#ifndef GUARD_STR_ITEMS_H #define GUARD_STR_ITEMS_H #include "constants/item.h" // size: 0x20 typedef struct ItemDataEntry { /* 0x0 */ u8 *name; /* 0x4 */ u32 buyPrice; /* 0x8 */ u32 sellPrice; /* 0xC */ u8 category; /* 0xD */ u8 icon; /* 0x10 */ u8 *description; // Determines how the AI can use the item. // Index 0: Item can be used on self. // Index 1: Item can be thrown at allies. // Index 2: Item can be thrown at enemies. /* 0x14 */ bool8 aiFlags[3]; /* 0x18 */ s16 moveID; /* 0x1A */ u8 order; // Numbered order they are in storage /* 0x1B */ u8 spawnAmountRange[2]; /* 0x1D */ u8 palette; /* 0x1E */ u8 actionType; } ItemDataEntry; // size: 0x4 typedef struct Item { /* 0x0 */ u8 flags; /* 0x1 */ u8 quantity; /* 0x2 */ u8 id; } Item; // size: 0x4 typedef struct BulkItem { /* 0x0 */ u8 id; /* 0x1 */ u8 quantity; } BulkItem; // size: 0x4 typedef struct Gummi { /* 0x0 */ s16 boostAmount; /* 0x2 */ u16 flags; } Gummi; // size: 0xC typedef struct unkStruct_8090F58 { u32 unk0; u8 unk4; u8 unk5; s16 unk6; u8 unk8; } unkStruct_8090F58; // size: 0x268 typedef struct TeamInventory { /* 0x0 */ Item teamItems[INVENTORY_SIZE]; /* 0x50 */ u16 teamStorage[STORAGE_SIZE]; /* 0x230 */ BulkItem kecleonShopItems[MAX_KECLEON_ITEM_SHOP_ITEMS]; /* 0x250 */ BulkItem kecleonWareItems[MAX_KECLEON_WARE_SHOP_ITEMS]; /* 0x260 */ s32 teamMoney; /* 0x264 */ s32 teamSavings; } TeamInventory; // TODO: These should be in constants/ // Not doing it now since we cannot include enums in the constants file due to being used by the data_item and data_monster assemblers enum ItemFlag { ITEM_FLAG_EXISTS = 1 << 0, ITEM_FLAG_IN_SHOP = 1 << 1, // in a Kecleon shop ITEM_FLAG_UNPAID = 1 << 2, // Picked up in Kecleon shop but not paid for yet ITEM_FLAG_STICKY = 1 << 3, ITEM_FLAG_SET = 1 << 4 // This item can be thrown by pressing L+R instead of having to go to the bag menu. }; enum ItemAIFlag { ITEM_AI_FLAG_TARGET_SELF, ITEM_AI_FLAG_TARGET_ALLY, ITEM_AI_FLAG_TARGET_ENEMY }; #endif // GUARD_STR_ITEMS_H