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document more fields of dungeon
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@ -220,8 +220,10 @@ struct EntityInfo
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u8 fill160[0x164 - 0x160];
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/* 0x164 */ u8 unk164;
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/* 0x165 */ u8 unk165;
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u8 fill166[0x169 - 0x166];
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u8 turnsSinceWarpScarfActivation;
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/* 0x166 */ u8 unk166;
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/* 0x167 */ u8 unk167;
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/* 0x168 */ u8 unk168;
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/* 0x169 */ u8 turnsSinceWarpScarfActivation;
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/* 0x16C */ struct Position targetPos;
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/* 0x170 */ struct Position pixelPos;
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u32 unk174;
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@ -291,11 +293,13 @@ struct Entity
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/* 0x54 */ u16 spriteGlobalIndex;
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u8 fill56[0x64 - 0x56];
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u32 unk64;
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u8 fill68[2];
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u16 unk68;
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/* 0x6A */ u8 unk6A;
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/* 0x6A */ u8 unk6B;
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/* 0x6C */ u8 direction;
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/* 0x6D */ u8 direction2; // Duplicate of 0x6C?
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/* 0x6E */ u8 unk6E;
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/* 0x6F */ u8 unk6F;
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/* 0x70 */ struct EntityInfo *info;
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};
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@ -95,7 +95,7 @@ struct Dungeon
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/* 0x660 */ s16 fractionalTurn; // Handles turn order when Pokémon have different movement speeds.
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u8 fill662[0x666 - 0x662];
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/* 0x666 */ u16 windTurns; // Turns remaining before getting swept out of the dungeon.
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u8 fill668[0x66A - 0x668];
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/* 0x668 */ u16 unk668;
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u16 bossSongIndex;
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u8 unk66C;
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u8 unk66D;
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@ -114,7 +114,9 @@ struct Dungeon
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/* 0x68A */ u8 unk68A;
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u8 fill68B[0x699 - 0x68B];
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u8 unk699;
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u8 fill69A[0x363C - 0x69A];
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u8 fill69A[0x69C - 0x69A];
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/* 0x69C */ struct EntityInfo unk69C[4];
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u8 fillEBC[0x363C - 0xEBC];
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/* 0x363C */ u8 expYieldRankings[NUM_MONSTERS];
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u8 fill37E3[0x37F4 - 0x37D9];
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/* 0x37F4 */ s32 unk37F4;
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