Seth Barberee
cb77386b65
more headway on Pokemon funcs and labeled in asm
2021-01-22 10:39:42 -06:00
Seth Barberee
10cda4ba81
split out all dungeon floor id data
2021-01-22 10:26:43 -06:00
Seth Barberee
d010378f72
mass doc'ing of symbols and some tiny decomp work
2021-01-20 16:02:26 -06:00
Seth Barberee
87cd9885a9
Friend Area Decomp Work ( #15 )
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split out and work on friend area stuff
2020-12-31 18:30:16 -06:00
Seth Barberee
f90f3affeb
Wonder mail Pt. 1 ( #11 )
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Some work on decomping/labeling wonder mail. Renamed corresponding assembly/C files. Labeled a few strings in data too.
2020-12-15 16:28:03 -06:00
Mateusz Naściszewski
efdaf621cb
Translating Decompression
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Hopefully part one of many, some NONMATCHINGs in the larger functions, sadly.
2020-12-15 00:51:45 +01:00
Mateusz Naściszewski
c0ae9ddc9e
Continue dumping and documenting strings
2020-12-13 00:30:31 +01:00
Mateusz Naściszewski
0f877a3561
Improve calcrom, add incbin counting, fix a few existing issues ( #7 )
2020-12-12 14:44:18 -06:00
Seth Barberee
448de33aef
dump/label more data from data_800D090
2020-12-12 14:12:37 -06:00
Mateusz Naściszewski
5e2842c698
Text data cleanup! ( #6 )
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* Text data cleanup!
Reformatted and fixed up all of data/text/, and extended charmap.txt
The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.
* Nuke all instances of `.asciz`
As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.
* Minor string consistency fixes
2020-12-12 12:30:04 -06:00
Mateusz Naściszewski
1b9aeaf518
Move personality test data out of data_80EBA18 ( #5 )
2020-12-11 14:54:07 -06:00
Mateusz Naściszewski
7e2c662672
data_80F4278.s dumping ( #4 )
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* Dumping menu text, part 1
* Continuing to dump text
* Renamed actions array according to suggestion
2020-12-11 12:28:28 -06:00
Mateusz Naściszewski
5fd50012a4
Resolve a few text incbins ( #3 )
2020-12-11 11:44:12 -06:00
Seth Barberee
d6b218ebf5
split more main_data off
2020-12-05 14:14:09 -06:00
Seth Barberee
c3f879ce16
splitting more dungeon floor data
2020-12-04 17:00:36 -06:00
Seth Barberee
0d5c196bff
split out more floor data
2020-12-03 21:10:35 -06:00
Seth Barberee
a4fdac9553
slight cleanup
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Found a few things when I attempted to decompile GameLoop.
2020-12-02 15:13:09 -06:00
z80rotom
3829eabfd2
Added missing personality test results ( #2 )
2020-12-02 14:57:26 -06:00
Seth Barberee
4d8d319b1f
fix up matching
2020-11-24 17:00:01 -06:00
Seth Barberee
02df19855d
Revert "more data dumping"
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This reverts commit 88cac20034 .
2020-11-24 16:53:42 -06:00
Seth Barberee
88cac20034
more data dumping
2020-11-24 11:21:46 -06:00
Seth Barberee
0c3daaaabd
some more data dump work
2020-11-21 20:09:25 -06:00
Seth Barberee
2832112389
dumping some more text
2020-11-20 11:18:59 -06:00
Seth Barberee
0f6b5a1649
data dumping and doc'ing
2020-11-17 13:10:13 -06:00
Seth Barberee
3b75b10bbb
more decomping and some data dumping
2020-11-14 17:44:04 -06:00
Seth Barberee
a1cd2ce87f
some data dumping and doc # of friend areas
2020-11-07 19:01:11 -06:00
Seth Barberee
df9385ed9e
continue my slow pace
2020-11-07 17:29:46 -06:00
Seth Barberee
1c2975874b
remove tiny text data file
2020-11-03 14:12:29 -06:00
Seth Barberee
c6cef4c839
start converting personality descriptions
2020-11-03 14:03:13 -06:00
Seth Barberee
83cc1bbd4d
conntinue datadumping
2020-11-03 11:27:42 -06:00
Seth Barberee
c7158dcc65
some more data dumping
2020-11-02 11:48:58 -06:00
Seth Barberee
d842f0e072
more data sifting
2020-10-31 00:09:55 -05:00
Seth Barberee
73d44f33ac
stringify categories 1-2 on personality test
2020-10-30 20:11:06 -05:00
Seth Barberee
36790d5591
seperate each personality question
2020-10-30 11:27:34 -05:00
Seth Barberee
30f301d727
doc some strings
2020-10-29 23:02:43 -05:00
Seth Barberee
3ba62db61d
pointer up these strings
2020-10-29 21:19:24 -05:00
Seth Barberee
de91e24ec8
add pointers for shifting stuff around
2020-10-29 19:42:05 -05:00
Seth Barberee
8c2d6a42c8
splitting more post story floor data
2020-10-29 18:26:06 -05:00
Seth Barberee
2e3f461e42
main data from story line dungeon split out
2020-10-29 15:17:49 -05:00
Seth Barberee
ab788bce63
split out main story dungeon floor data
2020-10-29 11:46:35 -05:00
Seth Barberee
fed56ed5e0
continue splitting dungeon floor id data by dungeon
2020-10-28 22:59:48 -05:00
Seth Barberee
69bf0084ce
for some reason, this was breaking the build... troubleshoot later when we actually use these
2020-10-24 02:49:39 -05:00
Seth Barberee
1d308ccaa4
more labeling of stuff with rom map (thx MegaMinerd)
2020-10-23 19:26:51 -05:00
Seth Barberee
2613adee4f
more work on dungeon data
2020-10-22 11:48:48 -05:00
Seth Barberee
769dba859e
split sinister woods data off
2020-10-22 11:31:46 -05:00
Seth Barberee
787c832231
start moving dungeon data to respective directories
2020-10-22 10:52:57 -05:00
Seth Barberee
f8ae7ddc96
some more laabeling and organization of data
2020-10-22 00:45:46 -05:00
Seth Barberee
bc1d2ce330
dumped system sbin
2020-10-18 19:16:26 -05:00
Seth Barberee
01dde719bb
split dungeon sbin so I can work on the main dungeon floor data
2020-10-18 01:43:22 -05:00
Seth Barberee
9b8e49226f
start moving some data into c of personality test
2020-10-17 12:27:49 -05:00