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11 lines
317 B
C
11 lines
317 B
C
#ifndef GUARD_DUNGEON_ACTION_H
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#define GUARD_DUNGEON_ACTION_H
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#include "dungeon_entity.h"
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void ResetAction(struct DungeonActionContainer *actionPointer);
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void SetAction(struct DungeonActionContainer *actionPointer, u16 action);
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void SetWalkAction(struct DungeonActionContainer *actionPointer, s16 species);
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#endif
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