Seth Barberee
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eaaa2012da
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finish matching exclusive_pokemon
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2023-07-27 21:46:31 -07:00 |
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Seth Barberee
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40772e3a2f
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more decomp and documentation
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2023-06-25 16:37:48 -07:00 |
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Seth Barberee
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039955d796
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More decomp of cutscene and rewrite JirachiWish cleaner
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2023-06-25 16:37:48 -07:00 |
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Seth Barberee
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09b38d7aab
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code cleanup
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2023-06-25 16:37:48 -07:00 |
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Seth Barberee
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7ff7403633
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document more music
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2023-02-17 16:51:50 -08:00 |
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AnonymousRandomPerson
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b22feb80af
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Merge remote-tracking branch 'upstream/master'
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2023-01-13 22:36:16 -05:00 |
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AnonymousRandomPerson
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be20f60ee0
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Synced some symbol names with EoS hacking
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2023-01-08 04:23:00 -05:00 |
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Seth Barberee
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6ada01da4f
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document most of the dungeon music
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2022-12-12 11:18:47 -08:00 |
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Seth Barberee
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a04883eb86
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decomp a few more
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2022-10-10 10:04:41 -07:00 |
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Seth Barberee
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7d9bae28c8
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more labeling
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2022-06-05 12:28:17 -07:00 |
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Seth Barberee
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69510344aa
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finish out dialogue labeling, label some moltres fight funcs, and cleanup some more text macros
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2022-05-07 09:05:52 -07:00 |
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Seth Barberee
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482ade61be
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address review commnts, label almost all dialogue and few more funcs
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2022-05-07 07:51:12 -07:00 |
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AnonymousRandomPerson
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c033aea36e
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Moved gDungeonGlobalData definition to dungeon_global_data.h
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2021-12-17 23:39:50 -05:00 |
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Cheng Hann Gan
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c53bdc35f8
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Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
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2021-12-12 12:52:06 -08:00 |
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Seth Barberee
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4fc272fea6
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No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
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2021-12-01 14:33:06 -08:00 |
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Seth Barberee
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fd8720b75c
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Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
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2021-11-22 12:14:58 -06:00 |
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Cheng Hann Gan
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938a88551f
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Labeled more symbols (#77)
* Labeled more symbols
* Fixed comment typo
* Renamed some functions
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2021-11-20 08:47:46 -08:00 |
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Seth Barberee
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bfaa55f2fe
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Label and doc iq skills and tactics info (#75)
* label/doc iq skills/tactics info
* decomp a few more dungeon_util and label some funcs
* doc the IQSkills field
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2021-11-15 11:02:26 -08:00 |
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Cheng Hann Gan
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8237e29a16
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Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
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2021-09-09 16:22:48 -07:00 |
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Seth Barberee
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4eff188244
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Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data
* use constant for facingDir
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2021-09-08 21:32:59 -07:00 |
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