pmd-red/src
2020-10-17 00:51:33 -05:00
..
agb_flash_1m.c initial commit 2017-12-10 22:41:46 -08:00
agb_flash_le.c initial commit 2017-12-10 22:41:46 -08:00
agb_flash_mx.c initial commit 2017-12-10 22:41:46 -08:00
agb_flash.c initial commit 2017-12-10 22:41:46 -08:00
bg_palette_buffer.c "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables 2018-11-21 18:48:44 +08:00
code_80A7714.c split, decomp, rinse, repeat 2020-09-26 21:43:31 -05:00
code_800B5F0.c doc interrupt funcs 2020-10-16 20:07:03 -05:00
code_801D760.c some more splitting and decomping 2020-10-17 00:51:33 -05:00
code_808DAB4.c some more dumping and one decomp 2020-09-30 14:48:13 -05:00
code_8027C84_pre.c massive split of file and decomp one func with an attempt on an another 2020-10-08 20:18:00 -05:00
code_8027C84.c massive split of file and decomp one func with an attempt on an another 2020-10-08 20:18:00 -05:00
code_8094F88.c decomp some save stuff 2020-10-09 01:34:01 -05:00
code_8098BDC.c some more splitting and decomping 2020-10-17 00:51:33 -05:00
code_80001E0.c docing and one decomp of a function 2020-10-13 17:30:44 -05:00
code_80118A4_1.c decomp some quick funcs 2020-10-15 17:56:52 -05:00
code_80118A4.c decomp some quick funcs 2020-10-15 17:56:52 -05:00
code_80428A0.c 1.8% functions decomped.. so close to 2% 2020-09-27 17:56:12 -05:00
code_80521D0.c some more decomping 2020-09-20 20:13:04 -05:00
code_800558C.c nonmatch bc I'm so close on those 2020-10-15 16:56:25 -05:00
code_8048480.c split, decomp, rinse, repeat 2020-09-25 00:10:54 -05:00
code_8092334.c docing and one decomp of a function 2020-10-13 17:30:44 -05:00
code_8095014.c decomp a few more funcs 2020-10-15 11:50:49 -05:00
code_8272724.c more decomping of functions 2020-09-20 01:54:59 -05:00
code.c decomp decomp decomp 2020-09-21 01:40:48 -05:00
dungeon.c doc'ing more bool stuff from pmde 2020-09-09 19:58:33 -05:00
event_flag.c successful decomp of one pokemon data func and struct.. making headway 2020-10-01 13:32:53 -05:00
file_system.c changed hex boundary to decimal and format corresponding data 2020-10-01 13:48:10 -05:00
flash.c Renamed primary heap variables and partial cleanup m4a.s 2018-11-20 15:04:00 +08:00
input.c nonmatching input be GONE. Just one func left 2020-09-16 17:01:21 -05:00
libisagbprn.c Add libisagbprn 2019-08-13 13:00:33 -04:00
m4a_2.c "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables 2018-11-21 18:48:44 +08:00
m4a_4.c Identify, split, decompile m4a, and more 2018-11-20 15:04:02 +08:00
m4a_tables.c Identify, split, decompile m4a, and more 2018-11-20 15:04:02 +08:00
main.c we already decomped this func so use it from text 2020-09-21 12:03:19 -05:00
memory.c Identify, split, decompile m4a, and more 2018-11-20 15:04:02 +08:00
memory1.c some more nullsubs 2020-09-15 17:09:36 -05:00
other_random.c decompile other_random 2017-12-11 09:18:22 -08:00
pokemon_1.c some doc'ing and decomping 2020-10-10 14:33:06 -05:00
pokemon_mid.c some doc'ing and decomping 2020-10-10 14:33:06 -05:00
pokemon.c successful decomp of one pokemon data func and struct.. making headway 2020-10-01 13:32:53 -05:00
random.c create random.h 2017-12-11 00:56:09 -08:00
save_mid.c unify save defines and decomp more save stuff 2020-10-09 15:16:49 -05:00
save.c unify save defines and decomp more save stuff 2020-10-09 15:16:49 -05:00
save1.c nonmatch bc I'm so close on those 2020-10-15 16:56:25 -05:00
sprite.c Identify, split, decompile m4a, and more 2018-11-20 15:04:02 +08:00
text.c "Finish" decompiling bg_palette_buffer.s and m4a_2.s, and rename text variables 2018-11-21 18:48:44 +08:00
util.c decompile util 2017-12-11 10:14:59 -08:00