pmd-red/include/dungeon_main.h
2025-07-16 13:18:24 +02:00

23 lines
492 B
C

#ifndef GUARD_DUNGEON_MAIN_H
#define GUARD_DUNGEON_MAIN_H
#include "structs/dungeon_entity.h"
struct UnkMenuBitsStruct {
u8 a0_8;
u8 a0_16;
u8 a0_24;
u8 a0_32;
};
void DungeonHandlePlayerInput(void);
void sub_805E804(void);
void CheckLeaderTile(void);
void sub_805EFB4(Entity *a0, bool8 a1);
void sub_805F02C(void);
ActionContainer *GetLeaderActionContainer(void);
u16 GetLeaderActionId(void);
bool8 DungeonGiveNameToRecruitedMon(u8 *name);
#endif // GUARD_DUNGEON_MAIN_H