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* Text data cleanup! Reformatted and fixed up all of data/text/, and extended charmap.txt The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such. All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded. Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string. * Nuke all instances of `.asciz` As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap. * Minor string consistency fixes |
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| .. | ||
| dungeon | ||
| text | ||
| data_80B9BB8.s | ||
| data_80EBA18.s | ||
| data_80F4278.s | ||
| data_8270000.s | ||
| data.s | ||
| dungeon_sbin.s | ||
| effect_sbin.s | ||
| friend_area.inc | ||
| ground_sbin.s | ||
| monster_sbin.s | ||
| ornament_sbin.s | ||
| personality_test.s | ||
| sound_data.s | ||
| system_sbin.s | ||
| titlemenu_sbin.s | ||
| unk_data.s | ||
| unk_dungeon.inc | ||