#include "asm/constants/gba_constants.inc" #include "asm/macros.inc" .syntax unified .text thumb_func_start DecideMovement DecideMovement: push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x3C mov r9, r0 lsls r1, 24 lsrs r7, r1, 24 ldr r5, [r0, 0x70] movs r0, 0xB6 lsls r0, 1 adds r1, r5, r0 adds r4, r5, 0 adds r4, 0x88 ldr r0, [r4] str r0, [r1] mov r2, r9 ldr r1, [r2, 0x4] ldr r0, [r4] cmp r1, r0 beq _0807B348 mov r6, r9 adds r6, 0x4 adds r0, r6, 0 adds r1, r4, 0 bl CalculateFacingDir mov r8, r0 adds r0, r5, 0 adds r0, 0x7A ldrb r1, [r0] mov r0, r9 bl ShouldAvoidFirstHit lsls r0, 24 cmp r0, 0 beq _0807B366 adds r0, r5, 0 adds r0, 0x78 ldrb r0, [r0] cmp r0, 0x1 bne _0807B37C adds r0, r6, 0 adds r1, r4, 0 bl IsTargetTwoTilesAway lsls r0, 24 cmp r0, 0 beq _0807B37C adds r0, r6, 0 adds r1, r4, 0 bl GetDistance cmp r0, 0x2 bne _0807B354 _0807B348: adds r0, r5, 0 adds r0, 0x44 movs r1, 0x1 bl SetAction b _0807B5CE _0807B354: cmp r0, 0x1 bgt _0807B37C movs r3, 0x4 add r8, r3 movs r0, 0x7 mov r1, r8 ands r1, r0 mov r8, r1 b _0807B37C _0807B366: adds r0, r5, 0 adds r0, 0x7B ldrb r0, [r0] cmp r0, 0 beq _0807B37C movs r2, 0x4 add r8, r2 movs r0, 0x7 mov r3, r8 ands r3, r0 mov r8, r3 _0807B37C: add r4, sp, 0x30 mov r0, r9 mov r1, r8 adds r2, r4, 0 bl CanMoveForward lsls r0, 24 cmp r0, 0 beq _0807B3A8 adds r0, r5, 0 adds r0, 0x44 movs r2, 0x2 ldrsh r1, [r5, r2] bl SetWalkAction movs r0, 0x7 mov r3, r8 ands r3, r0 adds r0, r5, 0 adds r0, 0x46 strb r3, [r0] b _0807B5CE _0807B3A8: ldrb r0, [r4] cmp r0, 0 beq _0807B444 ldrb r0, [r5, 0x6] cmp r0, 0 bne _0807B3E8 ldr r1, _0807B3E0 adds r0, r5, r1 ldrb r0, [r0] cmp r0, 0 bne _0807B3E8 adds r0, r5, 0 adds r0, 0x79 movs r4, 0x1 strb r4, [r0] movs r2, 0xA2 lsls r2, 1 adds r0, r5, r2 strb r4, [r0] adds r0, r5, 0 adds r0, 0x44 movs r1, 0x1 bl SetAction ldr r3, _0807B3E4 adds r0, r5, r3 strb r4, [r0] b _0807B5CE .align 2, 0 _0807B3E0: .4byte 0x00000145 _0807B3E4: .4byte 0x00000147 _0807B3E8: mov r0, r9 movs r2, 0x4 ldrsh r1, [r0, r2] ldr r2, _0807B434 mov r3, r8 lsls r0, r3, 2 adds r2, r0, r2 movs r3, 0 ldrsh r0, [r2, r3] adds r1, r0 adds r0, r5, 0 adds r0, 0x88 movs r3, 0 ldrsh r0, [r0, r3] cmp r1, r0 bne _0807B43C mov r1, r9 movs r3, 0x6 ldrsh r0, [r1, r3] movs r3, 0x2 ldrsh r1, [r2, r3] adds r0, r1 adds r1, r5, 0 adds r1, 0x8A movs r2, 0 ldrsh r1, [r1, r2] cmp r0, r1 bne _0807B43C adds r0, r5, 0 adds r0, 0x44 movs r1, 0x1 bl SetAction ldr r3, _0807B438 adds r1, r5, r3 movs r0, 0x1 strb r0, [r1] b _0807B5CE .align 2, 0 _0807B434: .4byte gAdjacentTileOffsets _0807B438: .4byte 0x00000147 _0807B43C: adds r1, r5, 0 adds r1, 0x79 movs r0, 0x1 strb r0, [r1] _0807B444: mov r3, sp mov r2, sp mov r1, sp add r0, sp, 0x28 movs r4, 0x1 strb r4, [r0] add r0, sp, 0x20 strb r4, [r0] strb r4, [r1, 0x18] strb r4, [r2, 0x10] strb r4, [r3, 0x8] ldrb r6, [r5, 0x6] cmp r6, 0 bne _0807B4C8 mov r0, r8 ands r0, r4 cmp r0, 0 beq _0807B4C8 mov r1, r9 movs r2, 0x4 ldrsh r0, [r1, r2] adds r1, r5, 0 adds r1, 0x88 movs r3, 0 ldrsh r1, [r1, r3] subs r2, r0, r1 cmp r2, 0 bge _0807B47E negs r2, r2 _0807B47E: mov r0, r9 movs r3, 0x6 ldrsh r1, [r0, r3] adds r0, r5, 0 adds r0, 0x8A movs r3, 0 ldrsh r0, [r0, r3] subs r1, r0 cmp r1, 0 bge _0807B494 negs r1, r1 _0807B494: cmp r2, 0x2 bgt _0807B4C8 cmp r1, 0x2 bgt _0807B4C8 cmp r2, r1 beq _0807B4C8 movs r3, 0x2 mov r0, r8 ands r3, r0 cmp r3, 0 beq _0807B4BA cmp r2, r1 bge _0807B4B4 mov r0, sp strb r6, [r0, 0x10] b _0807B4C8 _0807B4B4: mov r0, sp strb r6, [r0, 0x8] b _0807B4C8 _0807B4BA: cmp r2, r1 bge _0807B4C4 mov r0, sp strb r3, [r0, 0x8] b _0807B4C8 _0807B4C4: mov r0, sp strb r3, [r0, 0x10] _0807B4C8: movs r1, 0x3 mov r10, r1 mov r0, r9 adds r1, r7, 0 bl ShouldAvoidEnemiesAndShowEffect lsls r0, 24 cmp r0, 0 bne _0807B4E4 adds r0, r5, 0 adds r0, 0x7B ldrb r0, [r0] cmp r0, 0 beq _0807B4E8 _0807B4E4: movs r2, 0x5 mov r10, r2 _0807B4E8: movs r6, 0x1 adds r3, r5, 0 adds r3, 0x44 str r3, [sp, 0x34] cmp r6, r10 bge _0807B53C mov r3, sp mov r4, sp adds r4, 0xA add r7, sp, 0x8 _0807B4FC: lsls r0, r6, 3 add r2, sp, 0x4 adds r2, r0 ldr r1, _0807B598 lsls r0, r6, 2 adds r0, r1 ldr r1, [r0] add r1, r8 movs r0, 0x7 ands r1, r0 str r1, [r2] mov r0, r9 adds r2, r4, 0 str r3, [sp, 0x38] bl CanMoveForward strb r0, [r7, 0x1] lsls r0, 24 ldr r3, [sp, 0x38] cmp r0, 0 bne _0807B532 ldrb r0, [r4] cmp r0, 0 bne _0807B532 movs r0, 0x1 strb r0, [r3, 0x10] strb r0, [r3, 0x8] _0807B532: adds r4, 0x8 adds r7, 0x8 adds r6, 0x1 cmp r6, r10 blt _0807B4FC _0807B53C: movs r6, 0x1 cmp r6, r10 bge _0807B56E adds r3, r5, 0 adds r3, 0x79 add r1, sp, 0x8 movs r4, 0x8 movs r7, 0x1 _0807B54C: adds r2, r4, 0 ldrb r0, [r1, 0x1] cmp r0, 0 beq _0807B55A ldrb r0, [r1] cmp r0, 0 bne _0807B5A0 _0807B55A: ldrb r0, [r1, 0x2] cmp r0, 0 beq _0807B562 strb r7, [r3] _0807B562: adds r1, 0x8 adds r4, r2, 0 adds r4, 0x8 adds r6, 0x1 cmp r6, r10 blt _0807B54C _0807B56E: ldr r0, [sp, 0x34] movs r1, 0x1 bl SetAction ldr r1, _0807B59C adds r0, r5, r1 movs r1, 0 movs r2, 0x1 strb r2, [r0] ldrb r0, [r5, 0x7] cmp r0, 0 beq _0807B5BC adds r0, r5, 0 adds r0, 0x79 strb r1, [r0] movs r2, 0xA2 lsls r2, 1 adds r0, r5, r2 strb r1, [r0] b _0807B5CE .align 2, 0 _0807B598: .4byte gFaceDirectionIncrements _0807B59C: .4byte 0x00000147 _0807B5A0: movs r3, 0x2 ldrsh r1, [r5, r3] ldr r0, [sp, 0x34] bl SetWalkAction add r0, sp, 0x4 adds r0, r4 ldr r0, [r0] movs r1, 0x7 ands r0, r1 adds r1, r5, 0 adds r1, 0x46 strb r0, [r1] b _0807B5CE _0807B5BC: adds r0, r5, 0 adds r0, 0x79 ldrb r0, [r0] cmp r0, 0 beq _0807B5CE movs r1, 0xA2 lsls r1, 1 adds r0, r5, r1 strb r2, [r0] _0807B5CE: add sp, 0x3C pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 thumb_func_end DecideMovement .align 2, 0