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https://github.com/pret/pmd-red.git
synced 2026-08-06 02:32:51 -05:00
fix ornament flag 114 file
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parent
054c7d6416
commit
f220cc6236
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@ -1,116 +1,3 @@
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static const axmain sAxMainFlag114;
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const SiroArchive gAxFlag114 = {"SIRO", &sAxMainFlag114};
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static const ax_pose sFlag114Pose1[] = {
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AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose2[] = {
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AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose3[] = {
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AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose4[] = {
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AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose5[] = {
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AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose6[] = {
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AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_anim sFlag114Anims_1_1[] = {
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{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
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AX_ANIM_TERMINATOR
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};
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static const u8 sFlag114Gfx1[] = INCBIN_U8("graphics/ornament/Flag114/sprite_1.4bpp");
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static const ax_sprite sFlag114Sprites1[] = {
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{sFlag114Gfx1, ARRAY_COUNT(sFlag114Gfx1)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx2[] = INCBIN_U8("graphics/ornament/Flag114/sprite_2.4bpp");
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static const ax_sprite sFlag114Sprites2[] = {
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{sFlag114Gfx2, ARRAY_COUNT(sFlag114Gfx2)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx3[] = INCBIN_U8("graphics/ornament/Flag114/sprite_3.4bpp");
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static const ax_sprite sFlag114Sprites3[] = {
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{sFlag114Gfx3, ARRAY_COUNT(sFlag114Gfx3)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx4[] = INCBIN_U8("graphics/ornament/Flag114/sprite_4.4bpp");
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static const ax_sprite sFlag114Sprites4[] = {
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{sFlag114Gfx4, ARRAY_COUNT(sFlag114Gfx4)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx5[] = INCBIN_U8("graphics/ornament/Flag114/sprite_5.4bpp");
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static const ax_sprite sFlag114Sprites5[] = {
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{sFlag114Gfx5, ARRAY_COUNT(sFlag114Gfx5)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx6[] = INCBIN_U8("graphics/ornament/Flag114/sprite_6.4bpp");
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static const ax_sprite sFlag114Sprites6[] = {
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{sFlag114Gfx6, ARRAY_COUNT(sFlag114Gfx6)},
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{NULL, 128},
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{NULL, 0},
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};
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static const ax_pose *const sAxPosesFlag114[] = {
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sFlag114Pose1,
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sFlag114Pose2,
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sFlag114Pose3,
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sFlag114Pose4,
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sFlag114Pose5,
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sFlag114Pose6,
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};
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static const ax_anim *const sFlag114AnimTable1[] = {
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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};
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static const ax_anim *const *const sAxAnimationsFlag114[] = {
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sFlag114AnimTable1,
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};
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static const ax_sprite *const sAxSpritesFlag114[] = {
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sFlag114Sprites1,
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sFlag114Sprites2,
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sFlag114Sprites3,
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sFlag114Sprites4,
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sFlag114Sprites5,
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sFlag114Sprites6,
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};
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static const axmain sAxMainFlag114 = {
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.poses = sAxPosesFlag114,
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.animations = sAxAnimationsFlag114,
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.animCount = ARRAY_COUNT(sAxAnimationsFlag114),
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.spriteData = sAxSpritesFlag114,
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.positions = NULL,
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};
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const RGB gFlag11Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag11.pmdpal") };
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static const axmain sAxMainFlag11;
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@ -1,2 +1,115 @@
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const RGB gFlag114Pal[] = { INCBIN_RGB("graphics/ornament/pal/flag114.pmdpal") };
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static const axmain sAxMainFlag114;
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const SiroArchive gAxFlag114 = {"SIRO", &sAxMainFlag114};
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static const ax_pose sFlag114Pose1[] = {
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AX_POSE(0, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose2[] = {
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AX_POSE(1, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose3[] = {
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AX_POSE(2, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose4[] = {
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AX_POSE(3, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose5[] = {
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AX_POSE(4, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_pose sFlag114Pose6[] = {
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AX_POSE(5, OAM1(240, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 13)),
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AX_POSE_TERMINATOR
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};
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static const ax_anim sFlag114Anims_1_1[] = {
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{ .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {0, 0}, .shadow = {0, 0} },
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{ .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {0, 0}, .shadow = {0, 0} },
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AX_ANIM_TERMINATOR
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};
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static const u8 sFlag114Gfx1[] = INCBIN_U8("graphics/ornament/Flag114/sprite_1.4bpp");
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static const ax_sprite sFlag114Sprites1[] = {
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{sFlag114Gfx1, ARRAY_COUNT(sFlag114Gfx1)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx2[] = INCBIN_U8("graphics/ornament/Flag114/sprite_2.4bpp");
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static const ax_sprite sFlag114Sprites2[] = {
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{sFlag114Gfx2, ARRAY_COUNT(sFlag114Gfx2)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx3[] = INCBIN_U8("graphics/ornament/Flag114/sprite_3.4bpp");
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static const ax_sprite sFlag114Sprites3[] = {
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{sFlag114Gfx3, ARRAY_COUNT(sFlag114Gfx3)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx4[] = INCBIN_U8("graphics/ornament/Flag114/sprite_4.4bpp");
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static const ax_sprite sFlag114Sprites4[] = {
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{sFlag114Gfx4, ARRAY_COUNT(sFlag114Gfx4)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx5[] = INCBIN_U8("graphics/ornament/Flag114/sprite_5.4bpp");
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static const ax_sprite sFlag114Sprites5[] = {
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{sFlag114Gfx5, ARRAY_COUNT(sFlag114Gfx5)},
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{NULL, 128},
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{NULL, 0},
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};
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static const u8 sFlag114Gfx6[] = INCBIN_U8("graphics/ornament/Flag114/sprite_6.4bpp");
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static const ax_sprite sFlag114Sprites6[] = {
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{sFlag114Gfx6, ARRAY_COUNT(sFlag114Gfx6)},
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{NULL, 128},
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{NULL, 0},
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};
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static const ax_pose *const sAxPosesFlag114[] = {
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sFlag114Pose1,
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sFlag114Pose2,
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sFlag114Pose3,
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sFlag114Pose4,
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sFlag114Pose5,
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sFlag114Pose6,
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};
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static const ax_anim *const sFlag114AnimTable1[] = {
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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sFlag114Anims_1_1,
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};
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static const ax_anim *const *const sAxAnimationsFlag114[] = {
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sFlag114AnimTable1,
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};
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static const ax_sprite *const sAxSpritesFlag114[] = {
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sFlag114Sprites1,
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sFlag114Sprites2,
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sFlag114Sprites3,
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sFlag114Sprites4,
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sFlag114Sprites5,
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sFlag114Sprites6,
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};
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static const axmain sAxMainFlag114 = {
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.poses = sAxPosesFlag114,
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.animations = sAxAnimationsFlag114,
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.animCount = ARRAY_COUNT(sAxAnimationsFlag114),
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.spriteData = sAxSpritesFlag114,
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.positions = NULL,
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};
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