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89 lines
2.1 KiB
C
89 lines
2.1 KiB
C
#ifndef GUARD_STR_ITEMS_H
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#define GUARD_STR_ITEMS_H
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#include "constants/item.h"
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// size: 0x20
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typedef struct ItemDataEntry
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{
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/* 0x0 */ u8 *name;
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/* 0x4 */ u32 buyPrice;
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/* 0x8 */ u32 sellPrice;
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/* 0xC */ u8 category;
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/* 0xD */ u8 icon;
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/* 0x10 */ u8 *description;
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// Determines how the AI can use the item.
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// Index 0: Item can be used on self.
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// Index 1: Item can be thrown at allies.
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// Index 2: Item can be thrown at enemies.
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/* 0x14 */ bool8 aiFlags[3];
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/* 0x18 */ s16 moveID;
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/* 0x1A */ u8 order; // Numbered order they are in storage
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/* 0x1B */ u8 spawnAmountRange[2];
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/* 0x1D */ u8 palette;
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/* 0x1E */ u8 actionType;
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} ItemDataEntry;
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// size: 0x4
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typedef struct Item
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{
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/* 0x0 */ u8 flags;
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/* 0x1 */ u8 quantity;
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/* 0x2 */ u8 id;
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} Item;
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// size: 0x4
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typedef struct BulkItem
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{
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/* 0x0 */ u8 id;
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/* 0x1 */ u8 quantity;
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} BulkItem;
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// size: 0x4
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typedef struct Gummi
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{
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/* 0x0 */ s16 boostAmount;
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/* 0x2 */ u16 flags;
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} Gummi;
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// size: 0xC
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typedef struct unkStruct_8090F58
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{
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u32 unk0;
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u8 unk4;
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u8 unk5;
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s16 unk6;
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u8 unk8;
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} unkStruct_8090F58;
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// size: 0x268
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typedef struct TeamInventory
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{
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/* 0x0 */ Item teamItems[INVENTORY_SIZE];
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/* 0x50 */ u16 teamStorage[STORAGE_SIZE];
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/* 0x230 */ BulkItem kecleonShopItems[MAX_KECLEON_ITEM_SHOP_ITEMS];
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/* 0x250 */ BulkItem kecleonWareItems[MAX_KECLEON_WARE_SHOP_ITEMS];
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/* 0x260 */ s32 teamMoney;
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/* 0x264 */ s32 teamSavings;
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} TeamInventory;
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// TODO: These should be in constants/
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// Not doing it now since we cannot include enums in the constants file due to being used by the data_item and data_monster assemblers
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enum ItemFlag
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{
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ITEM_FLAG_EXISTS = 1 << 0,
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ITEM_FLAG_IN_SHOP = 1 << 1, // in a Kecleon shop
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ITEM_FLAG_UNPAID = 1 << 2, // Picked up in Kecleon shop but not paid for yet
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ITEM_FLAG_STICKY = 1 << 3,
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ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu.
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};
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enum ItemAIFlag
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{
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ITEM_AI_FLAG_TARGET_SELF,
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ITEM_AI_FLAG_TARGET_ALLY,
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ITEM_AI_FLAG_TARGET_ENEMY
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};
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#endif // GUARD_STR_ITEMS_H
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