merge dungeon range and code_808333C

This commit is contained in:
DizzyEggg
2025-04-03 10:09:15 +02:00
parent dd4781b4b5
commit efbf411cf5
3 changed files with 26 additions and 45 deletions

View File

@@ -275,7 +275,6 @@ SECTIONS {
src/trap.o(.text);
src/dungeon_serializer.o(.text);
src/dungeon_range.o(.text);
src/code_808333C.o(.text);
src/dungeon_leader.o(.text);
asm/code_8083654.o(.text);
src/dungeon_music.o(.text);

View File

@@ -1,23 +0,0 @@
#include "global.h"
#include "structs/str_dungeon.h"
#include "structs/str_202ED28.h"
#include "sprite.h"
bool8 sub_8083568(s32 inX, s32 inY, u8 index)
{
s32 x = inX - gDungeon->unk181e8.cameraPixelPos.x;
s32 y = inY - gDungeon->unk181e8.cameraPixelPos.y;
if (x >= -16 && y >= -16 && x <= 255 && y <= 175)
{
SpriteSetX(&gUnknown_202ED28[0][index].sprite, x + gUnknown_202ED28[0][index].pos.x);
SpriteSetY(&gUnknown_202ED28[0][index].sprite, y + gUnknown_202ED28[0][index].pos.y);
AddSprite(&gUnknown_202ED28[0][index].sprite, 0, NULL, NULL);
return TRUE;
}
else
{
return FALSE;
}
}

View File

@@ -1,9 +1,11 @@
#include "global.h"
#include "dungeon_range.h"
#include "sprite.h"
#include "structs/str_dungeon.h"
#include "dungeon_map_access.h"
#include "structs/map.h"
#include "structs/str_202ED28.h"
bool8 IsPositionActuallyInSight(DungeonPos *pos1, DungeonPos *pos2)
{
@@ -137,33 +139,17 @@ bool8 IsTargetTwoTilesAway(DungeonPos *pos1, DungeonPos *pos2)
s32 x2;
s32 y2;
diff = pos1->x - pos2->x;
if (diff < 0)
{
diff = -diff;
}
diff = abs(pos1->x - pos2->x);
if (diff < 2)
{
diff = pos1->y - pos2->y;
if (diff < 0)
{
diff = -diff;
}
diff = abs(pos1->y - pos2->y);
if (diff < 2)
{
return TRUE;
}
}
xDiff = pos1->x - pos2->x;
if (xDiff < 0)
{
xDiff = -xDiff;
}
yDiff = pos1->y - pos2->y;
if (yDiff < 0)
{
yDiff = -yDiff;
}
xDiff = abs(pos1->x - pos2->x);
yDiff = abs(pos1->y - pos2->y);
if (yDiff < xDiff)
{
yDiff = xDiff;
@@ -229,3 +215,22 @@ bool8 IsTargetTwoTilesAway(DungeonPos *pos1, DungeonPos *pos2)
}
return FALSE;
}
bool8 sub_8083568(s32 inX, s32 inY, u8 index)
{
s32 x = inX - gDungeon->unk181e8.cameraPixelPos.x;
s32 y = inY - gDungeon->unk181e8.cameraPixelPos.y;
if (x >= -16 && y >= -16 && x <= 255 && y <= 175)
{
SpriteSetX(&gUnknown_202ED28[0][index].sprite, x + gUnknown_202ED28[0][index].pos.x);
SpriteSetY(&gUnknown_202ED28[0][index].sprite, y + gUnknown_202ED28[0][index].pos.y);
AddSprite(&gUnknown_202ED28[0][index].sprite, 0, NULL, NULL);
return TRUE;
}
else
{
return FALSE;
}
}