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23 lines
1006 B
C
23 lines
1006 B
C
#ifndef GUARD_MOVE_ORB_EFFECTS_4_H
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#define GUARD_MOVE_ORB_EFFECTS_4_H
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#include "structs/dungeon_entity.h"
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void CounterStatusTarget(Entity * pokemon, Entity * target, u8 newStatus);
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void SafeguardStatusTarget(Entity * pokemon, Entity * target);
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void MistStatusTarget(Entity * pokemon, Entity * target);
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void WishStatusTarget(Entity * pokemon, Entity * target);
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void MagicCoatStatusTarget(Entity * pokemon, Entity * target);
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void LightScreenStatusTarget(Entity * pokemon, Entity * target);
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void ReflectStatusTarget(Entity * pokemon, Entity * target);
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void ProtectStatusTarget(Entity * pokemon, Entity * target);
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void MirrorCoatStatusTarget(Entity * pokemon, Entity * target);
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void EndureStatusTarget(Entity * pokemon, Entity * target);
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void MirrorMoveStatusTarget(Entity * pokemon, Entity * target);
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void Conversion2StatusTarget(Entity * pokemon, Entity * target);
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void VitalThrowStatusTarget(Entity * pokemon, Entity * target);
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void sub_8079E34(Entity * pokemon, Entity * target, bool8 param_3);
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#endif
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