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13 lines
606 B
C
13 lines
606 B
C
#ifndef GUARD_DUNGEON_AI_ITEMS_H
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#define GUARD_DUNGEON_AI_ITEMS_H
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#include "dungeon_entity.h"
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#include "position.h"
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void DecideUseItem(struct DungeonEntity *pokemon);
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void FindStraightThrowableTargets(struct DungeonEntity *pokemon, s32 thrownAIFlag, struct ItemSlot *item, bool8 ignoreRollChance);
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void FindRockItemTargets(struct DungeonEntity *pokemon, struct ItemSlot *item, struct Position potentialTargets[], bool8 ignoreRollChance);
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void TargetThrownItem(struct DungeonEntity *pokemon, struct DungeonEntity *targetPokemon, struct ItemSlot *item, s32 targetingFlags, bool8 ignoreRollChance);
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#endif
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