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Decomped GetFlashFireStatus()
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13
include/status.h
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13
include/status.h
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#ifndef GUARD_STATUS_H
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#define GUARD_STATUS_H
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#include "dungeon_entity.h"
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#define FLASH_FIRE_STATUS_NONE 0
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#define FLASH_FIRE_STATUS_MAXED 1
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#define FLASH_FIRE_STATUS_NOT_MAXED 2
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// 0x7723C
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u8 GetFlashFireStatus(struct DungeonEntity *pokemon);
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#endif
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