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37 lines
1.0 KiB
C
37 lines
1.0 KiB
C
#ifndef GUARD_DUNGEON_MAP_ACCESS_H
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#define GUARD_DUNGEON_MAP_ACCESS_H
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#include "structs/map.h"
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const Tile *GetTile(s32 x, s32 y);
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Tile *GetTileMut(s32 x, s32 y);
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void sub_80495E4(void);
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void LoadDungeonTilesetAssets(void);
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void sub_8049820(void);
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void sub_8049840(void);
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void sub_8049884(void);
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void sub_80498A8(s32 x, s32 y);
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void sub_8049B8C(void);
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void sub_8049BB0(s32 x, s32 y);
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void UpdateTrapsVisibility(void);
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void sub_804A1F0(s32 a0, s32 a1);
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void sub_804A49C(s32 a0, s32 a1);
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void ChangeDungeonCameraPos(DungeonPos *pos, s32 a1, u8 a2, u8 a3);
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void sub_804AA60(void);
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void sub_804AAAC(void);
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void sub_804AAD4(void);
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void DiscoverMinimap(DungeonPos *pos);
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bool8 PosHasItem(DungeonPos *pos);
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Entity *GetMonsterAtPos(DungeonPos *pos);
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bool8 sub_804AD34(DungeonPos *pos);
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bool8 sub_804AE08(DungeonPos *pos);
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void sub_804AE84(DungeonPos *pos);
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bool8 IsTileGround(Tile *tile);
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bool8 IsWaterTileset(void);
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#define DUNGEON_WATER_TYPE_NONE 0
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#define DUNGEON_WATER_TYPE_LAVA 1
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#define DUNGEON_WATER_TYPE_WATER 2
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#endif // GUARD_DUNGEON_MAP_ACCESS_H
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