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21 lines
696 B
C
21 lines
696 B
C
#ifndef GUARD_RESCUE_SCENARIO_H
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#define GUARD_RESCUE_SCENARIO_H
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#include "constants/rescue_dungeon_id.h"
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#include "structs/str_wonder_mail.h"
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void sub_80972F4(void);
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void nullsub_128(void);
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bool8 sub_8097318(s16 param_1);
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void sub_809733C(s32 _rescueDungId, bool32 param_2);
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bool8 sub_8097384(s32 rescueDungeon);
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void sub_80973A8(s32 _rescueDungId, bool32 param_2);
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bool8 RescueScenarioConquered(s32 rescueDungeonID_);
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// See enum "RescueDungeonId"
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void SetRescueScenarioConquered(s32 rescueDungeonID_, bool32 conquered);
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const u8 *GetRescueDungeonName(s16 rescueDungeonId);
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// See enum "RescueDungeonId"
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const u8 *GetCurrentMissionText(s16 rescueDungeonId);
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#endif // GUARD_RESCUE_SCENARIO_H
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