mirror of
https://github.com/pret/pmd-red.git
synced 2026-03-22 01:54:50 -05:00
484 lines
16 KiB
C
484 lines
16 KiB
C
#ifndef GUARD_DUNGEON_ENTITY_H
|
|
#define GUARD_DUNGEON_ENTITY_H
|
|
|
|
#include "constants/dungeon_action.h"
|
|
#include "constants/global.h"
|
|
#include "constants/status.h"
|
|
#include "structs/axdata.h"
|
|
#include "structs/str_items.h"
|
|
#include "structs/str_moves.h"
|
|
#include "structs/str_position.h"
|
|
#include "structs/str_dungeon_location.h"
|
|
#include "structs/str_iq_skill_flags.h"
|
|
#include "math.h"
|
|
#include "number_util.h"
|
|
|
|
#define MAX_STAT_STAGE 20
|
|
#define STAT_MULTIPLIER_THRESHOLD 0.249 // one tick less than 0.25
|
|
#define DEFAULT_STAT_STAGE 10
|
|
#define MAX_SPEED_STAGE 4
|
|
#define MAX_STOCKPILE_STAGE 3
|
|
#define NUM_SPEED_COUNTERS 5
|
|
#define NUM_PREV_POS 4
|
|
|
|
// size: 0x8
|
|
typedef struct ActionParameter
|
|
{
|
|
/* 0x0 */ u8 actionUseIndex;
|
|
/* 0x4 */ DungeonPos itemPos;
|
|
} ActionParameter;
|
|
|
|
// size: 0x18
|
|
typedef struct ActionContainer
|
|
{
|
|
/* 0x0 */ u16 action;
|
|
/* 0x2 */ u8 direction;
|
|
u8 unk3;
|
|
// Additional parameter alongside actionIndex. Used for things like indicating which move a Pokémon should use from its moveset.
|
|
/* 0x4 */ ActionParameter actionParameters[2];
|
|
// Position of the target that the Pokémon wants throw an item at.
|
|
/* 0x14 */ DungeonPos itemTargetPosition;
|
|
} ActionContainer;
|
|
|
|
// size: R=0x4 | B=0x3
|
|
typedef struct HiddenPower
|
|
{
|
|
/* 0x0 */ s16 hiddenPowerBasePower;
|
|
/* 0x2 */ u8 hiddenPowerType;
|
|
} HiddenPower;
|
|
|
|
// size: 0x14
|
|
typedef struct AITarget
|
|
{
|
|
/* 0x0 */ u8 aiObjective; // 0x78
|
|
/* 0x1 */ bool8 aiNotNextToTarget; // 0x79
|
|
/* 0x2 */ bool8 aiTargetingEnemy; // 0x7A
|
|
/* 0x3 */ bool8 aiTurningAround; // 0x7B
|
|
/* 0x4 */ u16 aiTargetSpawnGenID; // 0x7C
|
|
/* 0x8 */ struct Entity *aiTarget; // 0x80
|
|
/* 0xC */ u32 unkC; // 0x84
|
|
/* 0x10 */ DungeonPos aiTargetPos; // 0x88
|
|
} AITarget;
|
|
|
|
// size: 0x4
|
|
typedef struct SleepClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} SleepClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct BurnClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
/* 0x2 */ u8 damageCountdown;
|
|
/* 0x3 */ u8 badlyPoisonedDamageCount;
|
|
} BurnClassStatus;
|
|
|
|
// Useful when checking if a mon is poisoned without having to check for Poison and Bad Poison every time.
|
|
#define ENTITY_POISONED(entityInfo)((entityInfo->burnClassStatus.status == STATUS_POISONED || entityInfo->burnClassStatus.status == STATUS_BADLY_POISONED))
|
|
|
|
// size: 0xC
|
|
typedef struct FrozenClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x4 */ s32 unk4;
|
|
/* 0x8 */ u8 turns;
|
|
/* 0x9 */ u8 damageCountdown;
|
|
} FrozenClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct CringeClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} CringeClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct BideClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
/* 0x2 */ u8 moveSlot; // The position of the move in the Pokémon's moveset that triggered the status.
|
|
} BideClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct ReflectClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} ReflectClassStatus;
|
|
|
|
// size: 0x8
|
|
typedef struct CurseClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ bool8 applierNonTeamMemberFlag; // True if the Pokémon is a decoy and a wild Pokémon (i.e., not an allied Pokémon).
|
|
/* 0x2 */ bool8 unk2;
|
|
/* 0x3 */ u8 turns;
|
|
/* 0x4 */ u8 damageCountdown;
|
|
} CurseClassStatus;
|
|
|
|
// size: 0xC
|
|
typedef struct LeechSeedClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x4 */ u32 unk4;
|
|
/* 0x8 */ u8 unk8;
|
|
/* 0x9 */ u8 turns;
|
|
/* 0xA */ u8 damageCountdown;
|
|
} LeechSeedClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct SureShotClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} SureShotClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct LongTossClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
} LongTossClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct InvisibleClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} InvisibleClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct BlinkerClassStatus
|
|
{
|
|
/* 0x0 */ u8 status;
|
|
/* 0x1 */ u8 turns;
|
|
} BlinkerClassStatus;
|
|
|
|
// size: 0x4
|
|
typedef struct Muzzled
|
|
{
|
|
/* 0x0 */ bool8 muzzled;
|
|
/* 0x1 */ u8 turns;
|
|
} Muzzled;
|
|
|
|
// size: 0x1C
|
|
typedef struct Unk_Entity_x184
|
|
{
|
|
/* 0x184 - 0x0 */ DungeonPos previousTargetMovePosition1;
|
|
/* 0x188 - 0x4 */ PixelPos previousTargetMovePosition2;
|
|
/* 0x190 - 0xC */ s32 lastMoveDirection; // The last direction that the Pokémon moved in.
|
|
// Number of tiles that the Pokémon moved last, multiplied by 0x100.
|
|
/* 0x194 - 0x10*/ PixelPos lastMoveIncrement;
|
|
/* 0x19C - 0x18 */ s16 walkAnimFramesLeft; // Set when the Pokémon starts moving, and counts down until the Pokémon's walk animation stops.
|
|
/* 0x19e - 0x1a */ u8 unk1A;
|
|
} Unk_Entity_x184;
|
|
|
|
// size: R=0x24 | B=0x19?
|
|
typedef struct Moves
|
|
{
|
|
/* R=0x0 | B=0x0 */ Move moves[MAX_MON_MOVES];
|
|
/* R=0x20 | B=0x18 */ u8 struggleMoveFlags;
|
|
} Moves;
|
|
|
|
// size: 0x208
|
|
typedef struct EntityInfo
|
|
{
|
|
/* 0x0 */ u16 flags; // MovementFlag
|
|
/* 0x2 */ s16 id; // Pokémon species.
|
|
/* 0x4 */ s16 apparentID; // Shows a different Pokémon when using Transform.
|
|
/* 0x6 */ bool8 isNotTeamMember;
|
|
/* 0x7 */ bool8 isTeamLeader;
|
|
/* 0x8 */ u8 shopkeeper;
|
|
/* 0x9 */ u8 level;
|
|
/* 0xA */ u8 teamIndex; // Leader is 0, partner is 1, etc.
|
|
/* 0xC */ s16 IQ;
|
|
/* 0xE */ s16 HP;
|
|
/* 0x10 */ s16 maxHPStat;
|
|
// Bosses have higher HP than normal for their level. This is the max HP they would normally have given their level.
|
|
/* 0x12 */ s16 originalHP;
|
|
/* 0x14 */ u8 atk[2]; // Index 0 is Attack. Index 1 is Special Attack.
|
|
/* 0x16 */ u8 def[2]; // Index 0 is Defense. Index 1 is Special Defense.
|
|
/* 0x18 */ u32 exp;
|
|
// Temporary stat boosts/drops from effects like Growl or Swords Dance.
|
|
// These start at 10 and are in the range [1, 19].
|
|
// Index 0 is Attack. Index 1 is Special Attack.
|
|
/* 0x1C */ s16 offensiveStages[2];
|
|
// Index 0 is Defense. Index 1 is Special Defense.
|
|
/* 0x20 */ s16 defensiveStages[2];
|
|
// Index 0 is accuracy. Index 1 is evasion.
|
|
/* 0x24 */ s16 hitChanceStages[2];
|
|
// // When a Fire-type move is used on a Pokémon with Flash Fire, this value increases the power of the Pokémon's Fire-type moves.
|
|
/* 0x28 */ s16 flashFireBoost;
|
|
// These start at 0x1000, and are halved by certain moves like Screech to lower the corresponding stat.
|
|
// Index 0 is Attack. Index 1 is Special Attack.
|
|
/* 0x2C */ s24_8 offensiveMultipliers[2];
|
|
// Index 0 is Defense. Index 1 is Special Defense.
|
|
/* 0x34 */ s24_8 defensiveMultipliers[2];
|
|
/* 0x3C */ HiddenPower hiddenPower;
|
|
/* 0x40 */ DungeonLocation joinedAt; // Uses the dungeon index in dungeon.h.
|
|
/* 0x44 */ ActionContainer action;
|
|
/* 0x5C */ u8 types[2];
|
|
/* 0x5E */ u8 abilities[2];
|
|
/* 0x60 */ Item heldItem;
|
|
/* 0x64 */ u8 unk64;
|
|
/* 0x68 */ DungeonPos prevPos[NUM_PREV_POS];
|
|
/* 0x78 */ AITarget aiTarget;
|
|
// Bitwise flags corresponding to selected IQ skills.
|
|
/* 0x8C */ IqSkillFlags IQSkillMenuFlags; // IQ skills selected in the IQ skills menu.
|
|
/* 0x90 */ IqSkillFlags IQSkillFlags;
|
|
/* 0x94 */ u8 tactic;
|
|
/* 0x98 */ u32 dungeonSpriteId;
|
|
/* 0x9C */ u32 unk9C;
|
|
/* 0xA0 */ s32 unkA0;
|
|
/* 0xA4 */ u8 monsterBehavior;
|
|
// Statuses are split into groups based on which ones can't overlap.
|
|
// See status.h for which statuses are in each group.
|
|
/* 0xA8 */ SleepClassStatus sleepClassStatus;
|
|
/* 0xAC */ BurnClassStatus burnClassStatus;
|
|
/* 0xB0 */ FrozenClassStatus frozenClassStatus;
|
|
/* 0xBC */ CringeClassStatus cringeClassStatus;
|
|
/* 0xC0 */ BideClassStatus bideClassStatus;
|
|
/* 0xC4 */ ReflectClassStatus reflectClassStatus;
|
|
/* 0xC8 */ CurseClassStatus curseClassStatus;
|
|
/* 0xD0 */ LeechSeedClassStatus leechSeedClassStatus;
|
|
/* 0xDC */ SureShotClassStatus sureShotClassStatus;
|
|
/* 0xE0 */ LongTossClassStatus longTossClassStatus;
|
|
/* 0xE4 */ InvisibleClassStatus invisibleClassStatus;
|
|
/* 0xE8 */ BlinkerClassStatus blinkerClassStatus;
|
|
/* 0xEC */ Muzzled muzzled;
|
|
/* 0xF0 */ bool8 powerEars;
|
|
/* 0xF1 */ bool8 scanning;
|
|
/* 0xF2 */ bool8 stairSpotter;
|
|
/* 0xF3 */ bool8 unkF3;
|
|
/* 0xF4 */ bool8 grudge;
|
|
/* 0xF5 */ bool8 exposed;
|
|
/* 0xF6 */ bool8 isColorChanged;
|
|
/* 0xF7 */ bool8 bossFlag;
|
|
/* 0xF8 */ bool8 speedStageChanged; // Toggled when pokemon is movement speed is sped up
|
|
/* 0xF9 */ u8 unkF9;
|
|
/* 0xFA */ u8 terrifiedTurns; // Doubles as a bool for whether the Pokémon is terrified.
|
|
/* 0xFB */ u8 expMultiplier;
|
|
// Set to true if the player makes a teammate use their held item.
|
|
// This is done by going to the teammate's held item in the toolbox and selecting "Use".
|
|
/* 0xFC */ bool8 useHeldItem;
|
|
/* 0xFD */ u8 perishSongTurns; // When this reaches 0, the Pokémon faints from Perish Song. Doubles as a bool for whether the Pokémon is afflicted by Perish Song.
|
|
u8 unkFE;
|
|
u8 unkFF;
|
|
/* 0x100 */ u8 decoyAITracker; // If the Pokémon is targeting a decoy, this indicates whether the decoy target is a team or wild Pokémon.
|
|
/* 0x104 */ s32 speedStage;
|
|
// The turn counter for movement speed up/down is split into five timers each. Multiple timers are used if the Pokémon is affected by multiple
|
|
// speed-up/slow effects at once, like using Agility twice.
|
|
/* 0x108 */ u8 speedUpCounters[NUM_SPEED_COUNTERS];
|
|
/* 0x10D */ u8 speedDownCounters[NUM_SPEED_COUNTERS];
|
|
/* 0x112 */ u8 stockpileStage;
|
|
/* 0x113 */ u8 speedBoostFrames; // Frames counter, when it reaches the value in gSpeedBoostActivationFrame(250 by default), it resets to 0 and pokemon gets a speed boost.
|
|
// When non-zero, an AI Pokémon will move in a random direction every turn when it is a room.
|
|
// There is a chance of this flag being set when a wild Pokémon spawns. The chance depends on the dungeon's randomMovementChance.
|
|
/* 0x114 */ u32 moveRandomly;
|
|
/* 0x118 */ Moves moves;
|
|
/* 0x13C */ FixedPoint belly;
|
|
/* 0x140 */ FixedPoint maxBelly;
|
|
/* 0x144 */ bool8 aiAllySkip; // True if an AI Pokémon is following another Pokémon and is already adjacent to them.
|
|
/* 0x145 */ bool8 recalculateFollow; // Used by the AI to defer a movement decision until after all other Pokémon have moved.
|
|
/* 0x146 */ bool8 bellyEmpty;
|
|
/* 0x147 */ bool8 waiting; // True if an AI Pokémon decided to do nothing this turn.
|
|
/* 0x148 */ bool8 attacking;
|
|
/* 0x149 */ u8 unk149;
|
|
/* 0x14A */ u8 unk14A;
|
|
/* 0x14B */ u8 unk14B;
|
|
/* 0x14C */ u8 unk14C;
|
|
/* 0x14E */ u16 visualFlags;
|
|
/* 0x150 */ u16 previousVisualFlags;
|
|
/* 0x152 */ u8 unk152;
|
|
/* 0x153 */ u8 usedLinkedMovesCounter; // how many linked moves were used this turn.
|
|
u8 unk154;
|
|
u8 unk155;
|
|
u8 unk156;
|
|
bool8 unk157;
|
|
u8 unk158;
|
|
u8 unk159;
|
|
u8 unk15A;
|
|
u8 unk15B;
|
|
u8 unk15C;
|
|
u8 unk15D;
|
|
u8 unk15E;
|
|
u8 unk15F;
|
|
u8 unk160;
|
|
u8 fill161[3];
|
|
/* 0x164 */ u8 unk164;
|
|
/* 0x165 */ u8 unk165;
|
|
/* 0x166 */ u8 unk166;
|
|
/* 0x167 */ u8 unk167;
|
|
/* 0x168 */ u8 unk168;
|
|
/* 0x169 */ u8 turnsSinceWarpScarfActivation;
|
|
/* 0x16C */ DungeonPos targetPos;
|
|
/* 0x170 */ DungeonPos pixelPos;
|
|
s24_8 unk174;
|
|
/* 0x178 */ u16 abilityEffectFlags; // See enum AbilityEffectFlags
|
|
/* 0x17A */ u16 mimicMoveIDs[MAX_MON_MOVES]; // All moves that Mimic has copied (not sure on size...)
|
|
// Previous value of targetPosition for movement, 1 and 2 moves ago.
|
|
/* 0x184 */ Unk_Entity_x184 unk184[4];
|
|
/* 0x1F4 */ s16 numMoveTiles; // Number of tiles to move in a turn. Can be greater than 1 if the user's movement speed is boosted.
|
|
/* 0x1F6 */ s16 notMoving;
|
|
/* 0x1F8 */ s16 unk1F8;
|
|
/* 0x1FA */ s16 mobileTurnTimer; // When a Pokémon can pass through walls in a hallway, this counts up to 200 before the Pokémon turns in a random direction.
|
|
/* 0x1FC */ u32 expGainedInTurn; // Used to accumulate experience when multiple enemies are defeated in one turn.
|
|
/* 0x200 */ u32 statusIcons;
|
|
/* 0x204 */ u8 shadowIndex;
|
|
} EntityInfo;
|
|
|
|
// size: 0x74 | Used for Pokémon, items, and traps.
|
|
typedef struct Entity
|
|
{
|
|
/* 0x0 */ u32 type;
|
|
/* 0x4 */ DungeonPos pos;
|
|
/* 0x8 */ DungeonPos prevPos;
|
|
// The center of the entity acccording to pixel-space coordinates, using the same origin as posWorld.
|
|
// X = (posWorld * 24 + 16) * 256, while Y = (posWorld * 24 + 12) * 256.
|
|
/* 0xC */ PixelPos pixelPos;
|
|
/* 0x14 */ PixelPos prevPixelPos;
|
|
/* 0x1C */ s24_8 unk1C;
|
|
/* 0x20 */ bool8 isVisible; // Turned off when a Pokémon faints.
|
|
u8 unk21;
|
|
u8 unk22;
|
|
u8 unk23;
|
|
u8 unk24;
|
|
/* 0x25 */ u8 room;
|
|
// The global spawn index counter starts at 10. Each Pokémon that spawns increments the counter and
|
|
// gets assigned the current counter value as its spawn index.
|
|
/* 0x26 */ u16 spawnGenID;
|
|
/* 0x28 */ axObject axObj;
|
|
} Entity;
|
|
|
|
enum EntityType
|
|
{
|
|
ENTITY_NOTHING,
|
|
ENTITY_MONSTER,
|
|
ENTITY_TRAP,
|
|
ENTITY_ITEM,
|
|
ENTITY_UNK_4,
|
|
ENTITY_UNK_5,
|
|
};
|
|
|
|
enum MovementFlag
|
|
{
|
|
MOVEMENT_FLAG_SWAPPING_PLACES = 1 << 5,
|
|
MOVEMENT_FLAG_WALKING = 1 << 9,
|
|
MOVEMENT_FLAG_UNK_14 = 1 << 14,
|
|
MOVEMENT_FLAG_SWAPPING_PLACES_PETRIFIED_ALLY = 1 << 15 // Set if the Pokémon is petrified and the leader cures them by swapping places.
|
|
};
|
|
|
|
enum AbilityEffectFlags
|
|
{
|
|
ABILITY_FLAG_ARENA_TRAP = 1 << 0,
|
|
ABILITY_FLAG_SHADOW_TAG = 1 << 1,
|
|
ABILITY_FLAG_MAGNET_PULL = 1 << 2,
|
|
ABILITY_FLAG_STATIC = 1 << 3,
|
|
ABILITY_FLAG_EFFECT_SPORE_PRLZ = 1 << 4,
|
|
ABILITY_FLAG_POISON_POINT = 1 << 5,
|
|
ABILITY_FLAG_EFFECT_SPORE_PSN = 1 << 6,
|
|
ABILITY_FLAG_EFFECT_SPORE_SLP = 1 << 7,
|
|
ABILITY_FLAG_FLAME_BODY = 1 << 8,
|
|
ABILITY_FLAG_CUTE_CHARM = 1 << 9,
|
|
ABILITY_FLAG_STENCH = 1 << 10,
|
|
};
|
|
|
|
enum ShopkeeperMode
|
|
{
|
|
SHOPKEEPER_MODE_NORMAL,
|
|
SHOPKEEPER_MODE_SHOPKEEPER,
|
|
// These two modes trigger if an explosion damages the shopkeeper. The shopkeeper attacks the side that damaged it.
|
|
SHOPKEEPER_MODE_ATTACK_ENEMIES,
|
|
SHOPKEEPER_MODE_ATTACK_TEAM
|
|
};
|
|
|
|
enum AIObjective
|
|
{
|
|
// 0
|
|
AI_CHASE_TARGET = 1,
|
|
AI_CHASE_REMEMBERED_TARGET,
|
|
AI_ROAM,
|
|
AI_LEAVE_ROOM,
|
|
AI_RUN_AWAY,
|
|
AI_STAND_STILL,
|
|
AI_TAKE_ITEM
|
|
};
|
|
|
|
enum MonsterBehavior
|
|
{
|
|
BEHAVIOR_FIXED_ENEMY,
|
|
BEHAVIOR_RESCUE_TARGET, // Used for mission clients that need rescuing.
|
|
BEHAVIOR_ALLY,
|
|
BEHAVIOR_SKARMORY,
|
|
BEHAVIOR_DIGLETT, // Used for Diglett in the Skarmory boss fight.
|
|
BEHAVIOR_GENGAR,
|
|
BEHAVIOR_EKANS,
|
|
BEHAVIOR_MEDICHAM,
|
|
BEHAVIOR_ZAPDOS,
|
|
BEHAVIOR_MOLTRES,
|
|
BEHAVIOR_ALAKAZAM_1,
|
|
BEHAVIOR_GROUDON_1,
|
|
BEHAVIOR_ALAKAZAM_2,
|
|
BEHAVIOR_ARTICUNO,
|
|
BEHAVIOR_GROUDON_2,
|
|
BEHAVIOR_RAYQUAZA,
|
|
BEHAVIOR_MANKEY,
|
|
BEHAVIOR_MEWTWO,
|
|
BEHAVIOR_ENTEI,
|
|
BEHAVIOR_RAIKOU,
|
|
BEHAVIOR_SUICUNE,
|
|
BEHAVIOR_HO_OH,
|
|
BEHAVIOR_LATIOS,
|
|
BEHAVIOR_REGIROCK,
|
|
BEHAVIOR_REGICE,
|
|
BEHAVIOR_REGISTEEL,
|
|
BEHAVIOR_JIRACHI,
|
|
BEHAVIOR_LUGIA,
|
|
BEHAVIOR_KYOGRE,
|
|
BEHAVIOR_DEOXYS_NORMAL,
|
|
BEHAVIOR_CELEBI,
|
|
BEHAVIOR_SMEARGLE,
|
|
BEHAVIOR_32,
|
|
BEHAVIOR_33,
|
|
BEHAVIOR_34,
|
|
BEHAVIOR_35,
|
|
BEHAVIOR_MAZE_BOSS,
|
|
};
|
|
|
|
enum VisualFlag
|
|
{
|
|
// Set if Run Away's visual effect (green smoke cloud) has been triggered on this floor.
|
|
// Prevents the effect from showing again if the Pokémon stops running away and then starts running away again.
|
|
VISUAL_FLAG_RUN_AWAY = 2
|
|
};
|
|
|
|
enum ExpMultiplier
|
|
{
|
|
EXP_HALVED, // 0.5x when fainting a mon with only the regular attack and no moves
|
|
EXP_REGULAR, // 1x
|
|
EXP_BOOSTED, // 1.5x when using linked moves
|
|
};
|
|
|
|
static inline bool8 ExpMultiplierChanged(EntityInfo *info)
|
|
{
|
|
return (info->expMultiplier != EXP_HALVED);
|
|
}
|
|
|
|
static inline void SetRegularExpMultiplier(EntityInfo *info)
|
|
{
|
|
info->expMultiplier = EXP_REGULAR;
|
|
}
|
|
|
|
// After using a move, pokemon will get more experience than
|
|
// This inline is needed to match one function - sub_805AD54
|
|
static inline void SetExpMultplier(EntityInfo *info)
|
|
{
|
|
if (!ExpMultiplierChanged(info))
|
|
SetRegularExpMultiplier(info);
|
|
}
|
|
|
|
#endif
|