split code_803D0D8

This commit is contained in:
DizzyEggg 2025-04-03 23:20:49 +02:00
parent beb211af50
commit f21d2f20fd
4 changed files with 553 additions and 534 deletions

View File

@ -197,6 +197,7 @@ SECTIONS {
src/personality_test2.o(.text);
src/code_803D0D8.o(.text);
src/code_803D110.o(.text);
src/code_803DA7C.o(.text);
src/code_803E46C.o(.text);
src/code_803E724.o(.text);
src/code_8040094.o(.text);
@ -557,6 +558,7 @@ SECTIONS {
src/dungeon_config.o(.rodata);
data/data_80F59C8_1.o(.rodata);
src/code_803D110.o(.rodata);
src/code_803DA7C.o(.rodata);
data/data_80F59C8_3.o(.rodata);
src/code_803E724.o(.rodata);
data/data_80F59C8_0.o(.rodata);

View File

@ -246,14 +246,3 @@ void sub_803D414(u8 *buffer,WonderMail *mail)
}
MemoryCopy8(buffer,auStack_44,sizeof(auStack_44));
}
// File boundary?
void sub_803D4AC(void)
{
gDungeon->unk1C570.id = 0x63;
gDungeon->unk1C570.floor = 0xFF;
}

View File

@ -21,27 +21,8 @@
extern s32 sub_80902C8(u8 dungeon);
extern void sub_808E9C4(UnkDungeonGlobal_unk1CD98 *r0, s16 r1);
extern bool8 sub_80848EC(void);
extern u8 GetFloorType(void);
extern const u8 *GetDungeonName2(u8 dungeon);
extern const char gUnknown_80F4D8C[]; // "mapparam"
extern const char gUnknown_80F60F8[]; // "banrpal"
extern const char gUnknown_80F6100[]; // "banfont"
extern const char gUnknown_80F6108[];
extern const char gUnknown_80F610C[];
extern const char gUnknown_80F6110[];
extern const char gUnknown_80F6118[];
extern const u32 gUnknown_80F6120[];
extern RGB gUnknown_202ECA4[];
extern OpenedFile *gDungeonNameBannerPalette;
extern OpenedFile *gDungeonNameBannerFontFile;
extern OpenedFile *gUnknown_202ECA0;
extern OpenedFile *gUnknown_202EC9C;
extern OpenedFile *gUnknown_202EC98;
extern OpenedFile *gUnknown_202EC94;
extern s32 gDungeonNameBannerFont;
struct UnkDungeonFileData
{
@ -60,49 +41,11 @@ struct UnkDataFileStruct
u16 **unk10;
};
// Very similar to unkChar struct
typedef struct UnkStruct_sub_803DC6C
void sub_803D4AC(void)
{
u8 *unk0;
u16 unk4;
u8 unk6;
} UnkStruct_sub_803DC6C;
extern u32 gUnknown_202EDD0;
extern s32 gUnknown_202EDD4;
extern s32 gDungeonBrightness;
extern SpriteOAM gUnknown_202EDC0;
extern SpriteOAM gUnknown_202EDB8;
extern const DungeonPos gUnknown_80F61EC[2][6];
struct Unk80F6224Struct
{
s32 shape;
s32 size;
s32 tileNum;
};
struct FileStruct2
{
s32 count;
u8 array[0];
};
struct FileStruct
{
struct FileStruct2 *ptr;
struct u8 *ptr2;
};
extern const struct Unk80F6224Struct gUnknown_80F621C[2][6];
s32 sub_803DC14(const u8 *dungName, s32 strWidth, s32 a2);
s32 CalcStringWidth(const u8 *dungName);
s32 sub_803DC6C(u32 chr, s32 strWidth, s32 a2);
static UnkStruct_sub_803DC6C *sub_803DEC8(s32 chr);
void sub_803DD30(u8 *a0, u32 *a1);
gDungeon->unk1C570.id = 0x63;
gDungeon->unk1C570.floor = 0xFF;
}
void sub_803D4D0(void)
{
@ -289,465 +232,3 @@ s32 sub_803DA20(s32 species)
}
return 1;
}
struct DungeonNameFontFileData
{
/* 0x0 */ u8 unk0;
/* 0x4 */ s32 font;
};
struct DungeonNamePaletteFileData
{
RGB pal[16];
};
void ShowDungeonNameBanner_Async(void)
{
u8 text[100];
s32 var;
s32 i, r7;
const u8 *r6;
gDungeonNameBannerPalette = OpenFileAndGetFileDataPtr(gUnknown_80F60F8, &gDungeonFileArchive);
gDungeonNameBannerFontFile = OpenFileAndGetFileDataPtr(gUnknown_80F6100, &gDungeonFileArchive);
gDungeonNameBannerFont = ((struct DungeonNameFontFileData *)(gDungeonNameBannerFontFile->data))->font;
for (i = 0; i < 16; i++) {
SetBGPaletteBufferColorArray(i + 224, &((struct DungeonNamePaletteFileData *)(gDungeonNameBannerPalette->data))->pal[i]);
}
CpuClear((void *)(VRAM + 0x140), 0x1C00);
if (sub_80848EC()) {
s32 r8 = gDungeon->unk644.dungeonLocation.floor + gDungeon->unk14;
const u8 *dungName = GetDungeonName2(gDungeon->unk644.dungeonLocation.id);
s32 r5 = 10;
for (r7 = 0; r7 < 8; r7++) {
for (i = 0; i < 28; r5++) {
u16 a2;
i++;
a2 = r5 | 0xE000;
sub_8008DC8(i, r7 + 4, r5 | a2, 0);
}
}
var = sub_803DC14(dungName, (224 - CalcStringWidth(dungName)) / 2, 0);
if (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id))
r6 = gUnknown_80F6108;
else
r6 = gUnknown_80F610C;
if (r8 > 9) {
sprintfStatic(text, gUnknown_80F6110, r6, 48 + (r8 / 10), 48 + (r8 % 10));
}
else {
sprintfStatic(text, gUnknown_80F6118, r6, 48 + r8);
}
sub_803DC14(text, (224 - CalcStringWidth(text)) / 2, var + 32);
gUnknown_20274A5 = TRUE;
}
CloseFile(gDungeonNameBannerFontFile);
DungeonRunFrameActions(2);
}
s32 sub_803DC14(const u8 *dungName, s32 strWidth, s32 a2)
{
while (*dungName != '\0') {
u32 currChar = *(dungName++);
if (currChar == '/') {
strWidth = 0;
a2 += 24;
}
else if (currChar == '#') {
strWidth += 8;
}
else if (currChar == ' ') {
strWidth += 12;
}
else {
if (currChar & 0x80 && *dungName != '\0') {
currChar = (currChar << 8) | *dungName;
dungName++;
}
strWidth += sub_803DC6C(currChar, strWidth, a2);
}
}
return a2;
}
s32 sub_803DC6C(u32 chr, s32 strWidth, s32 a2)
{
u32 *spPtr;
s32 i, j, a2DivMul;
u32 *vramPtr;
const u32 *constData;
u32 sp[72];
s32 r9;
UnkStruct_sub_803DC6C *strPtr = sub_803DEC8(chr);
sub_803DD30(strPtr->unk0, sp);
r9 = strPtr->unk6;
spPtr = sp;
a2DivMul = ((a2 / 8) * 8);
vramPtr = (void *)(VRAM + 0x140 + (((a2DivMul - a2 / 8) * 4) + (strWidth / 8)) * 32); // Pixels?
vramPtr += a2 - a2DivMul;
constData = &gUnknown_80F6120[(strWidth - ((strWidth / 8) * 8)) * 4];
for (i = 0; i < 24; i++) {
u32 *vramPtrLoop = vramPtr;
for (j = 0; j < 3; j++) {
// Sadly cannot match it without asm :/
#ifdef NONMATCHING
u32 spVal = *spPtr;
#else
register u32 spVal asm("r2") = *spPtr;
#endif // NONMATCHING
if (spVal != 0) {
*vramPtrLoop |= ((constData[0] & spVal) << constData[2]);
vramPtrLoop += 8;
spVal &= constData[1];
spVal >>= constData[3];
*vramPtrLoop |= spVal;
vramPtrLoop -= 8;
}
spPtr++;
vramPtrLoop += 8;
}
vramPtr++;
a2++;
if (!(a2 & 7)) {
vramPtr += 216;
}
}
return r9;
}
void sub_803DD30(u8 *a0, u32 *a1)
{
u8 sp[576];
u8 sp575[576];
s32 spId = 0;
s32 i, j = 0, k;
u32 currSp;
s32 r6;
for (i = 0; i < 576; i += 2) {
sp[i] = (*a0 >> 4) & 0xF;
sp[i+1] = *a0 & 0xF;
a0++;
}
while (j < 576) {
currSp = sp[spId++];
r6 = currSp & 7;
if (currSp & 8) {
currSp = sp[spId++];
for (k = 0; k < r6; k++) {
sp575[j] = currSp;
if (++j >= 576)
break;
}
}
else {
for (k = 0; k < r6; k++) {
currSp = sp[spId++];
sp575[j] = currSp;
if (++j >= 576)
break;
}
}
if (j >= 576)
break;
}
for (i = 0; i < 576; i += 8) {
u32 val = sp575[i + 7] << 0x1C;
val |= (sp575[i + 6] << 0x18) & 0xF000000;
val |= (sp575[i + 5] << 0x14) & 0xF00000;
val |= (sp575[i + 4] << 0x10) & 0xF0000;
val |= (sp575[i + 3] << 0xC) & 0xF000;
val |= (sp575[i + 2] << 0x8) & 0xF00;
val |= (sp575[i + 1] << 0x4) & 0xF0;
val |= (sp575[i]) & 0xF;
*(a1++) = val;
}
}
// Could be a misnomer?
s32 CalcStringWidth(const u8 *dungName)
{
s32 w = 0;
while (*dungName != '\0') {
u32 currChar = *(dungName++);
if (currChar == '#') {
w += 8;
}
else if (currChar == ' ') {
w += 12;
}
else {
struct UnkStruct_sub_803DC6C *strPtr;
if (currChar & 0x80 && *dungName != '\0') {
currChar = (currChar << 8) | *dungName;
dungName++;
}
strPtr = sub_803DEC8(currChar);
if (strPtr != NULL) {
w += strPtr->unk6;
}
}
}
return w;
}
static UnkStruct_sub_803DC6C *sub_803DEC8(s32 chr)
{
s32 r2, r4;
UnkStruct_sub_803DC6C *ret;
UnkStruct_sub_803DC6C *strPtr = *((UnkStruct_sub_803DC6C **) gDungeonNameBannerFontFile->data);
// Fakematch? Or just magic numbers which will make more sense once this file is documented?
if (chr > 63487 && chr < 65535)
{
s32 r2 = chr & 0xFF;
s32 r1 = (chr & 0xFF00) >> 8;
r2 -= 32;
r1 -= 248;
ret = &strPtr[r1 * 224 + r2];
}
else
{
r4 = 0;
r2 = gDungeonNameBannerFont - 1;
while (r4 < r2) {
s32 r1 = (r4 + r2) / 2;
if (strPtr[r1].unk4 == chr) {
r4 = r1;
break;
}
else if (strPtr[r1].unk4 < chr) {
r4 = r1 + 1;
}
else {
r2 = r1;
}
}
ret = &strPtr[r4];
if (ret->unk4 != chr)
ret = &strPtr[1];
}
return ret;
};
void sub_803DF60(void)
{
u8 *vram;
s32 i;
const void *src;
OpenedFile *file;
file = OpenFileAndGetFileDataPtr("itempat", &gDungeonFileArchive);
src = ((struct FileStruct *)(file->data))->ptr;
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = OBJ_VRAM0 + 0x3400;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CloseFile(file);
file = OpenFileAndGetFileDataPtr("etcfont", &gDungeonFileArchive);
src = ((struct FileStruct2 *)(file->data));
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = OBJ_VRAM0 + 0x4000;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CloseFile(file);
gUnknown_202EC94 = OpenFileAndGetFileDataPtr("etcfonta", &gDungeonFileArchive);
gUnknown_202EC98 = OpenFileAndGetFileDataPtr("levfont", &gDungeonFileArchive);
gUnknown_202EC9C = OpenFileAndGetFileDataPtr("hp5font", &gDungeonFileArchive);
gUnknown_202ECA0 = OpenFileAndGetFileDataPtr("colvec", &gDungeonFileArchive);
}
void sub_803E02C(void)
{
u8 *vram;
s32 i, j, r6;
const void *src;
OpenedFile *file;
u8 fileName[12];
sub_803E13C();
strcpy(fileName, "trappat");
file = OpenFileAndGetFileDataPtr(fileName, &gDungeonFileArchive);
src = ((struct FileStruct *)(file->data))->ptr;
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = (void *) VRAM + 0xC000;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CpuCopy(gUnknown_202ECA4, ((struct FileStruct *)(file->data))->ptr2, 0x80);
CloseFile(file);
r6 = 0x200;
for (i = 0; i < UNK12A18_ARR_COUNT; i++) {
for (j = 0; j < UNK12A18_ARR_COUNT_2; j++) {
gDungeon->unk12A18[i][j] = (gUnknown_80F5F70[i] << 0xC) | r6;
r6++;
}
}
for (i = 0; i < 9; i++) {
gDungeon->unk13554[i] = 0xC000;
}
for (i = 0; i < COLOR_RAMP_COUNT; i++) {
gDungeon->colorRamp[i].r = i;
gDungeon->colorRamp[i].g = i;
gDungeon->colorRamp[i].b = i;
}
}
void sub_803E13C(void)
{
s32 i;
RGB *pal;
SetWindowBGColor();
if (gGameOptionsRef->playerGender != 0)
pal = &gFontPalette[16 * 4];
else
pal = &gFontPalette[0];
for (i = 0; i < 16; i++) {
SetBGPaletteBufferColorArray(240 + i, pal);
pal++;
}
}
void sub_803E178(void)
{
s32 val = GetFloorType();
if (val == 0) {
if (gDungeon->unk644.dungeonLocation.id == DUNGEON_METEOR_CAVE && !gDungeon->deoxysDefeat) {
gDungeon->unk3A12 = 28;
}
else {
gDungeon->unk3A12 = (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id) != FALSE) ? 23 : 22;
}
}
else if (val == 1) {
gDungeon->unk3A12 = 6;
}
else {
gDungeon->unk3A12 = 24;
}
}
void sub_803E214(void)
{
CloseFile(gUnknown_202EC94);
CloseFile(gUnknown_202EC98);
CloseFile(gUnknown_202EC9C);
CloseFile(gUnknown_202ECA0);
}
void nullsub_56(void)
{
}
void sub_803E250(void)
{
s32 i, j;
gUnknown_202EDD0 = 999;
gUnknown_202EDD4 = 0;
gUnknown_203B40D = 0;
gUnknown_202EDE8.unk0 = 0;
SpriteSetY(&gUnknown_202EDC0, 0);
SpriteSetAffine1(&gUnknown_202EDC0, 0);
SpriteSetAffine2(&gUnknown_202EDC0, 0);
SpriteSetObjMode(&gUnknown_202EDC0, 0);
SpriteSetMosaic(&gUnknown_202EDC0, 0);
SpriteSetBpp(&gUnknown_202EDC0, 0);
SpriteSetShape(&gUnknown_202EDC0, 0);
SpriteSetMatrixNum(&gUnknown_202EDC0, 0);
SpriteSetSize(&gUnknown_202EDC0, 1);
SpriteSetX(&gUnknown_202EDC0, 0);
SpriteSetTileNum(&gUnknown_202EDC0, 0);
SpriteSetPriority(&gUnknown_202EDC0, 0);
SpriteSetPalNum(&gUnknown_202EDC0, 0);
SpriteSetUnk6_0(&gUnknown_202EDC0, 0);
SpriteSetUnk6_1(&gUnknown_202EDC0, 0);
SpriteSetUnk6_2(&gUnknown_202EDC0, 0);
SpriteSetY(&gUnknown_202EDB8, 0);
SpriteSetAffine1(&gUnknown_202EDB8, 0);
SpriteSetAffine2(&gUnknown_202EDB8, 0);
SpriteSetObjMode(&gUnknown_202EDB8, 0);
SpriteSetMosaic(&gUnknown_202EDB8, 0);
SpriteSetBpp(&gUnknown_202EDB8, 0);
SpriteSetShape(&gUnknown_202EDB8, 0);
SpriteSetMatrixNum(&gUnknown_202EDB8, 0);
SpriteSetSize(&gUnknown_202EDB8, 0);
SpriteSetX(&gUnknown_202EDB8, 0);
SpriteSetTileNum(&gUnknown_202EDB8, 0);
SpriteSetPriority(&gUnknown_202EDB8, 3);
SpriteSetPalNum(&gUnknown_202EDB8, 5);
SpriteSetUnk6_0(&gUnknown_202EDB8, 0);
SpriteSetUnk6_1(&gUnknown_202EDB8, 0);
SpriteSetUnk6_2(&gUnknown_202EDB8, 0);
for (i = 0; i < 2; i++) {
for (j = 0; j < 6; j++) {
SpriteSetAffine1(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetAffine2(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetObjMode(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetMosaic(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetBpp(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetShape(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].shape);
SpriteSetMatrixNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetSize(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].size);
SpriteSetTileNum(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].tileNum);
SpriteSetPriority(&gUnknown_202ED28[i][j].sprite, 3);
SpriteSetPalNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_0(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_1(&gUnknown_202ED28[i][j].sprite, 0);
gUnknown_202ED28[i][j].pos = gUnknown_80F61EC[i][j];
}
}
gDungeon->unk181e8.unk18217 = 1;
gDungeon->unk181e8.unk18218 = 1;
gDungeonBrightness = 0;
SetBGPaletteBufferColorRGB(0xf8, &gFontPalette[8],0,NULL);
}

547
src/code_803DA7C.c Normal file
View File

@ -0,0 +1,547 @@
#include "global.h"
#include "constants/dungeon.h"
#include "structs/str_202ED28.h"
#include "structs/str_202EDE8.h"
#include "bg_palette_buffer.h"
#include "code_8009804.h"
#include "code_800D090.h"
#include "code_803D110.h"
#include "code_803E46C.h"
#include "cpu.h"
#include "def_filearchives.h"
#include "dungeon.h"
#include "dungeon_random.h"
#include "file_system.h"
#include "game_options.h"
#include "pokemon.h"
#include "pokemon_3.h"
#include "text_1.h"
#include "text_3.h"
#include "dungeon_config.h"
extern bool8 sub_80848EC(void);
extern u8 GetFloorType(void);
extern const u8 *GetDungeonName2(u8 dungeon);
extern const char gUnknown_80F60F8[]; // "banrpal"
extern const char gUnknown_80F6100[]; // "banfont"
extern const char gUnknown_80F6108[];
extern const char gUnknown_80F610C[];
extern const char gUnknown_80F6110[];
extern const char gUnknown_80F6118[];
extern const u32 gUnknown_80F6120[];
extern RGB gUnknown_202ECA4[];
extern OpenedFile *gDungeonNameBannerPalette;
extern OpenedFile *gDungeonNameBannerFontFile;
extern OpenedFile *gUnknown_202ECA0;
extern OpenedFile *gUnknown_202EC9C;
extern OpenedFile *gUnknown_202EC98;
extern OpenedFile *gUnknown_202EC94;
extern s32 gDungeonNameBannerFont;
// Very similar to unkChar struct
typedef struct UnkStruct_sub_803DC6C
{
u8 *unk0;
u16 unk4;
u8 unk6;
} UnkStruct_sub_803DC6C;
extern u32 gUnknown_202EDD0;
extern s32 gUnknown_202EDD4;
extern s32 gDungeonBrightness;
extern SpriteOAM gUnknown_202EDC0;
extern SpriteOAM gUnknown_202EDB8;
extern const DungeonPos gUnknown_80F61EC[2][6];
struct Unk80F6224Struct
{
s32 shape;
s32 size;
s32 tileNum;
};
struct FileStruct2
{
s32 count;
u8 array[0];
};
struct FileStruct
{
struct FileStruct2 *ptr;
struct u8 *ptr2;
};
extern const struct Unk80F6224Struct gUnknown_80F621C[2][6];
s32 sub_803DC14(const u8 *dungName, s32 strWidth, s32 a2);
s32 CalcStringWidth(const u8 *dungName);
s32 sub_803DC6C(u32 chr, s32 strWidth, s32 a2);
static UnkStruct_sub_803DC6C *sub_803DEC8(s32 chr);
void sub_803DD30(u8 *a0, u32 *a1);
struct DungeonNameFontFileData
{
/* 0x0 */ u8 unk0;
/* 0x4 */ s32 font;
};
struct DungeonNamePaletteFileData
{
RGB pal[16];
};
void ShowDungeonNameBanner_Async(void)
{
u8 text[100];
s32 var;
s32 i, r7;
const u8 *r6;
gDungeonNameBannerPalette = OpenFileAndGetFileDataPtr(gUnknown_80F60F8, &gDungeonFileArchive);
gDungeonNameBannerFontFile = OpenFileAndGetFileDataPtr(gUnknown_80F6100, &gDungeonFileArchive);
gDungeonNameBannerFont = ((struct DungeonNameFontFileData *)(gDungeonNameBannerFontFile->data))->font;
for (i = 0; i < 16; i++) {
SetBGPaletteBufferColorArray(i + 224, &((struct DungeonNamePaletteFileData *)(gDungeonNameBannerPalette->data))->pal[i]);
}
CpuClear((void *)(VRAM + 0x140), 0x1C00);
if (sub_80848EC()) {
s32 r8 = gDungeon->unk644.dungeonLocation.floor + gDungeon->unk14;
const u8 *dungName = GetDungeonName2(gDungeon->unk644.dungeonLocation.id);
s32 r5 = 10;
for (r7 = 0; r7 < 8; r7++) {
for (i = 0; i < 28; r5++) {
u16 a2;
i++;
a2 = r5 | 0xE000;
sub_8008DC8(i, r7 + 4, r5 | a2, 0);
}
}
var = sub_803DC14(dungName, (224 - CalcStringWidth(dungName)) / 2, 0);
if (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id))
r6 = gUnknown_80F6108;
else
r6 = gUnknown_80F610C;
if (r8 > 9) {
sprintfStatic(text, gUnknown_80F6110, r6, 48 + (r8 / 10), 48 + (r8 % 10));
}
else {
sprintfStatic(text, gUnknown_80F6118, r6, 48 + r8);
}
sub_803DC14(text, (224 - CalcStringWidth(text)) / 2, var + 32);
gUnknown_20274A5 = TRUE;
}
CloseFile(gDungeonNameBannerFontFile);
DungeonRunFrameActions(2);
}
s32 sub_803DC14(const u8 *dungName, s32 strWidth, s32 a2)
{
while (*dungName != '\0') {
u32 currChar = *(dungName++);
if (currChar == '/') {
strWidth = 0;
a2 += 24;
}
else if (currChar == '#') {
strWidth += 8;
}
else if (currChar == ' ') {
strWidth += 12;
}
else {
if (currChar & 0x80 && *dungName != '\0') {
currChar = (currChar << 8) | *dungName;
dungName++;
}
strWidth += sub_803DC6C(currChar, strWidth, a2);
}
}
return a2;
}
s32 sub_803DC6C(u32 chr, s32 strWidth, s32 a2)
{
u32 *spPtr;
s32 i, j, a2DivMul;
u32 *vramPtr;
const u32 *constData;
u32 sp[72];
s32 r9;
UnkStruct_sub_803DC6C *strPtr = sub_803DEC8(chr);
sub_803DD30(strPtr->unk0, sp);
r9 = strPtr->unk6;
spPtr = sp;
a2DivMul = ((a2 / 8) * 8);
vramPtr = (void *)(VRAM + 0x140 + (((a2DivMul - a2 / 8) * 4) + (strWidth / 8)) * 32); // Pixels?
vramPtr += a2 - a2DivMul;
constData = &gUnknown_80F6120[(strWidth - ((strWidth / 8) * 8)) * 4];
for (i = 0; i < 24; i++) {
u32 *vramPtrLoop = vramPtr;
for (j = 0; j < 3; j++) {
// Sadly cannot match it without asm :/
#ifdef NONMATCHING
u32 spVal = *spPtr;
#else
register u32 spVal asm("r2") = *spPtr;
#endif // NONMATCHING
if (spVal != 0) {
*vramPtrLoop |= ((constData[0] & spVal) << constData[2]);
vramPtrLoop += 8;
spVal &= constData[1];
spVal >>= constData[3];
*vramPtrLoop |= spVal;
vramPtrLoop -= 8;
}
spPtr++;
vramPtrLoop += 8;
}
vramPtr++;
a2++;
if (!(a2 & 7)) {
vramPtr += 216;
}
}
return r9;
}
void sub_803DD30(u8 *a0, u32 *a1)
{
u8 sp[576];
u8 sp575[576];
s32 spId = 0;
s32 i, j = 0, k;
u32 currSp;
s32 r6;
for (i = 0; i < 576; i += 2) {
sp[i] = (*a0 >> 4) & 0xF;
sp[i+1] = *a0 & 0xF;
a0++;
}
while (j < 576) {
currSp = sp[spId++];
r6 = currSp & 7;
if (currSp & 8) {
currSp = sp[spId++];
for (k = 0; k < r6; k++) {
sp575[j] = currSp;
if (++j >= 576)
break;
}
}
else {
for (k = 0; k < r6; k++) {
currSp = sp[spId++];
sp575[j] = currSp;
if (++j >= 576)
break;
}
}
if (j >= 576)
break;
}
for (i = 0; i < 576; i += 8) {
u32 val = sp575[i + 7] << 0x1C;
val |= (sp575[i + 6] << 0x18) & 0xF000000;
val |= (sp575[i + 5] << 0x14) & 0xF00000;
val |= (sp575[i + 4] << 0x10) & 0xF0000;
val |= (sp575[i + 3] << 0xC) & 0xF000;
val |= (sp575[i + 2] << 0x8) & 0xF00;
val |= (sp575[i + 1] << 0x4) & 0xF0;
val |= (sp575[i]) & 0xF;
*(a1++) = val;
}
}
// Could be a misnomer?
s32 CalcStringWidth(const u8 *dungName)
{
s32 w = 0;
while (*dungName != '\0') {
u32 currChar = *(dungName++);
if (currChar == '#') {
w += 8;
}
else if (currChar == ' ') {
w += 12;
}
else {
struct UnkStruct_sub_803DC6C *strPtr;
if (currChar & 0x80 && *dungName != '\0') {
currChar = (currChar << 8) | *dungName;
dungName++;
}
strPtr = sub_803DEC8(currChar);
if (strPtr != NULL) {
w += strPtr->unk6;
}
}
}
return w;
}
static UnkStruct_sub_803DC6C *sub_803DEC8(s32 chr)
{
s32 r2, r4;
UnkStruct_sub_803DC6C *ret;
UnkStruct_sub_803DC6C *strPtr = *((UnkStruct_sub_803DC6C **) gDungeonNameBannerFontFile->data);
// Fakematch? Or just magic numbers which will make more sense once this file is documented?
if (chr > 63487 && chr < 65535)
{
s32 r2 = chr & 0xFF;
s32 r1 = (chr & 0xFF00) >> 8;
r2 -= 32;
r1 -= 248;
ret = &strPtr[r1 * 224 + r2];
}
else
{
r4 = 0;
r2 = gDungeonNameBannerFont - 1;
while (r4 < r2) {
s32 r1 = (r4 + r2) / 2;
if (strPtr[r1].unk4 == chr) {
r4 = r1;
break;
}
else if (strPtr[r1].unk4 < chr) {
r4 = r1 + 1;
}
else {
r2 = r1;
}
}
ret = &strPtr[r4];
if (ret->unk4 != chr)
ret = &strPtr[1];
}
return ret;
};
void sub_803DF60(void)
{
u8 *vram;
s32 i;
const void *src;
OpenedFile *file;
file = OpenFileAndGetFileDataPtr("itempat", &gDungeonFileArchive);
src = ((struct FileStruct *)(file->data))->ptr;
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = OBJ_VRAM0 + 0x3400;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CloseFile(file);
file = OpenFileAndGetFileDataPtr("etcfont", &gDungeonFileArchive);
src = ((struct FileStruct2 *)(file->data));
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = OBJ_VRAM0 + 0x4000;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CloseFile(file);
gUnknown_202EC94 = OpenFileAndGetFileDataPtr("etcfonta", &gDungeonFileArchive);
gUnknown_202EC98 = OpenFileAndGetFileDataPtr("levfont", &gDungeonFileArchive);
gUnknown_202EC9C = OpenFileAndGetFileDataPtr("hp5font", &gDungeonFileArchive);
gUnknown_202ECA0 = OpenFileAndGetFileDataPtr("colvec", &gDungeonFileArchive);
}
void sub_803E02C(void)
{
u8 *vram;
s32 i, j, r6;
const void *src;
OpenedFile *file;
u8 fileName[12];
sub_803E13C();
strcpy(fileName, "trappat");
file = OpenFileAndGetFileDataPtr(fileName, &gDungeonFileArchive);
src = ((struct FileStruct *)(file->data))->ptr;
i = ((struct FileStruct2 *)(src))->count;
src = ((struct FileStruct2 *)(src))->array;
vram = (void *) VRAM + 0xC000;
while (i != 0)
{
CpuCopy(vram, src, 0x20);
vram += 0x20;
src += 0x20;
i--;
}
CpuCopy(gUnknown_202ECA4, ((struct FileStruct *)(file->data))->ptr2, 0x80);
CloseFile(file);
r6 = 0x200;
for (i = 0; i < UNK12A18_ARR_COUNT; i++) {
for (j = 0; j < UNK12A18_ARR_COUNT_2; j++) {
gDungeon->unk12A18[i][j] = (gUnknown_80F5F70[i] << 0xC) | r6;
r6++;
}
}
for (i = 0; i < 9; i++) {
gDungeon->unk13554[i] = 0xC000;
}
for (i = 0; i < COLOR_RAMP_COUNT; i++) {
gDungeon->colorRamp[i].r = i;
gDungeon->colorRamp[i].g = i;
gDungeon->colorRamp[i].b = i;
}
}
void sub_803E13C(void)
{
s32 i;
RGB *pal;
SetWindowBGColor();
if (gGameOptionsRef->playerGender != 0)
pal = &gFontPalette[16 * 4];
else
pal = &gFontPalette[0];
for (i = 0; i < 16; i++) {
SetBGPaletteBufferColorArray(240 + i, pal);
pal++;
}
}
void sub_803E178(void)
{
s32 val = GetFloorType();
if (val == 0) {
if (gDungeon->unk644.dungeonLocation.id == DUNGEON_METEOR_CAVE && !gDungeon->deoxysDefeat) {
gDungeon->unk3A12 = 28;
}
else {
gDungeon->unk3A12 = (IsStairDirectionUp(gDungeon->unk644.dungeonLocation.id) != FALSE) ? 23 : 22;
}
}
else if (val == 1) {
gDungeon->unk3A12 = 6;
}
else {
gDungeon->unk3A12 = 24;
}
}
void sub_803E214(void)
{
CloseFile(gUnknown_202EC94);
CloseFile(gUnknown_202EC98);
CloseFile(gUnknown_202EC9C);
CloseFile(gUnknown_202ECA0);
}
void nullsub_56(void)
{
}
void sub_803E250(void)
{
s32 i, j;
gUnknown_202EDD0 = 999;
gUnknown_202EDD4 = 0;
gUnknown_203B40D = 0;
gUnknown_202EDE8.unk0 = 0;
SpriteSetY(&gUnknown_202EDC0, 0);
SpriteSetAffine1(&gUnknown_202EDC0, 0);
SpriteSetAffine2(&gUnknown_202EDC0, 0);
SpriteSetObjMode(&gUnknown_202EDC0, 0);
SpriteSetMosaic(&gUnknown_202EDC0, 0);
SpriteSetBpp(&gUnknown_202EDC0, 0);
SpriteSetShape(&gUnknown_202EDC0, 0);
SpriteSetMatrixNum(&gUnknown_202EDC0, 0);
SpriteSetSize(&gUnknown_202EDC0, 1);
SpriteSetX(&gUnknown_202EDC0, 0);
SpriteSetTileNum(&gUnknown_202EDC0, 0);
SpriteSetPriority(&gUnknown_202EDC0, 0);
SpriteSetPalNum(&gUnknown_202EDC0, 0);
SpriteSetUnk6_0(&gUnknown_202EDC0, 0);
SpriteSetUnk6_1(&gUnknown_202EDC0, 0);
SpriteSetUnk6_2(&gUnknown_202EDC0, 0);
SpriteSetY(&gUnknown_202EDB8, 0);
SpriteSetAffine1(&gUnknown_202EDB8, 0);
SpriteSetAffine2(&gUnknown_202EDB8, 0);
SpriteSetObjMode(&gUnknown_202EDB8, 0);
SpriteSetMosaic(&gUnknown_202EDB8, 0);
SpriteSetBpp(&gUnknown_202EDB8, 0);
SpriteSetShape(&gUnknown_202EDB8, 0);
SpriteSetMatrixNum(&gUnknown_202EDB8, 0);
SpriteSetSize(&gUnknown_202EDB8, 0);
SpriteSetX(&gUnknown_202EDB8, 0);
SpriteSetTileNum(&gUnknown_202EDB8, 0);
SpriteSetPriority(&gUnknown_202EDB8, 3);
SpriteSetPalNum(&gUnknown_202EDB8, 5);
SpriteSetUnk6_0(&gUnknown_202EDB8, 0);
SpriteSetUnk6_1(&gUnknown_202EDB8, 0);
SpriteSetUnk6_2(&gUnknown_202EDB8, 0);
for (i = 0; i < 2; i++) {
for (j = 0; j < 6; j++) {
SpriteSetAffine1(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetAffine2(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetObjMode(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetMosaic(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetBpp(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetShape(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].shape);
SpriteSetMatrixNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetSize(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].size);
SpriteSetTileNum(&gUnknown_202ED28[i][j].sprite, gUnknown_80F621C[i][j].tileNum);
SpriteSetPriority(&gUnknown_202ED28[i][j].sprite, 3);
SpriteSetPalNum(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_0(&gUnknown_202ED28[i][j].sprite, 0);
SpriteSetUnk6_1(&gUnknown_202ED28[i][j].sprite, 0);
gUnknown_202ED28[i][j].pos = gUnknown_80F61EC[i][j];
}
}
gDungeon->unk181e8.unk18217 = 1;
gDungeon->unk181e8.unk18218 = 1;
gDungeonBrightness = 0;
SetBGPaletteBufferColorRGB(0xf8, &gFontPalette[8],0,NULL);
}