Commit Graph

116 Commits

Author SHA1 Message Date
Seth Barberee
cb77386b65 more headway on Pokemon funcs and labeled in asm 2021-01-22 10:39:42 -06:00
Seth Barberee
10cda4ba81 split out all dungeon floor id data 2021-01-22 10:26:43 -06:00
Seth Barberee
d010378f72 mass doc'ing of symbols and some tiny decomp work 2021-01-20 16:02:26 -06:00
Seth Barberee
87cd9885a9
Friend Area Decomp Work (#15)
split out and work on friend area stuff
2020-12-31 18:30:16 -06:00
Seth Barberee
f90f3affeb
Wonder mail Pt. 1 (#11)
Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-15 16:28:03 -06:00
Mateusz Naściszewski
efdaf621cb
Translating Decompression
Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-12-15 00:51:45 +01:00
Mateusz Naściszewski
c0ae9ddc9e
Continue dumping and documenting strings 2020-12-13 00:30:31 +01:00
Mateusz Naściszewski
0f877a3561
Improve calcrom, add incbin counting, fix a few existing issues (#7) 2020-12-12 14:44:18 -06:00
Seth Barberee
448de33aef dump/label more data from data_800D090 2020-12-12 14:12:37 -06:00
Mateusz Naściszewski
5e2842c698
Text data cleanup! (#6)
* Text data cleanup!

Reformatted and fixed up all of data/text/, and extended charmap.txt

The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.

* Nuke all instances of `.asciz`

As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.

* Minor string consistency fixes
2020-12-12 12:30:04 -06:00
Mateusz Naściszewski
1b9aeaf518
Move personality test data out of data_80EBA18 (#5) 2020-12-11 14:54:07 -06:00
Mateusz Naściszewski
7e2c662672
data_80F4278.s dumping (#4)
* Dumping menu text, part 1

* Continuing to dump text

* Renamed actions array according to suggestion
2020-12-11 12:28:28 -06:00
Mateusz Naściszewski
5fd50012a4
Resolve a few text incbins (#3) 2020-12-11 11:44:12 -06:00
Seth Barberee
d6b218ebf5 split more main_data off 2020-12-05 14:14:09 -06:00
Seth Barberee
c3f879ce16 splitting more dungeon floor data 2020-12-04 17:00:36 -06:00
Seth Barberee
0d5c196bff split out more floor data 2020-12-03 21:10:35 -06:00
Seth Barberee
a4fdac9553 slight cleanup
Found a few things when I attempted to decompile GameLoop.
2020-12-02 15:13:09 -06:00
z80rotom
3829eabfd2
Added missing personality test results (#2) 2020-12-02 14:57:26 -06:00
Seth Barberee
4d8d319b1f fix up matching 2020-11-24 17:00:01 -06:00
Seth Barberee
02df19855d Revert "more data dumping"
This reverts commit 88cac20034.
2020-11-24 16:53:42 -06:00
Seth Barberee
88cac20034 more data dumping 2020-11-24 11:21:46 -06:00
Seth Barberee
0c3daaaabd some more data dump work 2020-11-21 20:09:25 -06:00
Seth Barberee
2832112389 dumping some more text 2020-11-20 11:18:59 -06:00
Seth Barberee
0f6b5a1649 data dumping and doc'ing 2020-11-17 13:10:13 -06:00
Seth Barberee
3b75b10bbb more decomping and some data dumping 2020-11-14 17:44:04 -06:00
Seth Barberee
a1cd2ce87f some data dumping and doc # of friend areas 2020-11-07 19:01:11 -06:00
Seth Barberee
df9385ed9e continue my slow pace 2020-11-07 17:29:46 -06:00
Seth Barberee
1c2975874b remove tiny text data file 2020-11-03 14:12:29 -06:00
Seth Barberee
c6cef4c839 start converting personality descriptions 2020-11-03 14:03:13 -06:00
Seth Barberee
83cc1bbd4d conntinue datadumping 2020-11-03 11:27:42 -06:00
Seth Barberee
c7158dcc65 some more data dumping 2020-11-02 11:48:58 -06:00
Seth Barberee
d842f0e072 more data sifting 2020-10-31 00:09:55 -05:00
Seth Barberee
73d44f33ac stringify categories 1-2 on personality test 2020-10-30 20:11:06 -05:00
Seth Barberee
36790d5591 seperate each personality question 2020-10-30 11:27:34 -05:00
Seth Barberee
30f301d727 doc some strings 2020-10-29 23:02:43 -05:00
Seth Barberee
3ba62db61d pointer up these strings 2020-10-29 21:19:24 -05:00
Seth Barberee
de91e24ec8 add pointers for shifting stuff around 2020-10-29 19:42:05 -05:00
Seth Barberee
8c2d6a42c8 splitting more post story floor data 2020-10-29 18:26:06 -05:00
Seth Barberee
2e3f461e42 main data from story line dungeon split out 2020-10-29 15:17:49 -05:00
Seth Barberee
ab788bce63 split out main story dungeon floor data 2020-10-29 11:46:35 -05:00
Seth Barberee
fed56ed5e0 continue splitting dungeon floor id data by dungeon 2020-10-28 22:59:48 -05:00
Seth Barberee
69bf0084ce for some reason, this was breaking the build... troubleshoot later when we actually use these 2020-10-24 02:49:39 -05:00
Seth Barberee
1d308ccaa4 more labeling of stuff with rom map (thx MegaMinerd) 2020-10-23 19:26:51 -05:00
Seth Barberee
2613adee4f more work on dungeon data 2020-10-22 11:48:48 -05:00
Seth Barberee
769dba859e split sinister woods data off 2020-10-22 11:31:46 -05:00
Seth Barberee
787c832231 start moving dungeon data to respective directories 2020-10-22 10:52:57 -05:00
Seth Barberee
f8ae7ddc96 some more laabeling and organization of data 2020-10-22 00:45:46 -05:00
Seth Barberee
bc1d2ce330 dumped system sbin 2020-10-18 19:16:26 -05:00
Seth Barberee
01dde719bb split dungeon sbin so I can work on the main dungeon floor data 2020-10-18 01:43:22 -05:00
Seth Barberee
9b8e49226f start moving some data into c of personality test 2020-10-17 12:27:49 -05:00