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10 lines
239 B
C
10 lines
239 B
C
#ifndef GUARD_WARP_TARGET_H
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#define GUARD_WARP_TARGET_H
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#include "structs/str_position.h"
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#include "structs/dungeon_entity.h"
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void WarpTarget(Entity *pokemon, Entity *target, u32 param_3, DungeonPos *pos);
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#endif // GUARD_WARP_TARGET_H
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