlusSpDef[] = _(
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"Yes!\n"
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"{POKEMON_1}'s Special Defense rose by 1!");
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ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis.");
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ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item.");
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ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!");
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ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!");
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ALIGNED(4) static const u8 sGive[] = _("Give");
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ALIGNED(4) static const u8 sUse[] = _("Use");
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