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24 lines
853 B
C
24 lines
853 B
C
#ifndef GUARD_GROUND_EFFECT_H
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#define GUARD_GROUND_EFFECT_H
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#include "structs/str_ground_script.h"
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void AllocGroundEffects(void);
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void DeleteGroundEffects(void);
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void FreeGroundEffects(void);
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void GroundEffect_Select(s32 scriptID, s32 group, s32 sector);
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void GroundEffect_Cancel(s32 scriptID, s32 sector);
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void GroundEffect_CancelBlank(void);
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s32 GroundEffect_Add(s32 _id, const GroundEffectData *effectData, s32 _group, s32 _sector);
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void sub_80AD0C8(s32 _id, s32 flags);
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Action *sub_80AD158(s32 index_);
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bool8 GroundEffect_ExecuteScript(s32 index_, ActionUnkIds *a1, ScriptInfoSmall *script);
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bool8 GroundEffectsNotifyAll(s32 index_);
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bool8 GroundEffectsCancelAll(void);
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s16 sub_80AD360(s32 index_, PixelPos *pos);
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s16 sub_80AD3B4(s32 index_, PixelPos *pos);
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void GroundEffect_Action(void);
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void sub_80AD7AC(void);
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#endif // GUARD_GROUND_EFFECT_H
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