static const MenuItem sUnknown_80DC584[3] = { {_("Yes"), 2}, {_("No"), 3}, {NULL, 1}, }; static const WindowTemplate sUnknown_80DC5A4 = { 0, 3, 0, 0, 0, 0, 0, 0, NULL }; static const WindowTemplate sUnknown_80DC5BC = { 0, 3, 20, 4, 6, 3, 3, 0, NULL }; static const WindowTemplate sUnknown_80DC5D4 = { 0, 3, 20, 11, 6, 3, 3, 0, NULL }; ALIGNED(4) static const u8 sTripleQuestionMark[] = _("???"); ALIGNED(4) static const u8 sDoesNotAppearHungry[] = _("It doesn't appear to be hungry."); ALIGNED(4) static const u8 sFmtGummiBigFav[] = _( "{POKEMON_1} took the Gummi and ate it.\n" "This Gummi looks like a big favorite!\n" "{POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiFav[] = _( "{POKEMON_1} took the Gummi and ate it.\n" "This Gummi looks like a favorite!\n" "{POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiOkay[] = _( "{POKEMON_1} took the Gummi and ate it.\n" "It doesn't seem to dislike this Gummi.\n" "{POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtGummiSatisfied[] = _( "{POKEMON_1} took the Gummi and ate it.\n" "It appears to be just a little satisfied.\n" "{POKEMON_1}'s IQ went up!"); ALIGNED(4) static const u8 sFmtIQHelpedLearn[] = _( "{POKEMON_1}'s IQ helped it learn how to\n" "use {MOVE_ITEM_1}!"); ALIGNED(4) static const u8 sFmtPlusEverything[] = _( "Yes! {POKEMON_1} grew explosively!\n" "Attack, Defense, and so on rose by 1!"); ALIGNED(4) static const u8 sFmtPlusAtk[] = _( "Yes!\n" "{POKEMON_1}'s Attack rose by 1!"); ALIGNED(4) static const u8 sFmtPlusSpAtk[] = _( "Yes!\n" "{POKEMON_1}'s Special Attack rose by 1!"); ALIGNED(4) static const u8 sFmtPlusDef[] = _( "Yes!\n" "{POKEMON_1}'s Defense rose by 1!"); ALIGNED(4) static const u8 sFmtPlusSpDef[] = _( "Yes!\n" "{POKEMON_1}'s Special Defense rose by 1!"); ALIGNED(4) static const u8 sNoGummis[] = _("You don't have any Gummis."); ALIGNED(4) static const u8 sNoItem[] = _("You don't have an item."); ALIGNED(4) static const u8 sGummiGone[] = _("The Gummi is gone!"); ALIGNED(4) static const u8 sItemGone[] = _("The item is gone!"); ALIGNED(4) static const u8 sGive[] = _("Give"); ALIGNED(4) static const u8 sUse[] = _("Use");