pmd-red/asm/code_807B2D8.s
2022-07-18 19:23:14 -04:00

408 lines
5.9 KiB
ArmAsm

#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start DecideMovement
DecideMovement:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x3C
mov r9, r0
lsls r1, 24
lsrs r7, r1, 24
ldr r5, [r0, 0x70]
movs r0, 0xB6
lsls r0, 1
adds r1, r5, r0
adds r4, r5, 0
adds r4, 0x88
ldr r0, [r4]
str r0, [r1]
mov r2, r9
ldr r1, [r2, 0x4]
ldr r0, [r4]
cmp r1, r0
beq _0807B348
mov r6, r9
adds r6, 0x4
adds r0, r6, 0
adds r1, r4, 0
bl CalculateFacingDir
mov r8, r0
adds r0, r5, 0
adds r0, 0x7A
ldrb r1, [r0]
mov r0, r9
bl ShouldAvoidFirstHit
lsls r0, 24
cmp r0, 0
beq _0807B366
adds r0, r5, 0
adds r0, 0x78
ldrb r0, [r0]
cmp r0, 0x1
bne _0807B37C
adds r0, r6, 0
adds r1, r4, 0
bl IsTargetTwoTilesAway
lsls r0, 24
cmp r0, 0
beq _0807B37C
adds r0, r6, 0
adds r1, r4, 0
bl GetDistance
cmp r0, 0x2
bne _0807B354
_0807B348:
adds r0, r5, 0
adds r0, 0x44
movs r1, 0x1
bl SetAction
b _0807B5CE
_0807B354:
cmp r0, 0x1
bgt _0807B37C
movs r3, 0x4
add r8, r3
movs r0, 0x7
mov r1, r8
ands r1, r0
mov r8, r1
b _0807B37C
_0807B366:
adds r0, r5, 0
adds r0, 0x7B
ldrb r0, [r0]
cmp r0, 0
beq _0807B37C
movs r2, 0x4
add r8, r2
movs r0, 0x7
mov r3, r8
ands r3, r0
mov r8, r3
_0807B37C:
add r4, sp, 0x30
mov r0, r9
mov r1, r8
adds r2, r4, 0
bl CanMoveForward
lsls r0, 24
cmp r0, 0
beq _0807B3A8
adds r0, r5, 0
adds r0, 0x44
movs r2, 0x2
ldrsh r1, [r5, r2]
bl SetWalkAction
movs r0, 0x7
mov r3, r8
ands r3, r0
adds r0, r5, 0
adds r0, 0x46
strb r3, [r0]
b _0807B5CE
_0807B3A8:
ldrb r0, [r4]
cmp r0, 0
beq _0807B444
ldrb r0, [r5, 0x6]
cmp r0, 0
bne _0807B3E8
ldr r1, _0807B3E0
adds r0, r5, r1
ldrb r0, [r0]
cmp r0, 0
bne _0807B3E8
adds r0, r5, 0
adds r0, 0x79
movs r4, 0x1
strb r4, [r0]
movs r2, 0xA2
lsls r2, 1
adds r0, r5, r2
strb r4, [r0]
adds r0, r5, 0
adds r0, 0x44
movs r1, 0x1
bl SetAction
ldr r3, _0807B3E4
adds r0, r5, r3
strb r4, [r0]
b _0807B5CE
.align 2, 0
_0807B3E0: .4byte 0x00000145
_0807B3E4: .4byte 0x00000147
_0807B3E8:
mov r0, r9
movs r2, 0x4
ldrsh r1, [r0, r2]
ldr r2, _0807B434
mov r3, r8
lsls r0, r3, 2
adds r2, r0, r2
movs r3, 0
ldrsh r0, [r2, r3]
adds r1, r0
adds r0, r5, 0
adds r0, 0x88
movs r3, 0
ldrsh r0, [r0, r3]
cmp r1, r0
bne _0807B43C
mov r1, r9
movs r3, 0x6
ldrsh r0, [r1, r3]
movs r3, 0x2
ldrsh r1, [r2, r3]
adds r0, r1
adds r1, r5, 0
adds r1, 0x8A
movs r2, 0
ldrsh r1, [r1, r2]
cmp r0, r1
bne _0807B43C
adds r0, r5, 0
adds r0, 0x44
movs r1, 0x1
bl SetAction
ldr r3, _0807B438
adds r1, r5, r3
movs r0, 0x1
strb r0, [r1]
b _0807B5CE
.align 2, 0
_0807B434: .4byte gAdjacentTileOffsets
_0807B438: .4byte 0x00000147
_0807B43C:
adds r1, r5, 0
adds r1, 0x79
movs r0, 0x1
strb r0, [r1]
_0807B444:
mov r3, sp
mov r2, sp
mov r1, sp
add r0, sp, 0x28
movs r4, 0x1
strb r4, [r0]
add r0, sp, 0x20
strb r4, [r0]
strb r4, [r1, 0x18]
strb r4, [r2, 0x10]
strb r4, [r3, 0x8]
ldrb r6, [r5, 0x6]
cmp r6, 0
bne _0807B4C8
mov r0, r8
ands r0, r4
cmp r0, 0
beq _0807B4C8
mov r1, r9
movs r2, 0x4
ldrsh r0, [r1, r2]
adds r1, r5, 0
adds r1, 0x88
movs r3, 0
ldrsh r1, [r1, r3]
subs r2, r0, r1
cmp r2, 0
bge _0807B47E
negs r2, r2
_0807B47E:
mov r0, r9
movs r3, 0x6
ldrsh r1, [r0, r3]
adds r0, r5, 0
adds r0, 0x8A
movs r3, 0
ldrsh r0, [r0, r3]
subs r1, r0
cmp r1, 0
bge _0807B494
negs r1, r1
_0807B494:
cmp r2, 0x2
bgt _0807B4C8
cmp r1, 0x2
bgt _0807B4C8
cmp r2, r1
beq _0807B4C8
movs r3, 0x2
mov r0, r8
ands r3, r0
cmp r3, 0
beq _0807B4BA
cmp r2, r1
bge _0807B4B4
mov r0, sp
strb r6, [r0, 0x10]
b _0807B4C8
_0807B4B4:
mov r0, sp
strb r6, [r0, 0x8]
b _0807B4C8
_0807B4BA:
cmp r2, r1
bge _0807B4C4
mov r0, sp
strb r3, [r0, 0x8]
b _0807B4C8
_0807B4C4:
mov r0, sp
strb r3, [r0, 0x10]
_0807B4C8:
movs r1, 0x3
mov r10, r1
mov r0, r9
adds r1, r7, 0
bl ShouldAvoidEnemiesAndShowEffect
lsls r0, 24
cmp r0, 0
bne _0807B4E4
adds r0, r5, 0
adds r0, 0x7B
ldrb r0, [r0]
cmp r0, 0
beq _0807B4E8
_0807B4E4:
movs r2, 0x5
mov r10, r2
_0807B4E8:
movs r6, 0x1
adds r3, r5, 0
adds r3, 0x44
str r3, [sp, 0x34]
cmp r6, r10
bge _0807B53C
mov r3, sp
mov r4, sp
adds r4, 0xA
add r7, sp, 0x8
_0807B4FC:
lsls r0, r6, 3
add r2, sp, 0x4
adds r2, r0
ldr r1, _0807B598
lsls r0, r6, 2
adds r0, r1
ldr r1, [r0]
add r1, r8
movs r0, 0x7
ands r1, r0
str r1, [r2]
mov r0, r9
adds r2, r4, 0
str r3, [sp, 0x38]
bl CanMoveForward
strb r0, [r7, 0x1]
lsls r0, 24
ldr r3, [sp, 0x38]
cmp r0, 0
bne _0807B532
ldrb r0, [r4]
cmp r0, 0
bne _0807B532
movs r0, 0x1
strb r0, [r3, 0x10]
strb r0, [r3, 0x8]
_0807B532:
adds r4, 0x8
adds r7, 0x8
adds r6, 0x1
cmp r6, r10
blt _0807B4FC
_0807B53C:
movs r6, 0x1
cmp r6, r10
bge _0807B56E
adds r3, r5, 0
adds r3, 0x79
add r1, sp, 0x8
movs r4, 0x8
movs r7, 0x1
_0807B54C:
adds r2, r4, 0
ldrb r0, [r1, 0x1]
cmp r0, 0
beq _0807B55A
ldrb r0, [r1]
cmp r0, 0
bne _0807B5A0
_0807B55A:
ldrb r0, [r1, 0x2]
cmp r0, 0
beq _0807B562
strb r7, [r3]
_0807B562:
adds r1, 0x8
adds r4, r2, 0
adds r4, 0x8
adds r6, 0x1
cmp r6, r10
blt _0807B54C
_0807B56E:
ldr r0, [sp, 0x34]
movs r1, 0x1
bl SetAction
ldr r1, _0807B59C
adds r0, r5, r1
movs r1, 0
movs r2, 0x1
strb r2, [r0]
ldrb r0, [r5, 0x7]
cmp r0, 0
beq _0807B5BC
adds r0, r5, 0
adds r0, 0x79
strb r1, [r0]
movs r2, 0xA2
lsls r2, 1
adds r0, r5, r2
strb r1, [r0]
b _0807B5CE
.align 2, 0
_0807B598: .4byte gFaceDirectionIncrements
_0807B59C: .4byte 0x00000147
_0807B5A0:
movs r3, 0x2
ldrsh r1, [r5, r3]
ldr r0, [sp, 0x34]
bl SetWalkAction
add r0, sp, 0x4
adds r0, r4
ldr r0, [r0]
movs r1, 0x7
ands r0, r1
adds r1, r5, 0
adds r1, 0x46
strb r0, [r1]
b _0807B5CE
_0807B5BC:
adds r0, r5, 0
adds r0, 0x79
ldrb r0, [r0]
cmp r0, 0
beq _0807B5CE
movs r1, 0xA2
lsls r1, 1
adds r0, r5, r1
strb r2, [r0]
_0807B5CE:
add sp, 0x3C
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end DecideMovement
.align 2, 0