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23 lines
757 B
C
23 lines
757 B
C
#ifndef GUARD_DUNGEON_MON_SPRITE_RENDER_H
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#define GUARD_DUNGEON_MON_SPRITE_RENDER_H
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#include "structs/dungeon_entity.h"
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void UpdateMonsterSprite(Entity *entity);
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void sub_806CC10(void);
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void sub_806CC70(void);
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void sub_806CCB4(Entity *entity, u8);
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void sub_806CD90(void);
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void sub_806CDD4(Entity *entity, u8, u32 direction);
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void sub_806CDFC(Entity *entity, u8, u32 direction);
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void sub_806CE34(Entity *entity, u32 newDir);
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void sub_806CE68(Entity *entity, u32 newDir);
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void sub_806CE94(Entity *entity, u32 newDir);
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u8 sub_806CEBC(Entity *entity);
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void sub_806CEFC(Entity *entity, u32 newDir);
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void sub_806CF18(Entity *entity);
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void DetermineAllMonsterShadow(void);
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u32 DetermineMonsterShadow(Entity *entity);
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#endif // GUARD_DUNGEON_MON_SPRITE_RENDER_H
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