pmd-red/include/text_2.h
2025-11-25 02:19:52 -05:00

26 lines
1.2 KiB
C

#ifndef GUARD_TEXT_2_H
#define GUARD_TEXT_2_H
#include "structs/str_text.h"
void AddDoubleUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color);
void AddUnderScoreHighlight(u32 windowId, s32 x, s32 y, s32 width, u32 color);
void CallPrepareTextbox_8008C54(u32 windowId);
void DisplayMonPortraitSprite(s32 winID, const u8 *compressedData, s32 palNum);
void DisplayMonPortraitSpriteFlipped(s32 winID, const u8 *compressedData, s32 palNum);
const unkChar *GetCharacter(s32 chr);
void PrepareTextbox_8008C6C(Window *windows, u32 windowId);
void ResetWindowBgData(void);
void sub_8007A78(u32 a0, s32 x, s32 y, s32 a3, u32 color);
void sub_8007B7C(u32 a0, s32 x, s32 y, s32 a3, u32 color);
// srcGFX: Each u32 is 8 packed pixels, 4 bits per pixel.
void WriteGFXToBG0Window(u32 winID, u32 x, u32 y, u32 w, u32 h, u32 *srcGFX, u32 palNum);
void sub_80087EC(s32 a0, s32 a1, s32 a2, s32 a3, s32 a4);
void sub_80089AC(const WindowTemplate *r4, DungeonPos *r5_Str);
u32 DrawCharOnWindow(s32 x, s32 y, u32 chr, u32 color, u32 windowId);
bool8 xxx_call_update_bg_vram(void);
u32 DrawCharOnWindowInternal(Window *windows, s32 x, s32 y, u32 chr, u32 color, u32 windowId);
const u8 *GetNextCharFromStr(const u8 *str, u32 *dstChr);
#endif // GUARD_TEXT_2_H