pmd-red/include/dungeon_turn_effects.h
2025-11-22 02:39:56 -05:00

10 lines
214 B
C

#ifndef GUARD_DUNGEON_TURN_EFFECTS_H
#define GUARD_DUNGEON_TURN_EFFECTS_H
#include "structs/dungeon_entity.h"
void DoEndOfTurnEffects_Async(Entity *entity);
void TickStatusAndHealthRegen(Entity *entity);
#endif