Kill code_80869E4.s

This commit is contained in:
Kermalis
2023-09-04 23:51:29 -04:00
parent 7cdd96ce6c
commit fe77b633a7
9 changed files with 854 additions and 834 deletions

View File

@@ -417,6 +417,7 @@ _08002A68:
bx r1
thumb_func_end sub_8002984
@ https://decomp.me/scratch/HXC9z
thumb_func_start sub_8002A70
sub_8002A70:
push {r4,lr}

View File

@@ -1,56 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_80869E4
sub_80869E4:
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
adds r7, r0, 0
mov r9, r1
lsls r2, 24
lsrs r2, 24
mov r8, r2
lsls r3, 24
asrs r6, r3, 24
ldr r0, [r7, 0x70]
adds r0, 0x46
movs r4, 0
ldrsb r4, [r0, r4]
cmp r4, r6
beq _08086A30
adds r5, r0, 0
_08086A08:
adds r0, r4, 0
adds r1, r6, 0
mov r2, r8
bl sub_8002A70
lsls r0, 24
asrs r4, r0, 24
movs r0, 0x7
ands r0, r4
strb r0, [r5]
ldrb r1, [r5]
adds r0, r7, 0
bl sub_806CE68
mov r0, r9
movs r1, 0x46
bl sub_803E708
cmp r4, r6
bne _08086A08
_08086A30:
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_80869E4
.align 2,0

View File

@@ -279,6 +279,7 @@ _0800177A:
bx r1
thumb_func_end sub_8001658
@ https://decomp.me/scratch/xF3HH
thumb_func_start sub_8001784
sub_8001784:
push {r4,r5,lr}

35
include/code_80869E4.h Normal file
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@@ -0,0 +1,35 @@
#ifndef GUARD_CODE_80869E4_H
#define GUARD_CODE_80869E4_H
#include "dungeon_entity.h"
struct unkStruct_202F3D0
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
};
void SpriteShockEffect(Entity *);
void sub_8086448(void);
void sub_8086500(void);
void sub_808654C(void);
void sub_8086598(void);
void sub_80865E8(void);
void sub_808663C(void);
void sub_8086690(void);
void sub_80866C4(const u8 *);
void sub_8086738(void);
void sub_8086764(void);
void sub_8086794(void);
void sub_80867F4(void);
void sub_808680C(void);
void sub_808682C(void);
void sub_80869E4(struct Entity *, s32, u8, s8);
#endif // GUARD_CODE_80869E4_H

View File

@@ -246,7 +246,6 @@ SECTIONS {
src/dungeon_util_1.o(.text);
asm/code_8085B0C.o(.text);
src/code_80869E4.o(.text);
asm/code_80869E4.o(.text);
src/code_8086A3C.o(.text);
asm/code_8086A3C.o(.text);
src/code_8057824_1.o(.text);

File diff suppressed because it is too large Load Diff

View File

@@ -1,36 +1,28 @@
#include "global.h"
#include "code_806CD90.h"
#include "code_80869E4.h"
#include "constants/direction.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_util_1.h"
#include "random.h"
struct unkStruct_202F3D0
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
u8 unk4;
u8 unk5;
};
// This file may originally be merged with code_8086A3C.c and code_8057824_1.c
// ???
extern u32 gUnknown_202EDC8;
EWRAM_DATA struct unkStruct_202F3D0 gUnknown_202F3D0;
// data_8107010.s
extern u32 gUnknown_8107314[];
s8 sub_8002984(s8, u8);
void sub_803E708(u32, u32);
void sub_80869E4(Entity *entity, u32, u8, s8);
extern void sub_803E46C(u32);
extern void sub_803E9D0(void);
extern void SetDungeonBGColorRGB(u32, u32, u32, u32, u32);
extern void PlaySoundEffect(u32);
void SpriteLookAroundEffect(Entity *entity);
extern void DisplayDungeonDialogue(u32);
void sub_8086494();
extern u32 gUnknown_8107314[];
extern u32 gUnknown_202EDC8;
extern void DisplayDungeonDialogue(const u8 *);
extern void sub_8085EB0(void);
@@ -39,7 +31,6 @@ extern void sub_80855E4(void *);
extern s32 GetCameraXPos(void);
extern s32 GetCameraYPos(void);
extern void sub_803F878(u32, u32);
extern void sub_8086384(Entity *entity);
extern void IncreaseEntityPixelPos(Entity *, u32, u32);
extern void sub_804535C(Entity *, Position32 *);
extern void sub_8086A54(Entity *);
@@ -49,11 +40,11 @@ extern void sub_80861F8(u32, Entity *, u32);
void SpriteShockEffect(Entity *entity)
{
PlaySoundEffect(0xE8 << 1);
sub_80861F8(0x143, entity, 0);
PlaySoundEffect(464);
sub_80861F8(323, entity, 0);
}
void sub_80862DC(Entity *entity)
static void sub_80862DC(Entity *entity)
{
Position32 pos;
pos.x = entity->pixelPos.x;
@@ -64,7 +55,7 @@ void sub_80862DC(Entity *entity)
sub_8086A54(entity);
}
void sub_8086310(Entity *entity)
static void sub_8086310(Entity *entity)
{
Position32 pos;
pos.x = entity->pixelPos.x;
@@ -76,7 +67,7 @@ void sub_8086310(Entity *entity)
entity->isVisible = 0;
}
void sub_8086348(Entity *entity)
static void sub_8086348(Entity *entity)
{
Position32 pos;
pos.x = entity->pixelPos.x + 0x7800;
@@ -87,7 +78,7 @@ void sub_8086348(Entity *entity)
sub_8086A54(entity);
}
void sub_8086384(Entity *entity)
static void sub_8086384(Entity *entity)
{
Position32 pos;
pos.x = entity->pixelPos.x + 0x7800;
@@ -98,280 +89,276 @@ void sub_8086384(Entity *entity)
sub_8086A54(entity);
}
void sub_80863B8(Entity *entity)
static void sub_80863B8(Entity *entity)
{
sub_806CDD4(entity, 0, DIRECTION_NORTH);
}
void sub_80863C8(Entity *entity)
static void sub_80863C8(Entity *entity)
{
sub_806CDD4(entity, 0, DIRECTION_SOUTH);
}
void sub_80863D8(Entity *entity)
static void sub_80863D8(Entity *entity)
{
sub_806CDD4(entity, 0, DIRECTION_WEST);
}
void sub_80863E8(Entity *entity)
static void sub_80863E8(Entity *entity)
{
sub_806CDD4(entity, 6, DIRECTION_NORTH);
}
void sub_80863F8(Entity *entity)
static void sub_80863F8(Entity *entity)
{
sub_806CE68(entity, DIRECTION_NORTH);
}
void sub_8086404(Entity *entity)
static void sub_8086404(Entity *entity)
{
sub_806CE68(entity, DIRECTION_WEST);
}
void sub_8086410(Entity *entity)
static void sub_8086410(Entity *entity)
{
IncreaseEntityPixelPos(entity, 0, -0x100);
}
void sub_8086424(Entity *entity)
static void sub_8086424(Entity *entity)
{
IncreaseEntityPixelPos(entity, 0, 0x100);
}
void sub_8086434(Entity *entity)
static void sub_8086434(Entity *entity)
{
IncreaseEntityPixelPos(entity, -0x100, 0);
}
void sub_8086448(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_80862DC);
for(index = 0; index < 0x38; index++)
{
for (i = 0; i < 56; i++) {
XPos = GetCameraXPos();
YPos = GetCameraYPos();
YPos += (0x80 << 1);
YPos += 0x100;
sub_803F878(XPos, YPos);
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
}
sub_80855E4(sub_80863F8);
}
void sub_8086494(void)
static void sub_8086494(void)
{
s32 index;
s32 i;
sub_8085930(DIRECTION_NORTHEAST);
sub_803E708(4, 0x46);
sub_803E708(4, 70);
sub_8085930(DIRECTION_EAST);
sub_803E708(4, 0x46);
sub_803E708(4, 70);
sub_8085930(DIRECTION_SOUTHEAST);
sub_803E708(4, 0x46);
sub_803E708(4, 70);
sub_8085930(DIRECTION_SOUTH);
sub_803E708(4, 0x46);
sub_803E708(4, 70);
sub_80855E4(sub_80863C8);
for(index = 0; index < 0x90; index++)
{
for (i = 0; i < 144; i++) {
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_8086310);
}
void sub_8086500(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_8086348);
for(index = 0; index < 0x48; index++)
{
for (i = 0; i < 72; i++) {
XPos = GetCameraXPos();
XPos += (0x80 << 1);
XPos += 0x100;
YPos = GetCameraYPos();
sub_803F878(XPos, YPos);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_8086404);
}
void sub_808654C(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_8086384);
for(index = 0; index < 0x78; index++)
{
for (i = 0; i < 120; i++) {
XPos = GetCameraXPos();
XPos += (0x80 << 1);
XPos += 0x100;
YPos = GetCameraYPos();
sub_803F878(XPos, YPos);
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_8086404);
}
void sub_8086598(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_80863B8);
for(index = 0; index < 0x18; index++)
{
for (i = 0; i < 24; i++) {
XPos = GetCameraXPos();
YPos = GetCameraYPos();
sub_803F878(XPos, YPos + (0xffffff00));
sub_803F878(XPos, YPos - 0x100);
sub_80855E4(sub_8086410);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_80863F8);
}
void sub_80865E8(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_80863E8);
for(index = 0; index < 0xC; index++)
{
for (i = 0; i < 12; i++) {
XPos = GetCameraXPos();
YPos = GetCameraYPos();
sub_803F878(XPos, YPos + (0x80 << 2));
sub_803F878(XPos, YPos + 0x200);
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_80863F8);
}
void sub_808663C(void)
{
s32 index;
s32 i;
u32 XPos;
u32 YPos;
sub_80855E4(sub_80863E8);
for(index = 0; index < 0x10; index++)
{
for (i = 0; i < 16; i++) {
XPos = GetCameraXPos();
YPos = GetCameraYPos();
sub_803F878(XPos, YPos + (0x80 << 2));
sub_803F878(XPos, YPos + 0x200);
sub_80855E4(sub_8086424);
sub_80855E4(sub_8086424);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_80863F8);
}
void sub_8086690(void)
{
s32 index;
s32 i;
sub_80855E4(sub_80863D8);
for(index = 0; index < 0x30; index++)
{
for (i = 0; i < 48; i++) {
sub_80855E4(sub_8086434);
sub_803E46C(0x46);
sub_803E46C(70);
}
sub_80855E4(sub_8086404);
}
void sub_80866C4(u32 dialogue)
void sub_80866C4(const u8 *dialogue)
{
SpriteLookAroundEffect(xxx_call_GetLeader());
sub_803E708(0xA, 0x46);
sub_803E708(10, 70);
DisplayDungeonDialogue(dialogue);
sub_803E708(0xA, 0x46);
sub_803E708(10, 70);
sub_8086494();
gDungeon->unk2 = 1;
}
void sub_80866FC(void)
UNUSED static void sub_80866FC(void)
{
s32 index;
s32 i;
for(index = 0; index >= -0xFA; index -= 0xA)
{
SetDungeonBGColorRGB(index, index, index, 1, 0);
sub_803E46C(0x46);
for (i = 0; i >= -250; i -= 10) {
SetDungeonBGColorRGB(i, i, i, 1, 0);
sub_803E46C(70);
}
}
void sub_808627C(void)
UNUSED static void sub_808627C(void)
{
sub_803E748();
}
void sub_8086738(void)
{
s32 index;
s32 i;
for(index = 0; index < 0xFA; index += 0xA)
{
SetDungeonBGColorRGB(index, index, index, 1, 0);
sub_803E46C(0x46);
for (i = 0; i < 250; i += 10) {
SetDungeonBGColorRGB(i, i, i, 1, 0);
sub_803E46C(70);
}
}
void sub_8086764(void)
{
s32 index;
s32 i;
for(index = 0xFA; index >= 0; index -= 5)
{
SetDungeonBGColorRGB(index, index, index, 1, 0);
sub_803E46C(0x46);
for (i = 250; i >= 0; i -= 5) {
SetDungeonBGColorRGB(i, i, i, 1, 0);
sub_803E46C(70);
}
sub_8085EB0();
}
void sub_8086794(void)
{
s32 index;
s32 i;
gUnknown_202EDC8 = 0;
for(index = 0; index < 0xC8; index++)
{
for (i = 0; i < 200; i++) {
SetDungeonBGColorRGB(0, 0, 0, 1, 0);
sub_803E9D0();
sub_803E46C(0x46);
if((index & 3) == 0)
{
sub_803E46C(70);
if ((i & 3) == 0) {
gUnknown_202EDC8++;
if(gUnknown_202EDC8 == 0x1F)
if (gUnknown_202EDC8 == 31)
break;
}
}
sub_803E46C(0x46);
sub_803E46C(70);
gDungeon->unk7 = 0;
}
@@ -388,15 +375,27 @@ void sub_80867F4(void)
void sub_808680C(void)
{
gUnknown_202F3D0.unk0 = 1;
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
if (gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(505);
}
void sub_808682C(u8 entity)
void sub_808682C(void)
{
gUnknown_202F3D0.unk0 = 0;
}
// CONTINUE HEREEEEEEEEEE FOR THE HHHHHHHHHH :)
void sub_8086838(u8 entity, u8 r1, u8 r2)
{
gUnknown_202F3D0.unk1 = entity;
@@ -412,35 +411,30 @@ void sub_8086848(u8 entity, u8 r1)
void sub_8086854(void)
{
if(gUnknown_202F3D0.unk0 != 0)
{
if(gUnknown_202F3D0.unk4 == 0)
{
if(gUnknown_202F3D0.unk1 != 0)
{
gUnknown_202F3D0.unk4 = 0x50;
gUnknown_202F3D0.unk5 = 0x10;
if (gUnknown_202F3D0.unk0) {
if (gUnknown_202F3D0.unk4 == 0) {
if (gUnknown_202F3D0.unk1) {
gUnknown_202F3D0.unk4 = 80;
gUnknown_202F3D0.unk5 = 16;
}
else
{
gUnknown_202F3D0.unk4 = RandInt(0x6) + 2;
gUnknown_202F3D0.unk5 = RandInt(0x6) + 2;
else {
gUnknown_202F3D0.unk4 = RandInt(6) + 2;
gUnknown_202F3D0.unk5 = RandInt(6) + 2;
}
if(gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(0x1F9);
if (gUnknown_202F3D0.unk3 != 0)
PlaySoundEffect(505);
}
else
{
gUnknown_202F3D0.unk4--;
}
if(gUnknown_202F3D0.unk5 != 0)
if (gUnknown_202F3D0.unk5 != 0)
gUnknown_202F3D0.unk5--;
gDungeon->unk181FC = gUnknown_8107314[gUnknown_202F3D0.unk5];
}
else
{
gDungeon->unk181FC = 0;
}
}
void sub_80868F4(Entity *entity)
@@ -458,16 +452,16 @@ void sub_8086910(Entity *entity)
void sub_808692C(void)
{
sub_80859F0(DIRECTION_NORTHWEST);
sub_803E708(0x4, 0x46);
sub_803E708(4, 70);
sub_80859F0(DIRECTION_WEST);
sub_803E708(0x4, 0x46);
sub_803E708(4, 70);
sub_80859F0(DIRECTION_SOUTHWEST);
sub_803E708(0x4, 0x46);
sub_803E708(4, 70);
sub_80859F0(DIRECTION_SOUTH);
sub_803E708(0x4, 0x46);
sub_803E708(4, 70);
}
void SpriteLookAroundEffect(Entity *entity)
@@ -479,17 +473,87 @@ void SpriteLookAroundEffect(Entity *entity)
sub_80869E4(entity, 4, 2, r4);
sub_803E708(0xF, 0x46);
sub_803E708(15, 70);
r4 = sub_8002984(r4, 5);
sub_80869E4(entity, 4, 1, r4);
sub_803E708(0xF, 0x46);
sub_803E708(15, 70);
r3 = sub_8002984(r4, 4);
sub_80869E4(entity, 4, 2, r3);
sub_803E708(0xF, 0x46);
sub_803E708(15, 70);
}
#ifdef NONMATCHING // 100% match, but params for sub_8002A70 are disputed... https://decomp.me/scratch/E3iF1
void sub_80869E4(struct Entity *a0, s32 a1, u8 a2, s8 a3)
{
u32 r4;
s8 *r5;
s32 tmp;
struct EntityInfo* info;
tmp = (s8)a3;
info = a0->info;
r4 = (s8)info->action.direction;
while (r4 != tmp) {
r4 = sub_8002A70(r4, tmp, a2);
info->action.direction = r4 % 8;
sub_806CE68(a0, info->action.direction);
sub_803E708(a1, 70);
}
}
#else
NAKED
void sub_80869E4(struct Entity *a0, s32 a1, u8 a2, s8 a3)
{
asm_unified(
"push {r4-r7,lr}\n"
"\tmov r7, r9\n"
"\tmov r6, r8\n"
"\tpush {r6,r7}\n"
"\tadds r7, r0, 0\n"
"\tmov r9, r1\n"
"\tlsls r2, 24\n"
"\tlsrs r2, 24\n"
"\tmov r8, r2\n"
"\tlsls r3, 24\n"
"\tasrs r6, r3, 24\n"
"\tldr r0, [r7, 0x70]\n"
"\tadds r0, 0x46\n"
"\tmovs r4, 0\n"
"\tldrsb r4, [r0, r4]\n"
"\tcmp r4, r6\n"
"\tbeq _08086A30\n"
"\tadds r5, r0, 0\n"
"_08086A08:\n"
"\tadds r0, r4, 0\n"
"\tadds r1, r6, 0\n"
"\tmov r2, r8\n"
"\tbl sub_8002A70\n"
"\tlsls r0, 24\n"
"\tasrs r4, r0, 24\n"
"\tmovs r0, 0x7\n"
"\tands r0, r4\n"
"\tstrb r0, [r5]\n"
"\tldrb r1, [r5]\n"
"\tadds r0, r7, 0\n"
"\tbl sub_806CE68\n"
"\tmov r0, r9\n"
"\tmovs r1, 0x46\n"
"\tbl sub_803E708\n"
"\tcmp r4, r6\n"
"\tbne _08086A08\n"
"_08086A30:\n"
"\tpop {r3,r4}\n"
"\tmov r8, r3\n"
"\tmov r9, r4\n"
"\tpop {r4-r7}\n"
"\tpop {r0}\n"
"\tbx r0");
}
#endif // NONMATCHING

View File

@@ -1,70 +1,68 @@
#include "constants/monster.h"
#include "global.h"
#include "code_806CD90.h"
#include "code_80869E4.h"
#include "constants/bg_music.h"
#include "constants/direction.h"
#include "constants/monster.h"
#include "dungeon_entity.h"
#include "dungeon_global_data.h"
#include "dungeon_music.h"
#include "dungeon_pokemon_attributes.h"
#include "dungeon_util.h"
#include "dungeon_util_1.h"
#include "exclusive_pokemon.h"
#include "pokemon.h"
#include "pokemon_3.h"
#include "dungeon_util_1.h"
#include "dungeon_util.h"
#include "exclusive_pokemon.h"
extern u8 sub_8044B28(void);
extern u8 gUnknown_202E038[];
extern void sub_8085374();
extern void sub_80855E4(void *);
extern void sub_8068FE0(Entity *, u32, u32);
extern void DisplayDungeonDialogue(u8 *);
extern void sub_80869E4(Entity *, u32, u32, u32);
extern void DisplayDungeonDialogue(const u8 *);
extern void sub_803E708(u32, u32);
extern void sub_8086448(void);
extern void SpriteShockEffect(Entity *);
extern void SkarmoryEntry(Entity *);
extern void SpriteLookAroundEffect(Entity *);
extern void sub_8086A54(Entity *);
extern void sub_808563C(void *);
extern void sub_8087144();
void sub_80866C4(u8 *);
extern void sub_8072008(Entity *pokemon, Entity *r1, u32 r2, u8 r3, u32);
extern bool8 sub_8085B80(u8 *);
extern void sub_8085B4C(u8 *, void *, Entity **, u32);
extern void sub_803E46C(u32);
extern u8 gUnknown_810739C[];
extern u8 gUnknown_81073D4[];
extern u8 gUnknown_810740C[];
extern s16 gUnknown_80F57CC;
extern u8 gUnknown_8101440[];
extern u8 gSkarmoryPreFightDialogue_1;
extern u8 gSkarmoryPreFightDialogue_2;
extern u8 gSkarmoryPreFightDialogue_3;
extern u8 gSkarmoryPreFightDialogue_4;
extern u8 gSkarmoryPreFightDialogue_5;
extern u8 gSkarmoryPreFightDialogue_6;
extern u8 gSkarmoryPreFightDialogue_7;
extern u8 gSkarmoryPreFightDialogue_8;
extern u8 gSkarmoryPreFightDialogue_9;
extern u8 gSkarmoryReFightDialogue_1;
extern u8 gSkarmoryReFightDialogue_2;
extern u8 gSkarmoryReFightDialogue_3;
extern u8 gTeamMeaniesPreFightDialogue_1;
extern u8 gTeamMeaniesPreFightDialogue_2;
extern u8 gTeamMeaniesPreFightDialogue_3;
extern u8 gTeamMeaniesPreFightDialogue_4;
extern u8 gTeamMeaniesPreFightDialogue_5;
extern u8 gTeamMeaniesPreFightDialogue_6;
extern u8 gTeamMeaniesPreFightDialogue_7;
extern u8 gTeamMeaniesReFightDialogue_1;
extern u8 gTeamMeaniesReFightDialogue_2;
extern u8 gTeamMeaniesReFightDialogue_3;
extern u8 gTeamMeaniesReFightDialogue_4;
extern u8 gTeamMeaniesReFightDialogue_5;
extern const u8 gUnknown_810739C[];
extern const u8 gUnknown_81073D4[];
extern const u8 gUnknown_810740C[];
extern const s16 gUnknown_80F57CC;
extern const u8 gUnknown_8101440[];
extern const u8 gSkarmoryPreFightDialogue_1[];
extern const u8 gSkarmoryPreFightDialogue_2[];
extern const u8 gSkarmoryPreFightDialogue_3[];
extern const u8 gSkarmoryPreFightDialogue_4[];
extern const u8 gSkarmoryPreFightDialogue_5[];
extern const u8 gSkarmoryPreFightDialogue_6[];
extern const u8 gSkarmoryPreFightDialogue_7[];
extern const u8 gSkarmoryPreFightDialogue_8[];
extern const u8 gSkarmoryPreFightDialogue_9[];
extern const u8 gSkarmoryReFightDialogue_1[];
extern const u8 gSkarmoryReFightDialogue_2[];
extern const u8 gSkarmoryReFightDialogue_3[];
extern const u8 gTeamMeaniesPreFightDialogue_1[];
extern const u8 gTeamMeaniesPreFightDialogue_2[];
extern const u8 gTeamMeaniesPreFightDialogue_3[];
extern const u8 gTeamMeaniesPreFightDialogue_4[];
extern const u8 gTeamMeaniesPreFightDialogue_5[];
extern const u8 gTeamMeaniesPreFightDialogue_6[];
extern const u8 gTeamMeaniesPreFightDialogue_7[];
extern const u8 gTeamMeaniesReFightDialogue_1[];
extern const u8 gTeamMeaniesReFightDialogue_2[];
extern const u8 gTeamMeaniesReFightDialogue_3[];
extern const u8 gTeamMeaniesReFightDialogue_4[];
extern const u8 gTeamMeaniesReFightDialogue_5[];
extern u8 gUnknown_8100D3C;
extern const u8 gUnknown_8100D3C[];
void sub_8086A3C(Entity *pokemon)
{
@@ -194,33 +192,33 @@ void SkarmoryPreFightDialogue(void)
SpriteShockEffect(PartnerEntity);
sub_803E708(0x20,0x46);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_1);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_1);
ShiftCameraToPosition(&pos1,0x40);
sub_803E708(0x40,0x46);
ShiftCameraToPosition(&pos2,0x30);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_2);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_2);
sub_803E708(10,0x46);
DiglettEntity->info->unk15D = 1;
ShiftCameraToPosition(&pos1,0x30);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_3); // Diglett: ...I...\nI'm scared.
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_3); // Diglett: ...I...\nI'm scared.
sub_803E708(10,0x46);
ShiftCameraToPosition(&pos2,0x20);
sub_803E708(0x20,0x46);
SkarmoryEntry(SkarmoryEntity);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_4); // Skarmory: You!\nWhat do you think you're doing here?!
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_4); // Skarmory: You!\nWhat do you think you're doing here?!
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_5);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_5);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_6);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_6);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_7);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_7);
sub_803E708(10,0x46);
sub_806CDD4(SkarmoryEntity,0xd,0);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_8);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_8);
sub_803E708(10,0x46);
sub_80869E4(PartnerEntity,4,1,2);
sub_80869E4(LeaderEntity,4,2,6);
DisplayDungeonDialogue(&gSkarmoryPreFightDialogue_9);
DisplayDungeonDialogue(gSkarmoryPreFightDialogue_9);
sub_80869E4(PartnerEntity,4,2,4);
sub_80869E4(LeaderEntity,4,1,4);
sub_803E708(10,0x46);
@@ -242,12 +240,12 @@ void SkarmoryReFightDialogue(void)
sub_803E708(10,0x46);
SkarmoryEntry(SkarmoryEntity);
ShiftCameraToPosition(&pos,0x10);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_1);
DisplayDungeonDialogue(gSkarmoryReFightDialogue_1);
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_2);
DisplayDungeonDialogue(gSkarmoryReFightDialogue_2);
sub_803E708(10,0x46);
sub_806CDD4(SkarmoryEntity,0xd,0);
DisplayDungeonDialogue(&gSkarmoryReFightDialogue_3);
DisplayDungeonDialogue(gSkarmoryReFightDialogue_3);
sub_803E708(10,0x46);
ShiftCameraToPosition(&LeaderEntity->pixelPos,0x10);
DungeonStartNewBGM(MUS_BOSS_BATTLE);
@@ -257,7 +255,7 @@ void sub_8086E40(void)
{
SpriteLookAroundEffect(xxx_call_GetLeader());
sub_803E708(10,0x46);
DisplayDungeonDialogue(&gUnknown_8100D3C);
DisplayDungeonDialogue(gUnknown_8100D3C);
sub_803E708(10,0x46);
gDungeon->unk2 = 1;
}
@@ -338,21 +336,21 @@ void TeamMeaniesPreFightDialogue(void)
LeaderEntity = xxx_call_GetLeader();
sub_8086448();
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_1);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_1);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_2);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_2);
sub_803E708(10, 0x46);
sub_8087144();
DungeonStartNewBGM(MUS_THERES_TROUBLE);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_3);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_3);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_4);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_4);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_5);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_5);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_6);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_6);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_7);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_7);
sub_803E708(10, 0x46);
ShiftCameraToPosition(&LeaderEntity->pixelPos, 0x10);
}
@@ -365,15 +363,15 @@ void TeamMeaniesReFightDialogue(void)
LeaderEntity = xxx_call_GetLeader();
PartnerEntity = GetPartnerEntity();
sub_8086448();
DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_1);
DisplayDungeonDialogue(gTeamMeaniesReFightDialogue_1);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesPreFightDialogue_2);
DisplayDungeonDialogue(gTeamMeaniesPreFightDialogue_2);
sub_803E708(10, 0x46);
sub_8087144();
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_2);
DisplayDungeonDialogue(gTeamMeaniesReFightDialogue_2);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_3);
DisplayDungeonDialogue(gTeamMeaniesReFightDialogue_3);
sub_803E708(10, 0x46);
sub_806CDD4(LeaderEntity, 6, 4);
sub_806CDD4(PartnerEntity, 6, 4);
@@ -381,8 +379,8 @@ void TeamMeaniesReFightDialogue(void)
sub_806CDD4(LeaderEntity, 7, 4);
sub_806CDD4(PartnerEntity, 7, 4);
sub_803E708(10, 0x46);
DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_4);
DisplayDungeonDialogue(&gTeamMeaniesReFightDialogue_5);
DisplayDungeonDialogue(gTeamMeaniesReFightDialogue_4);
DisplayDungeonDialogue(gTeamMeaniesReFightDialogue_5);
sub_803E708(10, 0x46);
ShiftCameraToPosition(&LeaderEntity->pixelPos, 0x10);
}

View File

@@ -1,12 +1,11 @@
#include "global.h"
#include "code_80869E4.h"
#include "dungeon_items.h"
#include "dungeon_capabilities.h"
#include "dungeon_global_data.h"
#include "dungeon_leader.h"
#include "dungeon_random.h"
#include "dungeon_util.h"
#include "pokemon.h"
extern u8 gAvailablePokemonNames[];
@@ -22,7 +21,6 @@ extern s32 sub_8052B8C(u32, u8 *, u32);
extern void sub_80861A8(void);
extern void PrintFieldMessage(u32, u8 *, u32);
extern void sub_803E708(u32, u32);
extern void sub_80869E4(Entity *, u32, u32, u32);
extern void sub_80416E0(Position32 *r0, u32, u32);
extern void SetMessageArgument(u8 *r0, Entity *r1, u32);
extern void sub_80421C0(Entity *, u32);