pmd-red/include/dungeon_ai_attack.h
2025-11-22 02:39:56 -05:00

24 lines
629 B
C

#ifndef GUARD_DUNGEON_AI_ATTACK_H
#define GUARD_DUNGEON_AI_ATTACK_H
#include "structs/dungeon_entity.h"
#define RANGED_ATTACK_RANGE 10
// size: 0x8
struct AIPossibleMove
{
bool8 canBeUsed;
u8 direction;
s32 weight;
};
void ChooseAIMove(Entity *pokemon);
s32 AIConsiderMove(struct AIPossibleMove *aiPossibleMove, Entity *pokemon, Move *move);
bool8 IsTargetInRange(Entity *pokemon, Entity *targetPokemon, s32 direction, s32 maxRange);
void HandleUseMoveAIAction(Entity *target);
void HandleUseOrbAction_Async(Entity *pokemon);
s16 GetMoveTargetAndRangeForPokemon(Entity *pokemon, Move *move, bool32 isAI);
#endif