pmd-red/include/luminous_cave.h
2025-06-15 18:47:45 +02:00

46 lines
1.1 KiB
C

#ifndef GUARD_LUMINOUS_CAVE_H
#define GUARD_LUMINOUS_CAVE_H
#include "file_system.h"
#include "items.h"
#include "structs/menu.h"
#include "pokemon_evolution.h"
#include "structs/str_text.h"
// size: 0x174
typedef struct LuminousCaveWork
{
/* 0x0 */ bool8 evolutionComplete;
/* 0x4 */ EvolveStatus evolveStatus;
/* 0xC */ Pokemon *pokeStruct;
/* 0x10 */ bool8 pokeRenamed;
/* 0x14 */ u32 evoItem1_InvIndex; // inventory index of item
/* 0x18 */ u32 evoItem2_InvIndex; // inventory index of item
/* 0x1C */ Item chosenItem;
/* 0x20 */ u32 state;
/* 0x24 */ u32 fallbackState;
/* 0x28 */ u32 menuAction1;
/* 0x2C */ u32 menuAction2;
/* 0x30 */ u32 menuAction3;
MenuItem unk34[8];
u16 unk74[0x8];
MenuStruct unk84;
u8 fillD4[0x104 - 0xD4];
OpenedFile *unk104;
const u8 *unk108;
u16 unk10C;
u16 unk10E;
u8 unk110;
u8 unk111;
u8 unk112;
WindowTemplates unk114;
} LuminousCaveWork;
void CleanLuminousCave(void);
bool8 HasEvolutionCompleted(void);
u32 sub_802465C(void);
u32 sub_80246F0(void);
#endif // GUARD_LUMINOUS_CAVE_H