Commit Graph

237 Commits

Author SHA1 Message Date
Seth Barberee
e2eb257c19 decomp a few more easy ones 2022-02-17 19:06:29 -06:00
Seth Barberee
8e0ba3615a few more decomped funcs 2022-02-17 19:02:44 -06:00
Seth Barberee
617e992dac decomp a few more funcs 2022-02-17 18:59:56 -06:00
AnonymousRandomPerson
ece475a480 Renamed some boolean move functions 2022-02-13 23:17:46 -05:00
AnonymousRandomPerson
2a2a0805b4 Decomped HasType() 2022-02-13 23:15:33 -05:00
AnonymousRandomPerson
3bbb6035e7 Decomped GetMoveTargetingFlagsForPokemon() 2022-02-13 22:30:25 -05:00
AnonymousRandomPerson
a02346be01 Decomped FindMoveTarget() 2022-02-13 22:02:17 -05:00
AnonymousRandomPerson
9939c543ce Decomped TargetTileInFront() 2022-02-05 22:02:03 -05:00
AnonymousRandomPerson
a9b5977d4c Decomped MoveMatchesChargingStatus 2022-02-05 20:23:01 -05:00
AnonymousRandomPerson
f728e7e90e Decomped DecideAttack() 2022-02-04 23:13:01 -05:00
AnonymousRandomPerson
f2457501ee Decomped IsFixedDungeon() 2022-01-25 23:24:14 -05:00
AnonymousRandomPerson
42909d0333 Decomped GetCrossableTerrain() 2022-01-25 23:17:27 -05:00
AnonymousRandomPerson
154c442505 Decomped CanMoveInDirection() 2022-01-25 22:46:40 -05:00
AnonymousRandomPerson
c5cd6e137f Decomped IsSleeping()
-Function provided by SethBarberee.
2022-01-20 18:12:17 -05:00
AnonymousRandomPerson
afbc7deaea Decomped SetWalkAction() 2022-01-13 23:18:59 -05:00
AnonymousRandomPerson
453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
52e7368f30 Labeled CalculateFacingDir() 2022-01-08 00:08:00 -06:00
AnonymousRandomPerson
cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
42bcb068b6 Decomped CanTargetAdjacentPokemon() 2022-01-07 01:45:35 -06:00
AnonymousRandomPerson
05768ae71d Decomped RoundUpFixedPoint() 2022-01-06 23:11:38 -06:00
AnonymousRandomPerson
d9b1ef43a6 Labeled Warp Scarf variables 2022-01-06 21:52:23 -06:00
AnonymousRandomPerson
c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
a61f7ea2a1 Decomped HasItem() 2021-12-29 23:33:22 -06:00
AnonymousRandomPerson
d40d2e55a3 Decomped IsTargetStraightAhead() 2021-12-28 21:38:42 -06:00
AnonymousRandomPerson
4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
mid-kid
99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
AnonymousRandomPerson
0369264407 Decomped GetMapTileAtPosition() 2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
mid-kid
087405b9d9 Dump and document status sprites 2021-12-13 10:44:48 -06:00
mid-kid
ca10fd795e Dump unidentified tables 2021-12-13 10:44:48 -06:00
mid-kid
2fcfbc2266 Finish de-incbinning data.s 2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
938a88551f
Labeled more symbols (#77)
* Labeled more symbols

* Fixed comment typo

* Renamed some functions
2021-11-20 08:47:46 -08:00
Seth Barberee
bfaa55f2fe
Label and doc iq skills and tactics info (#75)
* label/doc iq skills/tactics info

* decomp a few more dungeon_util and label some funcs

* doc the IQSkills field
2021-11-15 11:02:26 -08:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Seth Barberee
561ea52847
Luminous cave (#72)
* fully decomp luminous cave

* remove header file. this one isn't ready yet

* doc few fields and func

* doc more of luminous cave
2021-11-10 08:43:51 -08:00
Seth Barberee
3a1db3dfac Moves and some friend_area_action_menu 2021-11-02 16:31:16 -07:00
mid-kid
412a2d1dbe Extract shop dialogue 2021-11-03 00:08:22 +01:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan
3f7ee3a806
Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
FieryMewtwo
18726d97cf
More text cleanup (#62)
* Update build.yml

temporarily so that I can edit without having to try to figure out why my Git client keeps crashing

* Fix references to the old save.inc text labels

* Labels 

welp here we go again

* Give Wonder Mail client 'thanks' text more descriptive function label names

* Change back the workflow
2021-10-11 09:04:44 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp (#59)
* decomp rest of main_menu

* move some main menu data over

* decomp some more wonder mail

* decomp the dungeon dialogue scene switches

* more wonder mail

* consolidate struct_802F204

* another wonder mail func

* more wonder mail

* slight cleanup
2021-10-11 09:03:17 -07:00