Merge pull request #356 from DizzyEggg/sub_803E250

sub_803E250 in code_803D110.s
This commit is contained in:
Seth Barberee
2025-03-09 09:29:18 -07:00
committed by GitHub
8 changed files with 114 additions and 274 deletions

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@@ -1,254 +0,0 @@
#include "asm/constants/gba_constants.inc"
#include "asm/macros.inc"
.syntax unified
.text
thumb_func_start sub_803E250
sub_803E250:
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x8
ldr r1, _0803E3FC
ldr r0, _0803E400
str r0, [r1]
ldr r0, _0803E404
movs r1, 0
str r1, [r0]
ldr r0, _0803E408
strb r1, [r0]
ldr r0, _0803E40C
strh r1, [r0]
ldr r5, _0803E410
ldrh r0, [r5, 0x6]
movs r3, 0xF
adds r2, r3, 0
ands r2, r0
ldrh r4, [r5]
ldr r1, _0803E414
adds r0, r1, 0
ands r0, r4
ldr r4, _0803E418
ands r0, r4
ldr r6, _0803E41C
ands r0, r6
ldr r7, _0803E420
ands r0, r7
ldr r4, _0803E424
mov r12, r4
ands r0, r4
ldr r4, _0803E428
ands r0, r4
strh r0, [r5]
movs r0, 0x80
lsls r0, 7
strh r0, [r5, 0x2]
movs r0, 0
strh r0, [r5, 0x4]
ldr r0, _0803E42C
mov r10, r0
ands r2, r0
subs r0, 0x1
mov r9, r0
ands r2, r0
subs r0, 0x2
mov r8, r0
ands r2, r0
strh r2, [r5, 0x6]
ldr r2, _0803E430
ldrh r0, [r2, 0x6]
ands r3, r0
ldrh r0, [r2]
ands r1, r0
ldr r0, _0803E418
ands r1, r0
ands r1, r6
ands r1, r7
mov r7, r12
ands r1, r7
ands r1, r4
strh r1, [r2]
movs r0, 0
strh r0, [r2, 0x2]
movs r0, 0xB8
lsls r0, 7
strh r0, [r2, 0x4]
mov r0, r10
ands r3, r0
mov r1, r9
ands r3, r1
mov r7, r8
ands r3, r7
strh r3, [r2, 0x6]
movs r0, 0
mov r8, r0
_0803E2EE:
movs r1, 0
mov r9, r1
mov r2, r8
lsls r0, r2, 3
lsls r2, 1
mov r12, r2
mov r3, r8
adds r3, 0x1
str r3, [sp]
mov r10, r1
add r0, r8
lsls r5, r0, 3
ldr r4, _0803E434
adds r4, r5, r4
str r4, [sp, 0x4]
ldr r7, _0803E438
adds r6, r5, r7
ldr r0, _0803E43C
adds r3, r5, r0
ldr r1, _0803E440
adds r4, r5, r1
_0803E318:
mov r7, r10
adds r2, r5, r7
ldrh r1, [r3]
ldr r0, _0803E414
ands r0, r1
ldr r1, _0803E418
ands r0, r1
ldr r1, _0803E41C
ands r0, r1
ldr r1, _0803E420
ands r0, r1
ldr r1, _0803E424
ands r0, r1
strh r0, [r3]
ldr r1, [r4]
movs r7, 0x3
ands r1, r7
lsls r1, 14
ldr r7, _0803E428
ands r0, r7
orrs r0, r1
strh r0, [r3]
ldrh r1, [r3, 0x2]
ldr r0, _0803E444
ands r0, r1
strh r0, [r3, 0x2]
ldr r1, _0803E440
adds r1, 0x4
adds r2, r1
ldr r1, [r2]
movs r2, 0x3
ands r1, r2
lsls r1, 14
ands r0, r7
orrs r0, r1
strh r0, [r3, 0x2]
ldr r1, [r6]
ldr r0, _0803E448
ands r1, r0
ldrh r2, [r3, 0x4]
movs r0, 0xFC
lsls r0, 8
ands r0, r2
orrs r0, r1
ldr r7, _0803E41C
ands r0, r7
movs r1, 0xC0
lsls r1, 4
orrs r0, r1
movs r2, 0
orrs r0, r2
ldr r1, _0803E44C
ands r0, r1
strh r0, [r3, 0x4]
ldrh r1, [r3, 0x6]
ldr r0, _0803E42C
ands r0, r1
ldr r1, _0803E450
ands r0, r1
strh r0, [r3, 0x6]
mov r7, r9
lsls r1, r7, 2
mov r0, r12
add r0, r8
lsls r0, 3
adds r1, r0
ldr r0, _0803E454
adds r1, r0, r1
ldr r0, [r1]
ldr r1, [sp, 0x4]
str r0, [r1]
adds r1, 0xC
str r1, [sp, 0x4]
adds r6, 0xC
adds r3, 0xC
adds r4, 0xC
movs r2, 0xC
add r10, r2
movs r7, 0x1
add r9, r7
mov r0, r9
cmp r0, 0x5
ble _0803E318
ldr r1, [sp]
mov r8, r1
cmp r1, 0x1
ble _0803E2EE
movs r2, 0
ldr r3, _0803E458
ldr r0, [r3]
ldr r4, _0803E45C
adds r0, r4
movs r1, 0x1
strb r1, [r0]
ldr r0, [r3]
ldr r7, _0803E460
adds r0, r7
strb r1, [r0]
ldr r0, _0803E464
str r2, [r0]
movs r0, 0xF8
ldr r1, _0803E468
movs r3, 0
bl SetBGPaletteBufferColorRGB
add sp, 0x8
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_0803E3FC: .4byte gUnknown_202EDD0
_0803E400: .4byte 0x000003e7
_0803E404: .4byte gUnknown_202EDD4
_0803E408: .4byte gUnknown_203B40D
_0803E40C: .4byte gUnknown_202EDE8
_0803E410: .4byte gUnknown_202EDC0
_0803E414: .4byte 0x0000feff
_0803E418: .4byte 0x0000fdff
_0803E41C: .4byte 0x0000f3ff
_0803E420: .4byte 0x0000efff
_0803E424: .4byte 0x0000dfff
_0803E428: .4byte 0x00003fff
_0803E42C: .4byte 0x0000fffe
_0803E430: .4byte gUnknown_202EDB8
_0803E434: .4byte gUnknown_202ED30
_0803E438: .4byte gUnknown_80F6224
_0803E43C: .4byte gUnknown_202ED28
_0803E440: .4byte gUnknown_80F621C
_0803E444: .4byte 0x0000c1ff
_0803E448: .4byte 0x000003ff
_0803E44C: .4byte 0x00000fff
_0803E450: .4byte 0x0000fffd
_0803E454: .4byte gUnknown_80F61EC
_0803E458: .4byte gDungeon
_0803E45C: .4byte 0x00018217
_0803E460: .4byte 0x00018218
_0803E464: .4byte gDungeonBrightness
_0803E468: .4byte gFontPalette + 0x20
thumb_func_end sub_803E250

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@@ -1,11 +1,12 @@
#ifndef GUARD_STR_202ED28_H
#define GUARD_STR_202ED28_H
#include "structs/str_position.h"
struct unkStruct_202ED28
{
SpriteOAM sprite;
s16 x;
s16 y;
DungeonPos pos;
};
extern struct unkStruct_202ED28 gUnknown_202ED28[][6];

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@@ -0,0 +1,18 @@
#ifndef GUARD_STR_202EDE8_H
#define GUARD_STR_202EDE8_H
#include "structs/dungeon_entity.h"
struct UnkStruct_202EDE8
{
s16 unk0;
s16 unk2;
Entity *unk4;
s32 unk8;
s32 unkC;
s32 unk10;
};
extern struct UnkStruct_202EDE8 gUnknown_202EDE8;
#endif

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@@ -196,7 +196,6 @@ SECTIONS {
src/personality_test2.o(.text);
src/code_803D0D8.o(.text);
src/code_803D110.o(.text);
asm/code_803D110.o(.text);
src/code_803E46C.o(.text);
src/code_803E724.o(.text);
src/code_8040094.o(.text);

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@@ -12,6 +12,8 @@
#include "game_options.h"
#include "text.h"
#include "constants/dungeon.h"
#include "structs/str_202ED28.h"
#include "structs/str_202EDE8.h"
extern void sub_803E13C(void);
extern void sub_80901D8(DungeonLocation *param_1,DungeonLocation *param_2);
@@ -662,5 +664,90 @@ void sub_803E214(void)
void nullsub_56(void) {}
// sub_803E250 left, but it seems to be sprite related, and I'd rather not deal with it now lol
extern u8 gUnknown_203B40D;
extern u32 gUnknown_202EDD0;
extern s32 gUnknown_202EDD4;
extern s32 gDungeonBrightness;
extern SpriteOAM gUnknown_202EDC0;
extern SpriteOAM gUnknown_202EDB8;
extern const DungeonPos gUnknown_80F61EC[2][6];
struct Unk80F6224Struct
{
s32 shape;
s32 size;
s32 tileNum;
};
extern const struct Unk80F6224Struct gUnknown_80F621C[2][6];
void sub_803E250(void)
{
s32 i, j;
gUnknown_202EDD0 = 999;
gUnknown_202EDD4 = 0;
gUnknown_203B40D = 0;
gUnknown_202EDE8.unk0 = 0;
SpriteSetY(&gUnknown_202EDC0, 0);
SpriteSetAffine1(&gUnknown_202EDC0, 0);
SpriteSetAffine2(&gUnknown_202EDC0, 0);
SpriteSetObjMode(&gUnknown_202EDC0, 0);
SpriteSetMosaic(&gUnknown_202EDC0, 0);
SpriteSetBpp(&gUnknown_202EDC0, 0);
SpriteSetShape(&gUnknown_202EDC0, 0);
SpriteSetMatrixNum(&gUnknown_202EDC0, 0);
SpriteSetSize(&gUnknown_202EDC0, 1);
SpriteSetX(&gUnknown_202EDC0, 0);
SpriteSetTileNum(&gUnknown_202EDC0, 0);
SpriteSetPriority(&gUnknown_202EDC0, 0);
SpriteSetPalNum(&gUnknown_202EDC0, 0);
SpriteSetUnk6_0(&gUnknown_202EDC0, 0);
SpriteSetUnk6_1(&gUnknown_202EDC0, 0);
SpriteSetUnk6_2(&gUnknown_202EDC0, 0);
SpriteSetY(&gUnknown_202EDB8, 0);
SpriteSetAffine1(&gUnknown_202EDB8, 0);
SpriteSetAffine2(&gUnknown_202EDB8, 0);
SpriteSetObjMode(&gUnknown_202EDB8, 0);
SpriteSetMosaic(&gUnknown_202EDB8, 0);
SpriteSetBpp(&gUnknown_202EDB8, 0);
SpriteSetShape(&gUnknown_202EDB8, 0);
SpriteSetMatrixNum(&gUnknown_202EDB8, 0);
SpriteSetSize(&gUnknown_202EDB8, 0);
SpriteSetX(&gUnknown_202EDB8, 0);
SpriteSetTileNum(&gUnknown_202EDB8, 0);
SpriteSetPriority(&gUnknown_202EDB8, 3);
SpriteSetPalNum(&gUnknown_202EDB8, 5);
SpriteSetUnk6_0(&gUnknown_202EDB8, 0);
SpriteSetUnk6_1(&gUnknown_202EDB8, 0);
SpriteSetUnk6_2(&gUnknown_202EDB8, 0);
for (i = 0; i < 2; i++) {
for (j = 0; j < 6; j++) {
SpriteSetAffine1(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetAffine2(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetObjMode(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetMosaic(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetBpp(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetShape(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].shape);
SpriteSetMatrixNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetSize(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].size);
SpriteSetTileNum(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].tileNum);
SpriteSetPriority(&gUnknown_202ED28[i][j].sprite, 3);
SpriteSetPalNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_0(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_1(&gUnknown_202ED28[i][j].sprite, 0);
gUnknown_202ED28[i][j].pos = gUnknown_80F61EC[i][j];
}
}
gDungeon->unk181e8.unk18217 = 1;
gDungeon->unk181e8.unk18218 = 1;
gDungeonBrightness = 0;
SetBGPaletteBufferColorRGB(0xf8, &gFontPalette[8],0,NULL);
}

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@@ -23,6 +23,7 @@
#include "constants/item.h"
#include "constants/status.h"
#include "code_803E724.h"
#include "structs/str_202EDE8.h"
extern s32 gDungeonBrightness;
extern u32 gUnknown_202EDD0;
@@ -372,18 +373,6 @@ void sub_803ECE0(void)
sub_80098BC((void *)VRAM + 0x14400, gUnknown_202EC94->unk4 + ((gUnknown_202EDD8 / 4) * 0x240), 0x240);
}
struct UnkStruct_202EDE8
{
s16 unk0;
s16 unk2;
Entity *unk4;
s32 unk8;
s32 unkC;
s32 unk10;
};
extern struct UnkStruct_202EDE8 gUnknown_202EDE8;
void sub_803ED30(s32 a0, Entity *mon, u8 a2, s32 a3)
{
s32 i, var;

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@@ -2106,8 +2106,8 @@ void sub_806C51C(Entity *entity)
if (xSprite >= -32 && ySprite >= -32 && xSprite <= 271 && ySprite <= 191 && r7 != 6 && entity->unk22 == 0) {
struct unkStruct_202ED28 *spriteStructPtr = &gUnknown_202ED28[var_34][r7];
if (entInfo->unk156 != 0) {
SpriteSetX(&spriteStructPtr->sprite, xSprite + spriteStructPtr->x);
SpriteSetY(&spriteStructPtr->sprite, ySprite + spriteStructPtr->y);
SpriteSetX(&spriteStructPtr->sprite, xSprite + spriteStructPtr->pos.x);
SpriteSetY(&spriteStructPtr->sprite, ySprite + spriteStructPtr->pos.y);
AddSprite(&spriteStructPtr->sprite, 0, NULL, NULL);
}

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@@ -9,8 +9,8 @@ bool8 sub_8083568(s32 inX, s32 inY, u8 index)
if (x >= -16 && y >= -16 && x <= 255 && y <= 175)
{
SpriteSetX(&gUnknown_202ED28[0][index].sprite, x + gUnknown_202ED28[0][index].x);
SpriteSetY(&gUnknown_202ED28[0][index].sprite, y + gUnknown_202ED28[0][index].y);
SpriteSetX(&gUnknown_202ED28[0][index].sprite, x + gUnknown_202ED28[0][index].pos.x);
SpriteSetY(&gUnknown_202ED28[0][index].sprite, y + gUnknown_202ED28[0][index].pos.y);
AddSprite(&gUnknown_202ED28[0][index].sprite, 0, NULL, NULL);
return TRUE;