pmd-red/src/data/code_80227B8.h
2025-03-02 15:24:33 +01:00

89 lines
2.3 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

static const MenuItem sUnknown_80DC584[3] =
{
{_("Yes"), 2},
{_("No"), 3},
{NULL, 1},
};
static const WindowTemplate sUnknown_80DC5A4 =
{
0,
3,
0, 0,
0, 0,
0, 0,
NULL
};
static const WindowTemplate sUnknown_80DC5BC =
{
0,
3,
20, 4,
6, 3,
3, 0,
NULL
};
static const WindowTemplate sUnknown_80DC5D4 =
{
0,
3,
20, 11,
6, 3,
3, 0,
NULL
};
ALIGNED(4) static const u8 sTripleQuestionMark[] = _("");
ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry.");
ALIGNED(4) static const u8 sFmtGummiBigFav[] = _(
"{POKEMON_1} took the Gummi and ate it.\n"
"This Gummi looks like a big favorite!\n"
"{POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiFav[] = _(
"{POKEMON_1} took the Gummi and ate it.\n"
"This Gummi looks like a favorite!\n"
"{POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiOkay[] = _(
"{POKEMON_1} took the Gummi and ate it.\n"
"It doesn't seem to dislike this Gummi.\n"
"{POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _(
"{POKEMON_1} took the Gummi and ate it.\n"
"It appears to be just a little satisfied.\n"
"{POKEMON_1}'s IQ went up!");
ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _(
"{POKEMON_1}'s IQ helped it learn how to\n"
"use {MOVE_ITEM_1}!");
ALIGNED(4) static const u8 sFmtPlusEverything[] = _(
"Yes! {POKEMON_1} grew explosively!\n"
"Attack, Defense, and so on rose by 1!");
ALIGNED(4) static const u8 sFmtPlusAtk[] = _(
"Yes!\n"
"{POKEMON_1}'s Attack rose by 1!");
ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _(
"Yes!\n"
"{POKEMON_1}'s Special Attack rose by 1!");
ALIGNED(4) static const u8 sFmtPlusDef[] = _(
"Yes!\n"
"{POKEMON_1}'s Defense rose by 1!");
ALIGNED(4) static const u8 sFmtPlusSpDef[] = _(
"Yes!\n"
"{POKEMON_1}'s Special Defense rose by 1!");
ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis.");
ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item.");
ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!");
ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!");
ALIGNED(4) static const u8 sGive[] = _("Give");
ALIGNED(4) static const u8 sUse[] = _("Use");