pmd-red/src/more_input.c

111 lines
2.4 KiB
C

#include "constants/input.h"
#include "global.h"
#include "input.h"
extern void nullsub_34(struct UnkInputStruct *r0);
u32 sub_8012AE8(void);
u32 sub_8012A64(struct UnkInputStruct *r0, u32 r1)
{
if(r0 == NULL)
{
return sub_8012AE8();
}
if(r1 != -1)
{
nullsub_34(r0);
}
if(r0->unk1 != 0)
{
r0->unk1 = 0;
return 1;
}
if(r0->unk2 == 0)
{
return sub_8012AE8();
}
r0->unk2 = r0->unk1;
return 2;
}
u32 GetKeyPress(struct UnkInputStruct *r0)
{
if(r0 != NULL)
{
if(r0->a_button != 0)
{
return INPUT_A_BUTTON;
}
if(r0->b_button != 0)
{
return INPUT_B_BUTTON;
}
if(r0->dpad_left != 0)
{
return INPUT_DPAD_LEFT;
}
if(r0->dpad_right != 0)
{
return INPUT_DPAD_RIGHT;
}
}
return sub_8012AE8();
}
u32 sub_8012AE8(void)
{
if ((gRealInputs.held & R_BUTTON) != 0) {
if ((gRealInputs.pressed & A_BUTTON) != 0) {
return INPUT_R_A_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_UP) != 0) {
return INPUT_R_DPAD_UP_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_DOWN) != 0) {
return INPUT_R_DPAD_DOWN_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_LEFT) != 0) {
return INPUT_R_DPAD_LEFT_BUTTONS;
}
if ((gRealInputs.repeated & DPAD_RIGHT) != 0) {
return INPUT_R_DPAD_RIGHT_BUTTONS;
}
if ((gRealInputs.repeated & R_BUTTON) != 0) {
return INPUT_R_BUTTON;
}
}
else
{
if ((gRealInputs.pressed & A_BUTTON) != 0) {
return INPUT_A_BUTTON;
}
if ((gRealInputs.pressed & B_BUTTON) != 0) {
return INPUT_B_BUTTON;
}
if ((gRealInputs.pressed & SELECT_BUTTON) != 0) {
return INPUT_SELECT_BUTTON;
}
if ((gRealInputs.pressed & START_BUTTON) != 0) {
return INPUT_START_BUTTON;
}
if ((gRealInputs.repeated & DPAD_UP) != 0) {
return INPUT_DPAD_UP;
}
if ((gRealInputs.repeated & DPAD_DOWN) != 0) {
return INPUT_DPAD_DOWN;
}
if ((gRealInputs.repeated & DPAD_LEFT) != 0) {
return INPUT_DPAD_LEFT;
}
if ((gRealInputs.repeated & DPAD_RIGHT) != 0) {
return INPUT_DPAD_RIGHT;
}
if ((gRealInputs.repeated & L_BUTTON) != 0) {
return INPUT_L_BUTTON;
}
}
return INPUT_NONE;
}