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Wtf happened here
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@ -28,7 +28,7 @@ typedef struct DungeonDataEntry
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/* 0xA */ bool8 enterWithoutGameSave; // If false, the dungeon will force a quicksave before entering.
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/* 0xB */ u8 HMMask; // HM mask for dungeon entry requirements (Fly, Dive, Waterfall, Surf, Water).
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/* 0xC */ s16 turnLimit;
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// The chance that a wild Pok<EFBFBD>mon's moveRandomly flag will be set when spawning,
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// The chance that a wild Pokémon's moveRandomly flag will be set when spawning,
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// causing them to move randomly inside a room instead of exploring rooms.
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/* 0xE */ s16 randomMovementChance;
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} DungeonDataEntry;
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