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move axdata to structs
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@@ -1,7 +1,7 @@
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#ifndef GUARD_SPRITE_H
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#define GUARD_SPRITE_H
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#include "axdata.h"
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#include "structs/axdata.h"
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#include "ground_sprite.h"
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#include "structs/str_position.h"
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#include "sprite_oam.h"
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@@ -6,7 +6,7 @@
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#include "sprite.h"
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#include "structs/str_items.h"
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#include "structs/str_moves.h"
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#include "axdata.h"
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#include "structs/axdata.h"
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#include "number_util.h"
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@@ -1,5 +1,5 @@
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#include "global.h"
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#include "axdata.h"
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#include "structs/axdata.h"
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extern void sub_80A68A0(u32);
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extern void sub_80A7094(struct axPokemon *, u32, u32, u32);
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