pmd-red/src/code_8090208.c
Seth Barberee d168537968 Finish out game options and FatalError
Some data cleanup as well. Thanks pika for the noreturn tip for
FatalError.
2021-06-23 17:35:37 -05:00

37 lines
1.1 KiB
C

#include "global.h"
#include "dungeon.h"
extern const char gUnknown_8108F10[];
extern const char gUnknown_8108F18[];
extern const char gUnknown_8108F2C[];
void ExpandPlaceholdersBuffer(u8 *buffer, const char *text, ...);
struct unkDungeonStruct
{
u8 index;
u8 floor;
};
void sub_8090208(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F10, gDungeonNames[dungeonLocation->index].name1); // #cD%s#r (normal floor print (no B)
}
void PrintDungeonLocationtoBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
if(gDungeons[dungeonLocation->index].stairDirection != 0){
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F18, gDungeonNames[dungeonLocation->index].name1, dungeonLocation->floor); //_F
}
else
{
ExpandPlaceholdersBuffer(buffer, gUnknown_8108F2C, gDungeonNames[dungeonLocation->index].name1, dungeonLocation->floor); // B _F
}
}
void CopyDungeonName1toBuffer(u8 *buffer, struct unkDungeonStruct *dungeonLocation)
{
strncpy(buffer, gDungeonNames[dungeonLocation->index].name1, 0x50);
}