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sub_806ABAC
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@@ -91,6 +91,9 @@ typedef struct BurnClassStatus
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/* 0x3 */ u8 unk4;
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} BurnClassStatus;
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// Useful when checking if a mon is poisoned without having to check for Poison and Bad Poison every time.
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#define ENTITY_POISIONED(entityInfo)((entityInfo->burnClassStatus.status == STATUS_POISONED || entityInfo->burnClassStatus.status == STATUS_BADLY_POISONED))
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// size: 0xC
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typedef struct FrozenClassStatus
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{
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